killerminx
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Everything posted by killerminx
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When posting a menupic [kinda solved]
killerminx replied to killerminx's topic in Programming Questions
I just don't know man i cant seem to get anything to work ….. I know this has been done, when cirus made his pokemon game it worked so i just need the secret to it. -
When posting a menupic [kinda solved]
killerminx replied to killerminx's topic in Programming Questions
well i tried the black from the sprite sheet no luck and i cropped and made the background all invisble but when i used in it the game it gave it a grey background…..idk what to do. -
When posting a menupic [kinda solved]
killerminx replied to killerminx's topic in Programming Questions
ok yea now its black how does that help me its still on my background not invisible… -
When posting a menupic [kinda solved]
killerminx replied to killerminx's topic in Programming Questions
dude i know how to call the photo , i just need the purple to be gone so when i fight her its just her on the back ground whichj in this case happens to be black. So how do i take away the purple? -
When posting a menupic [kinda solved]
killerminx replied to killerminx's topic in Programming Questions
no i don't have photoshop is ther anyother way? anyways yea heres my problem from my game i took a pic just in case you still didn't understand ![](http://i153.photobucket.com/albums/s233/killermniko/example.png) anyways so the only way to get rid of the background is photoshop….. -
When posting a menupic [kinda solved]
killerminx replied to killerminx's topic in Programming Questions
Alright let me more specific , on my custom menu, i called a picture on it. ![](http://oneminute.cool.ne.jp/festival/img/black%20circle.jpg) for example i just want the black circle to show how would i go about getting rid of the gray. -
When posting a menupic [kinda solved]
killerminx replied to killerminx's topic in Programming Questions
when i add a picture to a menu is there a way to get rid of the background? -
I dont know why we don't have one but i want something like sub bank(index) basically calls the bank so an npc could do it instead of the tile, would i simply just copy the tiles page and make it a command.
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Ok I want to use letters for menus and stuff but how would i go about when i push enter the chat bar at the bottom appears and goes away on enter too? just need a general idea. not the code itself.
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ok thanks guys this was stuff i was wondering about. Im gona make the speed stat effect how fast you can shoot and attack so this was a big help.
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so 1000 equals what 1 sec?
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whats better to have a higher number or lower
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alright well i tried to give the community something if you dont like it then don't comment like 5 times its hrrible, i get the point all i did was find all the item sets on the internet and put them in one set. sorry it doesn't meet your standards. Well if anyonme wants my crappy item set its still up for download.
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well all i did was copy and paste, and changed the black in some items so they wouldn't be transparent, i just thought id share this but your like why you bother. Anyways what are you calling hazy the only hazy crap our the spell icons the rest it crisp and clean.
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what you mean most of the items has a dif shade of black outline
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Ive spent days on finding items there nicly organized and hope you enjoy it http://www.2shared.com/file/5160707/a6e7b5a3/Items.html
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Well the putvar still aint working so i grabbed me a new a server. The reason i am making a ini file for each npc is that i can now script more than one quest per map and also have them in more than one quest
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My server won't read the code putvar when i post this ``` npcnum=GetMapNPCnumber(GetPlayerMap(index),2) start_msg=getvar("scripts\mapextras\" & npcnum & ".ini", "QUEST", "Start_Msg") Call playermsg(index, name & " : " & start_msg, 15) Call putvar("scripts\charextras\" & GetPlayerName(index) & ".ini", "QUEST", npcnum, 1 ) ``` its been working but the put var won't work i don't know wat to do.
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I was thinking and i came up with a way to add race to my game. I have clickable tabs (example male and female) Only one can be clicked. It hAs the different races. In this question i use raceA and raceB. So Im not great at sourcing but good at scripting. So i was thinking this. In the clickable. Getvar of Class/Info to get max classes. Do while class < maxclass {here depending on the race it would unlock certain classes and lock the rest.] If class = classA Then Putvar class/class0 (0) Else Putvar class/class0 (1) End If Class + 1 = Class Loop Im wondering if someone could help?
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for extra frames all you would need i to add ``` Public buffer5 As PictureBox ``` ``` If FileExists("GUI\MainMenu4.gif") Then Set buffer5 = Controls.Add("vb.picturebox", "buffer4") buffer5.Visible = False buffer5.Picture = LoadPicture(App.Path & "\GUI\MainMenu4.gif") MainMenuFrames = 5 End If ``` ``` Case 5 frmMainMenu.Picture = buffer5.Picture ```
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@Bone: > @ Killerminx, in the old days, a samurai could be feathered with arrows and still be wooping ass. lol yea but he would eventually bleed to death, but good point.
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here try this i made it last night http://www.touchofdeathforums.com/smf/index.php?topic=35061.0
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yea this is all good in all but when someone is about 10 ft from and pulls a gun your screwed. Just like in the old days samurai could have the best swordsmanship in the world and one arrow to the face all over. If your getting it for self defense then id suggest get a taser. but if you do it as a sport by all means go get yourself black and blue.
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@anasky: > Killerminx, I prefer touchofdeathforums since I don't have MSN. then send me a pm about your game its that simple. Thats all ive asked for