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Zappy

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Everything posted by Zappy

  1. Zappy

    Guild Wars 2

    Someone should send me the 65 bucks for it on pay pal.. and I'll pay them back later… yep yep mhm
  2. Zappy

    New Site

    Oh okay Marshy ~ I don't have an animated avatar, I just noticed some members old avatars not animating
  3. Zappy

    New Site

    Nice work folks :3 Anywho, a few things I thought I should mention: 1) Animated GIF Avatars don't seem to be working 2) Contest winners can't change their name colour :< -sniffles- I'm assuming #2 is because everyone's name shows up blue on the tab of their post… is that just temporary :3? -please-
  4. Finish the sentence, go! Marshy Dearest would be so drunk, that random staircases would appear in front of him, just so he could fall down them.
  5. So, I figured out why my packets weren't sending, and now they run back and forth just fine. However, I seem to have a completely brand new issue, that I can't figure out, yay~! So… Upon editing a "recipe" (the new object I needed to put in) you can save it without changing anything, and the packet will run over, and run through "HandleSaveRecipe" without a hitch. (I've used Call GlobalMsg() to narrow down possible culprits) HOWEVER. If I DO change the name, and hit save, the server freezes, and goes unresponsive, eventually crashing. I don't get a subscript error or any alert message, just the usual microsoft "Not responding". The globalmsg, placed directly at the start of HandleSaveRecipe does nothing. It doesn't send the message, so I'm assuming the problem must be within the information my client sends over. What would cause this? If you need the code to help, just ask~ Thanks
  6. It'll cache in a way that I can save, close the editor, close the admin panel, and open it back up again to see it there. But when I completely close the client and re open it, it isn't there anymore. I can log out, but NOT close the client, and it'll still be there. Also, I get completely random "subscript out of range" problems, at random unpredictable times, usually during an action that I perform over and over again, without any problems. EDIT: If it helps, the packs Im sending: (all of the "Handle blah blah blah's" seem to be working fine) CRequestEditRecipes CSaveRecipe CRequestRecipes SRecipeEditor SUpdateRecipe EDIT AGAIN: Also, heres the "SendSaveRecipe" sub from the client: ``` Public Sub SendSaveRecipe(ByVal Recipenum As Long) Dim buffer As clsBuffer Dim RecipeSize As Long Dim RecipeData() As Byte Set buffer = New clsBuffer RecipeSize = LenB(Recipe(Recipenum)) ReDim RecipeData(RecipeSize - 1) CopyMemory RecipeData(0), ByVal VarPtr(Recipe(Recipenum)), RecipeSize buffer.WriteLong CSaveRecipe buffer.WriteLong Recipenum buffer.WriteBytes RecipeData SendData buffer.ToArray() Set buffer = Nothing ' Error handler Exit Sub End Sub ```
  7. I've been working on an advanced crafting system, and to do so, I needed to create a completely new type of object which I've called recipes. I don't really know what to call it, so when I say "type of object", I'm referring to maps, items, spells, npcs, animations, etc. I've nearly finished all the code, and it's so close to being fully functional. However, I can't seem to find what I'm missing to save the information on shut down. It only saves it in the client, regardless of my attempts to completely mimic how the other information in the game is transferred from client to server and saved. (The folder is set up, and all 500 files [recipe1, recipe2, etc] are generated. Once I close out of the client, I lose the data I "saved". Anything specific I may be forgetting? If you need source, feel free to ask. Though its a bit messy… (I've nearly followed how items are saved line for line, with minor adjustments of course for a different type of object)
  8. If anyone has made that sure. I'm not expecting it, but of course if it exists, I'd appreciate it. I've seen some pretty neat converters come from this place ;)
  9. En, sorry. Guess I should be more thorough. The normal animation images (which you through in graphic files > animations) are organized in a single row. All the frames for that animation are laid out horizontally. The images I need to convert have multiple rows. A few frames run horizontally, but then after the 4th or 5th frame, they enter a new row. Heres an example: ![](http://crankeye.com/resources/albums/RPG%20Maker%202003/2K3%20Battle%20Animations/harvestmasterfinalspark.png) I need to convert them to the format EO uses, which would require me to move each row to the end of the very first row by hand. This is easy to do, but it takes time. I have waaaaaaay to many images to consider doing it by hand, so I was REALLY hoping someone new something that I don't x)
  10. Worked like a charm. You're the best ^_^
  11. You're a life saver, and I want to bath you in kittens.
  12. Hey JC, did you use some sort of conversion software to remove the background color on the sprite sheets, or did you do all the conversions by hand? I'm really hoping I don't have to change 700 different images, but if I must, I must. x)
  13. Zappy

    Logo Request

    You didn't even say please…
  14. So the way your post sounds, I could design a hero with their two image tiers, and get 5 dollars for it? So 10 dollars for 2 complete hero sheets? Also, this is the palette you want to be used, correct? ![](http://upload.wikimedia.org/wikipedia/en/2/29/NES_palette.png)
  15. Zappy

    Item Description Image

    @ZeroX8: > yes it is possible, just change ths size of the picturebox for it That has absolutely nothing to do with what she wants, silly
  16. Zappy

    Few requests

    @Soul: > It doesn't cost money. It has a free trial, but the free trial never ends. Something I always get a giggle out of.
  17. @Scott: > Still 2nd and 3rd place, may not be cash but your own usergroup ain't a bad prize? I don't know man. You know what happened last time people had their own usergroup. ;3
  18. Aaaaaaaaaaaaaaaaaaaand Kibbelz wins the contest Goodnight everybody~!
  19. AI. -relief- I was scared for a second. Thought this contest ended today. 11 more days. I'm safe. -phew-
  20. Zappy

    [Ask] Set my ip

    google "How to set a static IP address" After that, port forward the 192.168.0.*** number you found in the tutorial. Then people will be able to connect to your external IP.
  21. Zappy

    [Ask] Set my ip

    I hope you're not native english. Anywho. Are you trying to host a server via a laptop/ wireless internet?
  22. I honestly don't mind the pixely-ness. I understand why you like it :3
  23. Zappy

    [Ask] Set my ip

    http://www.ipchicken.com/
  24. @Sherwin: > Guys , What map size is recommended? Hehehe. Basic map size when you first grab eclipse I'm assuming. 14 x 16… I think it was? I can't remember exactly.. It's the size that fits the game window perfectly without scrolling.
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