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Robin

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Everything posted by Robin

  1. Haha. I made it like 3 years ago, back during my NarutoRealm development days. People started to recognise me by it, so I kept it :]
  2. Everyone post their character names and add each other to their friends list. Then we can just click 'Join channel' :P
  3. People keep on saying you need Vb6 skills, when you really don't. You just need to understand programming. A lot of that can be picked up simply by being on a computer for a long time xD
  4. Sure, very nice if you're making a Tron clone. You're making an olde fantasy game, obviously. Make your GUI look like it belongs.
  5. Yeah, but if we make a huge deal about it, they might change it. Then I wont need to play so much for awesomesauce stuff.
  6. Add me to your friends :P RobinXII
  7. You don't need that much Vb6 knowledge. You just need to have a heck of a lot of common sense, and some nice problem solving skills to boot.
  8. You need to code a turn-based battle system before adding a turn-based-based GUI (lol) GUI.
  9. Priorities, my man. Fixing up broken systems > New GUI. A new GUI should be the last thing to add.
  10. I don't know about the buttons, but my eyes feel sore.
  11. You can already tell whether a game is Eclipse or not by the GUI. Most Eclipse games I've seen have Eclipse style GUIs.
  12. Robin

    My newest GUI.

    Guis are _supposed_ to be bland. They shouldn't take any focus away from the game.
  13. @Bone/Prinny: > lol @ l0lz (lol?) > > yea, that sums it up > thas why you shud go and play s4 > right now! > > runescape can be a grind, but its skill system is indeed neat S4 is fucked for us though. We don't get any perm weapons at the start, repair costs completely ruin the game because we get less than half the money the Koreans do, and it takes at least 4 days to buy your second perm weapon… when the Koreans start with 2! It's bull. Go check out the forums for our discussions on it. I still play of course. It's a fun game :P
  14. Robin

    Any FABLE fans?

    Hey slym, kindly f*ck off and stop acting big on the internet :P
  15. It's the day I joined the forum. Everyone logged on to celebrate.
  16. @‪‫‬‭‮‪‫Kusy: > It should be like that so all the dumbasses who can't make theyre own or ask someone nicely to make an orginal gui for them have games that hurt player's eyes. Wow, great fucking logic there. Make some terrible GUI so that people need to spend hours re-arranging all the components just to have a layout that doesn't look like a pile of wank. If you make a decent GUI for your engine, then people will have a much easier time modifying that to make their _own_ good-looking GUI. Right now, Eclipse is setting a f*cking horrible standard for GUIs. People see the default one, which is some shitty textures and lines, then make one with the same style. Go check out the damn GFX show-off forum. -_-
  17. Robin

    Any FABLE fans?

    It isn't an MMO you silly muffin. I'll wait till it comes out on PC anyway. Played the original several times.
  18. I only had a few accounts. Sabre Rob My Sabre account. Kiteminase My old original. Got lost a long time ago. Zidsal One someone here gave me ;P
  19. Robin

    My newest GUI.

    Looks nice. Just doesn't work with the RMXP sprites xD
  20. Runescape is a good game. The community is just a pile of wank.
  21. Pathfinding and shit? xD Again, I think you people need to get your priorities sorted :3 First things first: **Constantly animated sprites:** I wrote this for Winds Whisper. It is absolutely crucial for making an immersive game. Flying npcs not flapping their wings is off-putting. Here's a tutorial: [http://web.miragesource.com/forums/viewtopic.php?f=75&t=2254](http://web.miragesource.com/forums/viewtopic.php?f=75&t=2254) **Inventory:** Sort out the rendering. Haven't checked recently, but if you're still using BitBlt, convert to BlttoDC. Also, using Dugor's new inventory tutorial will minimize your code, optimise the shit out of it, and bring in some OOP-inspired code-reusing. :P [http://web.miragesource.com/forums/viewtopic.php?f=75&t=3899&start=0&st=0&sk=t&sd=a](http://web.miragesource.com/forums/viewtopic.php?f=75&t=3899&start=0&st=0&sk=t&sd=a) **Spell Icons:** Really, now-a-days it isn't acceptable to have these in a list box. The icon code is an amazingly easy thing to add, but does so much to the image of the game. No tutorials for it, but add it. Seriously. Add a hotbar too, if you can. Or at least, set a hotkey to each spell slot. **Animations:** Something I did to Winds Whisper was make some re-usable animation code. It stores an array of animations, which are controlled serverside. My syntax is something like this: ``` SendAnimation/SendMapAnimation Index/Map, Animation#, Frames, Timer, Loop# (0 being unlimited), AnimationSheet ``` Then the client stores them in an array, whether they animation is completed or not, etc. If it is completed, it'll clear itself and flag itself so a new animation can be stored in it. I'll post some more when I can be bothered writing them out xD
  22. I read this as 'School is black'. I was confused.
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