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zidsal

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Everything posted by zidsal

  1. @Crank: > Lol, don't delete that sub. Instead, just set "CanMove" to true.. There is another for NPC's. Although, you don't really want that or the battle system becomes a night mare. You'll walk right through the enemies. > > Here is the code if you cant find the edit i'm talking about: > ``` > For i = 1 To MAX_PLAYERS > If IsPlaying(i) Then > If GetPlayerMap(i) = GetPlayerMap(MyIndex) Then > If GetPlayerX(i) = X Then > If GetPlayerY(i) = y Then > CanMove = True > Exit Function > End If > End If > End If > End If > Next i > End If > ``` I never said to delete the entire sub just remove the code to cheak if the player can move through a player I'n the end the out comes the same. The only difference is that you changed the collision cheak into telling the game yes you can move through a player while I'm just deleting the cheak. EDIT of course you would know this I'm just stating that for people who want to do this and well have no clue how to code :cheesy:
  2. @angelofdark3: > what file is it ? its eclipse.vpw you need visual basic 6 to edit the soruce we can not give you a download link as its not free > have a question, could it be possible to make the Can move=false when the map is a safe zone? as for the not moving if the maps a safe zone thats easy to do (but I don't know why you would want to) open the server –> find the sub playermove() find the line ``` ' Check to make sure that the tile is walkable If Map(GetPlayerMap(Index)).Tile(GetPlayerX(Index), GetPlayerY(Index) - 1).Type TILE_TYPE_BLOCKED ``` replace that entire if statement line with: ``` If Map(GetPlayerMap(Index)).Tile(GetPlayerX(Index), GetPlayerY(Index) - 1).Type TILE_TYPE_BLOCKED Map(GetPlayerMap(Index)).Moral = MAP_MORAL_SAFE Then ```
  3. this is very easy to do but it requires a soruce editing. All you have to do is remove the cheak client AND server side to see if a player collides with another player. Off the top of my head I thing it can be found in the sub canmove(). EDIT client side find the sub canmove() and just delete the following code ``` For i = 1 To MAX_PLAYERS If IsPlaying(i) Then If GetPlayerMap(i) = GetPlayerMap(MyIndex) Then If GetPlayerX(i) = X Then If GetPlayerY(i) = y Then CanMove = False Exit Function End If End If End If End If Next i End If ``` I'll find the server side for you in a minuet
  4. zidsal

    .Png Spells

    I'll agree with you about it not being worth the money for a conversion but before I leave this thread I will want to point out that even if they know how to convert to dirext x 8 it will take ALOT more then 1 hour: first of all the conversion which will take longer then an hour it isn't just a copy and paste rip from my old soruce kind of thing. You are forgetting that dirext x 8 and visual basic controls do not go together all labels e.t.c have to be done manually (an example from the vbgore engine) ``` Engine_Collision_Rect(X, Y, 1, 1, 5, 189, 66, 15) Then ClickCreate ``` They would have to change alot of the rendering code (not only so the game can support png's) but because you won't be using blt,bltfast,blttodc anymore. Your getting the idea here but I will stop so I don't make a total ass out of my self. Serously your best bet is eclipse 3.0 I don't know why you hate it so much: You said that you don't have enough time to program in java so eclipse 3.0 is the next best thing for what you want.
  5. zidsal

    .Png Spells

    you do realise only a handfull of people can program in a dirext x conversion to dirext x 8 in all of the mirage communties. Out of the entire eclipse community I would say 4 people would be able to convert it…. aka your asking way to much and no one would be able to help you unless your willing to spend $100 on getting someone to code it for you for $15 an hour.
  6. I see what you mean narrowing in the river thanks for the help
  7. zidsal

    IDE crash

    Sorry if this question has been answered before but it is not like I can use the search button :P. For a operating system I'm using vista and I've never had a problem with vb6 before. Barons eclipse evolution soruce works fine Mirage 4 works fine yet when I run tthe 2.7 client in the IDE the IDE just disapears. The server loads fine its only client side. The program does not appear on task manager (only in processes) and I have no clue what client side could cause the IDE to vanish. any help? EDIT forgot to mention the client program its self works fine its only in the IDE do I have trouble with it.
  8. I never mentioned it in the last post but thanks alot westin444 as the high - lighting of the map was a great help. I've uploaded the latest addition. Brownie points will be given to any who can spot any more mapping mistakes.
  9. Thanks alot I'm gona fix he follow A- Missing Tiles b- Unrealistic for a fast flowing river any points that small would be eroded away. C- Bad placement + The branch that is in the left C circle is made to be completely underwater as for the pillars once again they are there for a lore reason so they are gona have to stay I will move them further from the edge though. EDIT and they are suppose to be covered in moss :P
  10. Normally I would agree with you on maps being over crowded as all it does is end up distracting the eye from the game its self. But ironcally the zone description is against you in this 1 :P. I was trying to go for a forest thats very over grown with a range of different plants (only thing I dislike is using the same tree over again but alas I'm lazy). As for the land being hilly there are two reasons for this: 1\. filler and because landscape is not flat. (thought its not flat then hilly then flat again ever so I'm going around in circiles here). 2\. The zone difficulty is split up in height where the first few levels are on the massive hill while the last few levels are in the lower depths of the area near the river.
  11. removed most of the objects in the water but then it looked wired so I just removed the whole lot looks nicer now. I also fixed 2 mapping errors.
  12. kk map updated can I get some crit I am happy with it except for water tiles. I really need some rounded water tiles to get a better river.
  13. It is a depth issue I should of proberly worded the question differently. The issue is that the cliff when extended does not look great anyone know any shortcuts to get around this or am I gona have to redo the front section of the cliff.
  14. kk the map has been reposted and redone any crits would be nice. * * I have all the crits I need and everytime I make a new map this image is updated and I wouldn't want to leak netherworld's world map now would I?
  15. @LilCheatah: > Your sprites are not cheap ;) you joking…... try getting hiring a pixel artist from one of the pixel art sites like pixel joint. These sprites are sweatshop cheap in comparision.
  16. zidsal

    Anti hack?

    or you could could stop ignoring the problem at hand and make eclipse more secure :huh:
  17. chances are people here are on windows as this is a vb6 engine… unless people have so much time on there hands they uses wine :cheesy:
  18. Well some of you may know me from Dragonways and Immortal blood. As of now dragonways is really under staffed so I am putting my game on hold. This means I am now looking for an active game which shows strong signs of progressing. Part of the deal of if you sign me up is you will get 24/7 server hosting (can do site hosting as well but I will need to set it all up). You will also have access to the source that I own which is a tad more stable and of course has the friend's list. I am also not afraid to pump money into the game to get that feature that is needed or that domain name that you have always wanted. It may sound like I am trying to buy my way into a project, but for me it shows commitment to a project. As for my mapping I do not see my self as a bad mapper though I can lose interest fast if I am mapping the same region *100 over. Here are some examples of my mapping. [![](http://img528.imageshack.us/img528/6940/mapsr3.th.jpg)](http://img528.imageshack.us/my.php?image=mapsr3.jpg) [![](http://img339.imageshack.us/img339/3529/friendaddpm8.jpg)](http://imageshack.us) I have not touched scripting for along time now but I have the basics as such I can edit tutorials and do basic coding for scripts such as spells. I am not afraid to have a stab at features you ask me for, though bare in mind I am not a G-d at this and there may be a high probability chance that I fail :alkashi:. I consider my self very good at content developing, I have been working on many games in my time as a inde developer including games from vbgore, elsyuim, realmcrafter, torque, game maker and eclipse. As such I am very good at balancing game content as well as this I have a firm knowledge of economics which is always a good thing as It means we can develop techniques such as money sinks which will make your game's economy a lot more stable. As you can see I am a very rounded person which allows me to do anything that your game may need. I only want serious applications, I do not want to just be recruited because I have a server, and last of all I want to work on a project thats going somewhere. thanks for reading zidsal
  19. zidsal

    Gui help

    Well I have finally put the games Gui into the game but there are a few issues I am having with it. [![](http://img156.imageshack.us/img156/9859/gui2ov5.png)](http://imageshack.us) as you can see there are 3 minor problems that have really been annoying me which is why I am posting here to get some help. 1.the xp bar is not showing, both the shape and the label are 100% on the Gui and they have been 100% been sent to the front, also I have not touched the code. 2. I know that transparency can be a pain to implant so I was wondering is there any **easy** way to make both chat windows transparency so there are not black parts on the gui because it seams rather ugly. also please don't reply with "anything is possible with hard coding" because that won't get me anywhere as I already know that. thanks zidsal
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