Skillzalot
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Everything posted by Skillzalot
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Obviously you dont pay attention for they postponed the end of the world
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Yes technically all of them are outdated because VB6 is an outdated language does not mean you have to stop using it though
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You could make a converter or something but im almost 100% positive you have to delete all the characters each time you add something to the playerrec
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If he coupled this system with an auction system it would work superbly
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That looks truly amazing. And i agree you should add a search feature and maybe a notes feature so people can comment on your goods
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No problem if you have any more issues just ask
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You use your insert key or /admin
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This way it opens your project as a whole and not individual source files and glad I could help you
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I too am able to say this is an well balanced and good game to play.
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Nope thats not what you want to edit. when you open your client or server folder open the Visual Basic Project
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Nice little game you got going here.
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Hit the big downloads button at the top and there it is.
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That is one of the coolest looking fruits I have ever saw
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I think that is one of the only downsides to doing it this way but other than that I like it
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Im just wondering why it worked with the first two but not if i add anymore
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When I add 2 more options to my main game it works fine but if i try to add any more it goes weird. Here is the shot of the working one ![](http://img140.imageshack.us/img140/7889/shotonel.png) Here is the one with even more options added ![](http://img689.imageshack.us/img689/6991/shot2m.png) But if i put the new options on a frame it works if not it doesn't. This is strange anybody know how to fix it
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to buy stuff
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It is prolly one of the best Quests systems out there. You can have select only rewards,Multiple rewards, Multiple quests all kinds of things
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im just suggesting the way its done in MRDE to keep things organised
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you could do it in data 1 and data 2 Data one being what you need to do and data two being how many times or whatever
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why not shorten things like Public Const MAX_QUEST_NEEDS As Long = 3 Then QuestNeeds(1 to MAX_QUEST_NEEDS)
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So looking forward to the next release
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It has a unique feel about it but i like it a lot. Not like your everyday cave music so props man.