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WhoKnowz

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Everything posted by WhoKnowz

  1. Guess since no one is interested in helping I will stop checking in. Good day to you all.
  2. Thanks guys, we are still looking for someone to help. If you are interested please PM me. Thanks.
  3. > What was wrong with it? > > Still need GUI artist, comon ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png).Cant put out a beta until i have a GUI i can create accounts with. I know of someone. I will ask him if he is interested in helping you. He is currently working on a game already so I give no guarantees. Below is some of his work. [http://i.imgur.com/b50Hw.png](http://i.imgur.com/b50Hw.png) [http://fc03.devianta…umi-d5nknzx.png](http://fc03.deviantart.net/fs71/f/2012/343/6/9/knights_and_guilds_mockup_by_hazetakumi-d5nknzx.png) [http://fc08.devianta…umi-d5o4uxe.png](http://fc08.deviantart.net/fs71/f/2012/349/6/3/knights_and_guilds_mockup_by_hazetakumi-d5o4uxe.png)
  4. > The proportions in the later screenshots of the characters:environment are awful. The endless-online stuff looks good though, but drastically familiar to another endless-online inspired private server I saw a few years ago. Some portions of the sprites are almost identical too, like the arms and legs. Shame, because with that talent it could really make some great original artwork and sprites. There's a lot of inconsistencies with the screenshots and art, but some of it is really good, particularly the weapons and armor paperdoll. Well a lot of it is scratched ideas and or re done character sprites. We had to keep making changes since the dimensions we were able to use kept changing. As for the inspiration from another Private Server your probably thinking of Fallen Evolution. And that is because a lot of the art made for that server is made by us, and we get paid for it. Aside from that, we are still looking for someone who is willing to code for us.
  5. Ah well I thought you were claiming that the entire topic was us using an endless private server. The video is old, and only us testing. There are no ISO game engines already ready for use so we had to use EO. We prefer to have a custom engine and use our art within it. We just lack someone with the knowledge to code it for us.
  6. > Endless Online private server. Not even close… the Alpha was made with Endless Online with our own GFX. However we are trying to find a programmer now that we have enough art for our own engine. You should not assume what you do not know... None of the art I showed from the screenshots are part of Endless Online. It is all custom art made by us, no one else.
  7. ![](http://aureus-online.net/media/netgore/banner.png) We are in desperate need of someone who can to help us create the engine for our game Aureus Online. It will feature all custom GFX pixeled by our very talented artists. The only thing we lack is a programmer with knowledge to code. –------------------------------------------------------------------------------------------------------ ![](http://aureus-online.net/media/netgore/4.png) Some art featured in Aureus Online: [http://aureus-online…a/netgore/1.png](http://aureus-online.net/media/netgore/1.png) [http://aureus-online…a/netgore/2.png](http://aureus-online.net/media/netgore/2.png) [http://aureus-online…a/netgore/3.png](http://aureus-online.net/media/netgore/3.png) [http://aureus-online…a/netgore/4.png](http://aureus-online.net/media/netgore/4.png) [http://aureus-online…a/netgore/5.png](http://aureus-online.net/media/netgore/5.png) [http://aureus-online…a/netgore/6.png](http://aureus-online.net/media/netgore/6.png) [http://aureus-online…a/netgore/7.png](http://aureus-online.net/media/netgore/7.png) [http://aureus-online…a/netgore/8.png](http://aureus-online.net/media/netgore/8.png) [http://aureus-online…a/netgore/9.png](http://aureus-online.net/media/netgore/9.png) [http://aureus-online…/netgore/10.gif](http://aureus-online.net/media/netgore/10.gif) [http://aureus-online…/netgore/11.png](http://aureus-online.net/media/netgore/11.png) [http://aureus-online…/netgore/12.png](http://aureus-online.net/media/netgore/12.png) [http://aureus-online…/netgore/13.png](http://aureus-online.net/media/netgore/13.png) [http://aureus-online…/netgore/14.png](http://aureus-online.net/media/netgore/14.png) [http://aureus-online…/netgore/15.png](http://aureus-online.net/media/netgore/15.png) [http://aureus-online…/netgore/16.png](http://aureus-online.net/media/netgore/16.png) And more… ![](http://aureus-online.net/media/netgore/gui.png) Game GUI: [http://aureus-online…netgore/gui.rar](http://aureus-online.net/media/netgore/gui.rar) –------------------------------------------------------------------------------------------------------ ![](http://aureus-online.net/media/netgore/7.png) If you are interested in helping below is a developers document we had written with what we intended the game engine to provide. –------------------------------------------------------------------------------------------------------ Aureus Online Dev. Document The Basics The game will be an Isometric 4 directional MMO. Screen resolution should be 800x600 with optional fullscreen. The game will use arrow keys to navigate with [ctrl] to land a basic melee hit. Also nice mouse pathfinding would be nice with single click to navigate and double to lockon. A method of making the games files (graphics/sounds) unreadable to the public for protection and security is very necessary. Item Mall An ingame market using a special currency, purchasable using realworld currency or events ingame. This would include items ranging from reset/name change tickets, novelty items that overlap current items worn; though not alter stats, to special pets and mounts only aquired through the item mall. An idea for such a pet is an auto healing pet that you enable to carry potions, and will then use one on the player once their health gets below a set amount(player adjusted). Simple payment methods would be necessary, especially paypal. Editors An easy to use map editor along with an item, class, npc/monster and spell editor is necessary. In client would be preferable but separate program wouldn't be an issue. Sprite Sheets All sheets (excluding those of the basic sprite/equipment) are required to be size customizable, varying on the size of the images needed. The basic character sheet will be 128hx96w, the number of frames is still up in the air. All equipment frame sizes are undecided. INSERT EXAMPLES HERE Experience The ability to have a balanced experience gain. An example is that a level 1 monster would give 100% of set experience to a player up to level 10, and would decrease by a certain % every level beyond that point. Timers/Cooldowns/Conditions This is for conditions such as Stun, Poison, Slowdown with set lengths and effectiveness. Available to players as well as certain npc's. Item Requirements/Upgrading Certain items will need to be class as well as level specific to be worn by a player. A system for socketing items with addons, causing additions to stats and causing visual specialties (glowing/particles) would be widely appreciated. Also most items should have to ability to have a unique set of stats. Eg, a Greatswords damage is a randomly chosen number between 80 and 100\. Therefore you can have a Greatsword thats damage is 83 and anothers that is 97. The ability to view the stats of items in your inventory/paperdoll/shops is necessary. Quest System A basic quest system is required. Kill set amount of monsters, bring items to certain npc's and places, reach a certain level, etc. Repeatable quests like daily, weekly would be nice, giving special items like item mall currency or rarities. Ways of Navigation Being able to get around the game in multiple ways should be emphasized. Walking, of course would be the main way to travel. Running could be a useful addition. Mounts (rideable npc's) to be able to move quickly across the lands. Negotiable whether being able to attack from this position. Real time player sailing. We would like player sailing, so once you go to the docks. You can talk to the sailing vender and he/she will take a fee.Once done you will change your sprite into a boat and be warped to the water. Here you will be able to sail to other islands around the world. Battle System There will be 3 variations of attack per combat type, making the game less basic 'slash slash slash slash'. Each variation will have its own speed and damage inflicted, happening in a random sequence: Melee Quick Slash: 125% speed, 75% damage, 30% of happening. Low damage but very fast. Slash: 100% speed, 100% damage, 50% chance of happening. The basic hit. Heavy Swing: 75% speed, 125% damage, 20% chance of happening. Stronger but slow hit. Ranged Quickdraw: 125% speed, 75% damage, 30% of happening. Low damage but very fast. Basic Shot: 100% speed, 100% damage, 50% chance of happening. The basic hit. Precise Shot: 75% speed, 125% damage, 20% chance of happening. Stronger but slow hit. The chance of happening varies by the equipped weapons weight. Eg. A Greatsword weighs 45lbs, which would make its chances of happening 20 fast / 30 normal / 50 slow, while a Butter Knife weighs .05lbs, which gives is the standard 30 fast / 50 normal / 20 slow. Classes There are three basic classes. Each of them have 2 subclasses that follow very different routes in gameplay. Warrior: Melee combat specialists. Ranger: Distanced hunters gifted with accuracy. Mage: Spellcasters. Sub Classes Each sub class has its own types of weapons and armors, along with 2 possible auras. From Warrior Soldier: With quick reflexes and perfect hand eye coordination, soldiers hack their enemies away. Known for their professional Short Sword and Spear handling they are a force to be recon with, especially in numbers. Auras Speed Aura: Grant all nearby allies with a small increase in movement speed. The speed increase rate starts at 5% and grows stronger with your aura level. Slow Aura: A slow aura cuts down the movement speed of all enemy npc's within a set radius. The reduction starts at -5% and grows stronger with your aura level. Paladin: What they lack in speed they make up for in defense. These walking tanks can take a hard hit like a feather and smash back making you fly 10 feet back. Auras Damage Aura: Grant all nearby allies with a small increase in damage. The damage increase rate starts at 5% and grows stronger with your aura level. Quake Aura: Rumbling the ground around you at random intervals, this disables all nearby npc's for a very brief time and also has a small chance of doing some damage. The random time between quakes starts at 30-120 seconds, the disablings duration starts at .03/seconds and has a 10% chance to hurt each enemy effected. All grow stronger with your aura level. From Ranger Hunter: With unsurpassed skill with a bow, they can take an apple off your head from 100 feet away blindfolded. Auras Speed Aura: Grant all nearby allies with a small increase in movement speed. The speed increase rate starts at 5% and grows stronger with your aura level. Slow Aura: A slow aura cuts down the movement speed of all enemy npc's within a set radius. The reduction starts at -5% and grows stronger with your aura level. Gunner: Triggerhappy riflebearers. Auras Damage Aura: Grant all nearby allies with a small increase in damage. The damage increase rate starts at 5% and grows stronger with your aura level. Quake Aura: Rumbling the ground around you at random intervals, this disables all nearby npc's for a very brief time and also has a small chance of doing some damage. The random time between quakes starts at 30-120 seconds, the disablings duration starts at .03/seconds and has a 10% chance to hurt each enemy effected. All grow stronger with your aura level. From Mage Priest: Holy spirits engulf these idles. With a talent for healing and light spells, a great asset to a party. Auras Healing Aura: Grace all nearby allies with a small amount of hp at a steady rate. The healing rate starts as 1HP per 10 seconds, time between shortens with your aura level. Defense Aura: Grant all nearby allies with a small increase in defense. The defense addition starts as 1HP per 10 seconds, time between shortens with your aura level. Darklord: Demonic spellcasters, focus on damage and shear annihilation of all foes. Auras Damage Aura: Grant all nearby allies with a small increase in damage. The damage increase rate starts at 5% and grows stronger with your aura level. Death Aura: Slow widdle down the life of nearby enemies. The damage dealt starts at -1HP per 10 seconds, time between shortens with your aura level.
  8. @Raiko: > I cant find the code. Try searching for this ``` ' Now set HP to 0 so we know to actually kill them in the server loop ``` The original post actually is missing the space between the ' and Now. Hope this helps.
  9. @Devo: > There are several engines those sprites will work in, VBgore would be one of them yep. VBGore does 8 directions. And not being a coder and knowing very little I have no idea how to alter it to use 4 directions only. Yes it's capable but not without some edits. That I can't do. Anyway I think we are swaying a bit off topic.
  10. You need smileys for the forums still? What do you say to these? You will not find these anywhere else I guarantee it. Download: [Click Here](http://s000.tinyupload.com/index.php?file_id=18006994074771225897)
  11. Thanks but it's hard finding a game engine that supports them. :sad:
  12. This is great, love the new engine Robin. I think the drops not working have been mentioned already but in attributes. The door attribute once you set the coordinates and then place it on a tile. The client will crash. Not sure if this was addressed or not. Also I can confirm that the map editor keeps a record of all previous map data. So for adding NPC's it can get rather annoying since all NPC data is transferred over to the new map and you need to edit or remove them all. Aside from that I am just curious. Is there any plans on adding an ISO based option for maps and character movements? This engine would be perfect for us if it did. Here are a few pictures of our work and why we could use it. Characters: [Picture 1](http://i23.photobucket.com/albums/b397/zero_sig/Valor%20Online/Reaper_1.png), [Picture 2](http://i23.photobucket.com/albums/b397/zero_sig/Valor%20Online/monsters.png), [Picture 3](http://i56.tinypic.com/2rclxcw.png), [Picture 4](http://i54.tinypic.com/2zobynl.png) [Picture 5](http://i55.tinypic.com/mtnjub.gif), [Picture 6](http://i52.tinypic.com/rgvu6a.png), [Picture 7](http://i55.tinypic.com/2hxr7o3.png), [Picture 8](http://i54.tinypic.com/2yzljc5.gif) Maps: [Picture 1](http://i23.photobucket.com/albums/b397/zero_sig/Valor%20Online/new_town.png), [Picture 2](http://i23.photobucket.com/albums/b397/zero_sig/Valor%20Online/new_wooka_map.png), [Picture 3](http://i23.photobucket.com/albums/b397/zero_sig/Valor%20Online/water_tiles.png), [Picture 4](http://i23.photobucket.com/albums/b397/zero_sig/Valor%20Online/xp3kvkjpg.png) [Picture 5](http://i54.tinypic.com/mj1wmp.png), [Picture 6](http://i54.tinypic.com/fzadqx.png), [Picture 7](http://i53.tinypic.com/2v7yo1x.png), [Picture 8](http://i52.tinypic.com/v4wmbo.png) If you add ISO we would love you forever :)
  13. @Robin: > Tell Dmitry to just post it himself next time. ;D Hehe he claims he is banned from the forums. So he asked me. Not entirely sure. Just know hes converting his Megalith game over to VBGore and now wants people to help him test it. But he says hes banned on the forums so came to me.
  14. Sorry guys I don't know much about it. Was just asked to post it by a friend of mine.
  15. ![](http://echostorms.net/Megalith/logo.png) Megalith 2D Online RPG website: [http://www.echostorms.net/Megalith/](http://www.echostorms.net/Megalith/) has download for beta client
  16. You could try a more easy method, all chats are color based so experience gained might be yellow, global chat might be white, announcements might be green etc… Well seperate them into their own section. Just an idea.
  17. @Dr.: > wide open sounds like we could be hacked in meer seconds. It uses VPN, it encrypts your IP and stealths you. It is supposed to be used to surf the net privately with no limits but they do not block ports so it allows you to use it to get around your own blocked ports. In reality, it is a lot more secure then not using it.
  18. @The: > wouldn't it be easier to use no-ip where it's english and your account doesn't expire in 30 days? You must have miss read, it is for people that can not because of their ISP or do not know how to port forward. This is basically a bypass since it will completely change your IP that people see you as and the IP has 0 blocked ports. You are completely wide open.
  19. @Dr.: > i dont know about everyone but i dont want to download anything else. unless its needed. Completely understandable, the topic has been edited.
  20. I had the tutorial created for myself so I would not forget how it was done and rather then re adding it and posting every step I just uploaded the file I created. I can post it all on the boards if that is what everyone prefers.
  21. I have come across a new solution for people that can or do not know how to port forward. I was in search of a way to port forward or get around my ISP port blockings and found this guide that is going to become your best friend. Enjoy! Free Dedicated Line Guide Step 1 - Set up Relakks Step 1 is about setting up the Relakks connection. At first you need a Relakks account (don't forget that you have to make a new account every 30 days), to sign up click [here](https://www.relakks.com/register.php?cid=gb). ![](http://bloodlustms.f-sw.com/downloads/images/screenshotva9.png) Now just fill out the form, important is only your User name and your Password. I used asdfasdf as Name, Flav1 as User name, sadkfh@asdkhf@asd as E-Mail address, ******** as Password, just ticked the box I am a citizen of the europeaon union if it's true or not and then clicked on the Submit button. No I have my own Relakks User name and Password for 30 days. With this data I will now set up my connection. (The following screenshots are made on a german computer, I hope you still understand what I'm doing…) At first I go to my network connections and click on Neue Verbindung herstellen, it should be something like Set up a new connection in english. ![](http://bloodlustms.f-sw.com/downloads/images/screenshot2lc2.png) Now I click on Weiter, that means Next in english. On the next "page" I choose the second, Verbindung mit dem Netzwerk am Arbeitsplatz herstellen, it should be something like Create a connection with the network to my computer? I'm not sure, just choose the second and click Next. ![](http://bloodlustms.f-sw.com/downloads/images/screenshot3fo7.png) Now it asked you what kind of connection you want to create, choose the second, VPN-Connection. (I think you don't need a screenshot for that) Click Next again and fill in a name for your connection, I called mine Relakks. If you click Next again now, it asks you for the hostname or IP address which is pptp.relakks.com. Fill it in and click Next. Now you click on Fertig stellen, that means something like Done in english. ![](http://bloodlustms.f-sw.com/downloads/images/screenshot4tv4.png) (The following is optional, but I just can tell you that you should do it if you want Relakks to re-connect as fast as possible when it disconnects!) Now your connection should be appeared where you find your other network connections. Now you have to connect with it one time, open it and put in your Relakks User Name and your Relakks Password and don't forget to tick the box that it saves your data. Now do a right click on Relakks or how ever you called your connection and click on Eigenschaften, Properties in english. ![](http://bloodlustms.f-sw.com/downloads/images/screenshot5hh6.png) Go to Options and make it so it looks like this… ![](http://bloodlustms.f-sw.com/downloads/images/screenshot6bl3.png) …now your Relakks connection is set up and if you want to use it you only have to double click it (don't forget that it sometimes needs up to ten minutes to connect). Step 2 - No-IP Everytime when you connect to Relakks you get a new IP address what means that you need No-IP. No-IP gives you a host which redirects to your IP addres, it's like a new IP address. I don't know how I should explain it to you but it's not that important. You can sign up for No-IP here. After you signed up and activated your No-IP account you have to log in with it. When you are logged in click on Add, you find it in the category Hosts/Redirects in the left navigation. Choose a hostname, it should be a short hostname like flav.no-ip.org. You can also choose a long hostname if you want to but then you will maybe get problems with put it into your client. What ever, after you chose your hostname click on Create Host. Now you have to put the hostname as IP in your client config.ini and you are done! You should use the tool No-IP DUC, install it, open it and log in everytime after you connected with Relakks. It will update the hostname everytime with your current Relakks IP address, it will also detect if your connection disconnected or re-connected and update the hostname then.
  22. Well as the topic states maple story crashes the Eclipse server. If you are running an Eclipse server and then decide to play Maple Story at the same time when you close maple story because you are done playing eclipse will crash resulting in everyone that was online and what they did in that time without loging out is lost. Is there anyway to fix this? The Auto Save feature would have been nice but as it does not work at all that can not be done :( Edited: Note, only crashes the server when exiting MS if players are loged into your server.
  23. Ok, this is my problem I have all my GFX encrypted and well for some reason when someone loges into the game they see themselves wearing the paper dolled items but no one else can is this the Ecnryption bug or is it just not saving? etc… Is there a way to fix this or if I remove the encryption will that just solve everything?
  24. WhoKnowz

    Paper dolling

    I recently started to create a paper dolled sheet for Elements Online and well I have noticed the Item selection only can allow up to your 4th aper dolled sheet tiles. Is there anyway to fix this? paper dolled tiled tiles 5-6 are in my GFX folder but do not show up when you go to select them to add as an item in your GFX I think it exeeds the item size. Can someone tell me how to fix?
  25. Does anyone know when the Encrypting GFX will support 32x64 GFX? You can encrypt them in the NPC's are already made in 32x64 but when you edit them you can only edit them as 32x32 if tried 32x64 server crashes also if GFX are encrypted the items can still be edited but they do not show up in the editor just game play.
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