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Dark Crusade

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Everything posted by Dark Crusade

  1. The 'Little Pixel' logo and website background are simple and nice. I also like your progress on the forest, Good job!
  2. Thank ye good sir. Expect a lot more updates soon. We are pushing for a Kickstarter campaign soon! Also, don't forget to like us on facebook and twitter, or just follow our game development blog. [Facebook](https://www.facebook.com/pages/Elandor-Chronicles/606614919430447?fref=ts) [Twitter](https://twitter.com/elandormmorpg) [Game Development Blog](http://www.elandorchronicles.com)
  3. Here's a preview of the first dungeon, Moonlit Grotto. Name subject to change since a Zelda Gameboy game has the same name, which I may have overlooked when I was thinking of names. This dungeon will be a cave-dungeon hybrid, home to lizardfolk and some other critters and creatures. ![](http://eclipseorigins.com/community/filehost/235813d6f38882a83f416aec1710b72a.png)
  4. This is a demonstration of the proficiency tree that will be in the initial release of Elandor Chronicles. From level 2, and every 2 levels after, the player will receive one proficiency point to spend in the tree, unlocking new weapons, or armor types to use. Unlike most class-based MMORPGs, Elandor Chronicles allows you to completely create and customize your own character. You might choice to excel in great weapons and protective magic, or perhaps something more unheard of, such as a great shield wielding mage focusing in destructive magic and enchantments. It's completely your choice. For example, I may choose to select martial weapons at level 2, then spellcraft at level 4, enchantments at level 6, martial armor at level 8, heavy weapons at level 10, then great weapons at level 12\. This would give my character the proficiency to use powerful great weapons with magical enchantments, while a side arsenal of basic spells and also martial armor proficiency. A good start to my DPS magic beserker. And of course, as more content and features are added, you can expect the proficiency tree to grow with a ton of more options, from special schools of magic, to more legendary weapon types. ![](http://4.bp.blogspot.com/--pk4NI7dIgg/U0WJC3-ZqUI/AAAAAAAAARg/2GgQ6ZvrxFU/s1600/proftree.png) Also, our composer, Clark Bonafe has taken the time to orchestrate a few in-game tracks for your listening pleasure. You can check them out at his Soundcloud. [https://soundcloud.com/clark-bonafe/elandor-chronicles-main-menu](https://soundcloud.com/clark-bonafe/elandor-chronicles-main-menu)
  5. You've come a long way, looking really good mate.
  6. Just got a twitter account for anybody interested in following us! [https://twitter.com/elandormmorpg](https://twitter.com/elandormmorpg)
  7. Work has been progressing well on designing and developing different NPCs to inhabit the various regions in Elandor Chronicles. All creatures and critters in Elandor Chronicles will be unique original designs, making each a pleasure to discover. Unlike most MMOs, you won't be fighting rats, wolves, boars and bears all throughout your early-play levels. These creatures don't exist in Elandor. Each NPC will have their own habitat and temperament (some may be passive, others territorial or even hostile). Some may spawn only during certain time or weather, or even be a very rare encounter. ![](http://2.bp.blogspot.com/-xkuJmJnXykg/UzjyHVIxLfI/AAAAAAAAAQM/72VD6ApzsOc/s1600/npc2.png) ![](http://2.bp.blogspot.com/-PvsXVmGASls/UzjyHAwy5wI/AAAAAAAAAQE/Ldrh7pUHz_Q/s1600/npc1.png) ![](http://1.bp.blogspot.com/-d1E1oKQyABk/UzjyHUJMG1I/AAAAAAAAAQI/-w3iN8B3Pjo/s1600/npc3.png) > I Really really like your tilesets and soft colors ! you made all this? if soo then wow! best of luck in your project! Thanks mate! 95% of the tiles currently developed were by myself. The other 5% were by another artist I'm currently going to chuck more money at to help hurry development along. **Click here to view our Facebook page!** [https://www.facebook.com/pages/Elandor-Chronicles/606614919430447?fref=ts](https://www.facebook.com/pages/Elandor-Chronicles/606614919430447?fref=ts) Elandor Chronicles now has a facebook page. Show your support by being one of the first to like it! **Elandor Chronicles Official Development Blog-** [www.elandorchronicles.com](http://www.elandorchronicles.com)
  8. I've made the decision to keep my blog as the primary website and development blog for Elandor Chronicles. It's going under some changes for the next few days, but make sure you check it out here- [http://www.elandorchronicles.com](http://www.elandorchronicles.com) Also, be one of the first to like the Elandor Chronicles facebook page! [https://www.facebook.com/pages/Elandor-Chronicles/606614919430447?fref=ts](https://www.facebook.com/pages/Elandor-Chronicles/606614919430447?fref=ts)
  9. Been a while since we had a preview… let's fix that- Enjoy: ![](http://eclipseorigins.com/community/filehost/29747a6b7a08372ebf10b69302d513af.png)
  10. Very noisy and on contrasted. Work on a palette and maybe even outlines
  11. Thanks a lot! Spending a lot of my spare time on Elandor Chronicles at the moment, but I'll surely dive back into getting a new release done for Black Cat's Story again soon. It's my current schedule of work, I work on one game a lot, get progress done, then I break it up, and work on the next project for a bit. It's great for keeping motivation high, and keeps things interesting.
  12. > Cyrodil is allied with daedrid (daedric?) forces > Cyrodil is at war with daedric forces Pick one. I already see problems and spelling mistakes and it's only one screenshots
  13. > Forgot to say, but you could even make a pokemon hack with these tiles :P (Zetasis said he wanted to make one, I don't know if it was just a joke or not) While I'm sure it would work, I definately want to keep these tiles 100% original for Elandor Chronicles! I wish they'd make another Pokemon game in the essense and graphics of Fire-red again though. :(
  14. > Yeah, the tree and the other tiles don't share the same perspective. They don't really fit imo. > > > > -seal Unfortunately I have to agree. also, its scale, coloring, and shape don't fit with the rest of the tiles.
  15. Not bad, but the perspective looks a little too front on, does it work well on an overhead map?
  16. > I'll sell my soul to the devil just to get those graphics with the permission of the owner :D Hahaha! Thanks for the good works but sorry mate, I'm making these strictly for my own project!
  17. Thanks everyone, glad you guys like it! More to come soon!
  18. Yo guys! Finally got a website online for Elandor Chronicles and Black Cat's Story! You can follow updates for both of my games, and get the latest screenshots, trailers and demos at- [http://www.emberstormgames.com/](http://www.emberstormgames.com/) Also, for those who follow and support the game, please like us on Facebook! [https://www.facebook.com/emberstormgames](https://www.facebook.com/emberstormgames) Let me know what you think! Still got a lot more content to add to the website, including a forum! ![](http://static.squarespace.com/static/52d7d02de4b093afad18ac60/530ce942e4b0a304116fd7d7/530ce951e4b08f01a9f28ea8/1393355091333/last.png?format=500w)
  19. Website and Facebook Page are now online! You can follow updates for both of my games, and get the latest screenshots, trailers and demos at- [http://www.emberstormgames.com/](http://www.emberstormgames.com/) [https://www.facebook.com/emberstormgames](https://www.facebook.com/emberstormgames) Please like, and support Emberstorm Games!
  20. Website and Facebook Page are now online! You can follow updates for both of my games, and get the latest screenshots, trailers and demos at- [http://www.emberstormgames.com/](http://www.emberstormgames.com/) [https://www.facebook.com/emberstormgames](https://www.facebook.com/emberstormgames) Please like, and support Emberstorm Games!
  21. > So, this was my second playthrough and I made some notes as I played. > > > > The introduction till ruffus kills your mum is just great (Even more possible dialogue in the first town would be a good addition) > I think leveling up should fill up your hp and mp. You could leave out some shrines for that. > Got to level 4 and 3 after finding dog at the entrance. > The battle screen in the first forest doesn't look as interesting as it should, i think. Maybe some more plants in it would look good. > Why is the gun a 2handed weapon? Would like a shield with that gun. > - auto saving would be a plus > - More secrets & more weapons for first forest > - the 2nd forest is more fun to explore, monsters could be a tiny bit harder i.m.o. > - generally needs more stuff lying around and more little dialogues about them > level 6 and 5 as i leave the 2nd forest. took 46 minutes > - the ogre sequence brought something fresh to the table, nice! I especially enjoyed > the multi-dialogue-options for escaping from the cage! > - in the main city there is a house where a cat has the same sprite as black cat. > I think the main characters should look unique. > > level 8, 7 and 5 as i enter the sewers after 1:30 playtime. > > Do you know tales of symphonia? in that game, every now and then a little pop-up in > the corner tells you that you can listen to a conversation and if you press it, > dialogue of the characters would appear. Something like that would suit this game > really well i think. > > Overall, I liked it really much again :) > > Can't wait to enter the sewers! > > -seal Thanks for the constructive feedback, I'll definately take everything into consideration and make appropriate changes!
  22. Gosh, the main post needs an update! I'll clean it up and add the new content to it. Also here's a new screenshot. ![](http://eclipseorigins.com/community/filehost/a1c5967e33d1603ae4ec6f42dbce07a0.png) Check out more information and previews on my blog- [http://beaubuckley.blogspot.com.au/](http://beaubuckley.blogspot.com.au/)
  23. > Because your method doesn't allow for dynamic lighting, which is something that I'm working on as we speak. What exactly are your plans to make what you've currently got dynamic? You were never clear. All I saw in the original image was a mask with a hole in it. I saw no variety, flexibility or customisation so please don't get upset when I give you a better way to do it when you never said it was unfinished. Dynamic lighting usually refers to interactive real-time light that changes according to weather, time, multiple light sources, and adapts to walls and other block objects, and casts shadows and so forth.
  24. Something like this is lighting and would look good if applied to your dungeon. ![](http://img171.imageshack.us/img171/9332/inthedarkzt7.png)
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