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Zamin

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Everything posted by Zamin

  1. Ya I noticed. They have a cool blog now, good choice I think. People in Mirage Source are actually too smart for themselves. I tried joining that community and failed right after I registered. There's no way a person with no source knowledge can survive there. lol
  2. As if that actually worked when YOU said. I tried that before and the screen showed me 1 less line of tiles on the right. I wasted an hour for no reason. Next time i'll ask you without thinking. lol -Thanks again man :)
  3. Hello, OK, everything is A-OK. Except 1 little thing. lol XD Ok. WHen you choose 24 Max_X. It leaves 1 last line of tiles out. So it makes sense to choose Max_X to 25 right? To fill the entire map. OK. From what I understand. It puts the 25 tiles to fill the map, good. But the coords start from 0 (zero) right? So the code checks the code from beginning (which is zero by deafult) to the Max_X. Which is 25\. So in other words, it checks from 0-15\. This is 26 tiles. Look at the attached pic please. The text you see is me. I am standing 1 tile outside of the map,l going off the screen. I tried fixing this check and I failed. I know its something really small and silly which I am over looking. Or my entire assumption of how the source works is wrong. :embarrassed: Please give me a hand in this, last time. :) In the meantime, I am using this source which I added in in the middle: ``` If Player(MyIndex).X = 25 And Player(MyIndex).Dir = DIR_RIGHT Then Call WarpTo(1, 24, Player(MyIndex).Y) ElseIf Player(MyIndex).Y = 19 And Player(MyIndex).Dir = DIR_DOWN Then Call WarpTo(1, Player(MyIndex).X, 18) End If ```1 is the map number, I just need to replace this with the command which gets the current map number. But this is not the PERFECT solution, you know what I mean? I was hoping somehow to edit the source so the player doesn't go off the page. And this goes for both the right side of the screen and the bottom part of the screen. So for both X and Y. -Thanks :azn:
  4. Ya, got it. Thanks man. :) We need a rep system on the forums. Peopel should get recognized fr helping (no, i'm not sucking up to you). lol -Thanks :)
  5. @[SB: > Damian666 link=topic=56184.msg595186#msg595186 date=1262557468] > nonono… you just set the internal max tiles x and y to 30x30 man... > > that way it has a big screen, and no grey ^^ > > Damian666 What internam max tiles lol. I'm noob in this. I'll make a quest system in your name. lol. Please walk me through, plzzzzzzzzzzzzzz EDIT: Oooh. That sucks…......I just read your post and understood what you said. Can't I add more 16x16 tiles. Aren't the default tiles 16x16? Or am I confused again? POST. -Thanks
  6. OK. Forget adding it yourself. I downloaded the Big CLIENT!. Its big, and scrolling is 1\. I set it to 0\. Your window is big, but the map accessable to you now is back to the normal size. And the extra tiles are now shaded with grey. Hard to explain. Turn on big client with scrolling=0\. You will get this glitch. Now, I will take this opportunity to make what I want more clear. You see the grey part, I want that part accessable with tiles in them. This is what I am looking for. PLzzzzzzzzzzzzzzzzzzzzz. Brains of Eclipse, come gimmi a hand. As of now, I will try my best to tweke the client side, and fail. :( So go as far right-down as you can. Turn on your location thingy. It will read X:19, Y:14\. I need to make this bigger. And then hopefully something will work. Help. -Thanks
  7. Zamin

    Stat Increases

    Go to: server / data.ini Search for "MAX_STAT" make that equal to "MAX_STAT=1000" That should work :)
  8. I did try it on a fresh ES. When it didn't work, I deleted it, as in the entire ES folder. I will try it again if you want. And also on 2.7 if it still doesn't work on ES. But after I re-install windows. Its been almost a month and my desktop looks like a trash can. OMG!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Warning - while you were typing a new reply has been posted. You may wish to review your post.
  9. ES is most stable and probably the best option atm. I am using it. :)
  10. @Kinjiru: > I think this is exactly what you want, be sure to read the whole thred to learn how to fix the glitches > http://www.touchofdeathforums.com/smf/index.php/topic,41446.0.html Tried it, didn't work. I know many peopel already posted that it does. It doesn't for me. And no one is posting on the topic so no way to get any type of support. I was so mad I deleted the entire edit I did by reading this tutorial. :( -Thanks though
  11. Its hard to explain what i'm looking for. I need basically the window to be bigger. lol. This is as simple as that. So I can have more space on the map, bigger side menu bar, and bigger chat box. This is what I need. Please point me to the correct path (no homo). :)
  12. Lol wow. But still no as ammuzing as Eclipse Shout Box fights. lol
  13. @Jungletoe: > http://www.touchofdeathforums.com/smf/index.php/topic,55720.msg594706/topicseen.html#new I said no stretching screen crap. Lol. His code just stretches the screen. I asked for something different. lol Thanks anyways
  14. Hello, In the past, lots of source edits were released on how to make your map size increase. But all failed, as far as i know. I need a source edit which increases the map size (not stretching!!). As in, not full screen. I just want a source which increase the map size along with totle tiles used in one map. A little increase in both height and width. Which means more space for left menu and chat box. I know this isn't like a 'request source' place. But if you can give me any information about this, it would by awesome. If I missed a topic in source tutorials then please let me know. Any type of help is greatly appreciated. If anything, this is an appeal to whom it may concern that we need a complete, step-by-step (
  15. Welcome back (officially) MrMiguu**â„¢**. And good luck with your project :)
  16. OK, so let me get this right. This edit does NOT stretch the screen and make everything look like crap? This simply increases the total size of the window which also allow's you to have more more tiles? I really don't wanna read 4 pages. lol Thanks, please answer. And to the topic starter, pelase put a screenshot if possible. This avoids reading 'words' in the entire topic. :)
  17. PS3 FTW. Get ps3, don't trust microsoft when it comes to consoles.
  18. Very nice. I would love to see a brief tutorial. :) -Thanks
  19. Zamin

    Windows 7

    @Dimx: > @Zamin: > > > Finally windows is a little more pretty. Something to compare with those crappy MACs. > > There is a guys that likes shiny stuff ;) I just got tormented that MACs are better than PCs because they look pretty. lol Warning - while you were typing a new reply has been posted. You may wish to review your post.
  20. Zamin

    Windows 7

    Finally windows is a little more pretty. Something to compare with those crappy MACs.
  21. @adr990: > Hmm, I can't find: > > ``` > MyScript.ExecuteStatement "Scripts\Main.txt", "ScriptedNPC " & Attacker & "," & NPC(NPCnum).SpawnSecs > ``` > In modGameLogic.bas, I use the EE 2.7 source. > > What to do now? :P > > (Also, great job on the script. Thumbs up.) Look in Server Source in **modGameLogic**. It should be there. If not then search for ``` MyScript.ExecuteStatement "Scripts\Main.txt", "ScriptedNPC " & Attacker & "," & NPC(NPCnum).SpawnSecs & "," & MapNpcNum ```Meaning it has already been implemented. If possible switch to Eclipse Stable. It is the best choice, in my opinion. -Thanks
  22. Zamin

    Ow

    Impressive stuff. Take a look at this: http://www.youtube.com/watch?v=BJYCp8I9qUs
  23. Or you can always take a look at this: http://www.touchofdeathforums.com/smf/index.php/topic,51512.20.html :) lol
  24. I'm getting it for PS3\. I hear its a good game. Although recommended for PC, but still worth it buying on a console.
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