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balliztik1

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Everything posted by balliztik1

  1. Kimi, .mid files are broken in the latest Stable. Cam, you'll have to use mp3 files until the newest Stable comes out. This is on the list of things to fix.
  2. Either that, or turn time off in the server. Make sure it's daytime when you do that, obviously.
  3. Let me guess - it's night time in-game? There are issues with how Eclipse handles blitting the night tiles, so it's very slow.
  4. That's hard to say. I have no idea what Robin has planned, but if he's changing things in the data type structure of the maps, then unless someone makes a converter, there will be very few usable parts. So, I'd say no, just to be safe.
  5. Now that I continue to look at it, it's growing on me. xD And to respond to your initial comment, yes, I think this would look nice as a full set. ;D
  6. @[PIE: > Dr. Aken link=topic=57637.msg645376#msg645376 date=1275783969] > BUG > > Only items in the top roll of the shop can be bought. It's more than that. The IsShopItem function is using the wrong value for .Top. Find this: ``` .Top = ShopTop ``` And change to this: ``` .Top = ShopTop + ((ShopOffsetY + 32) * ((I - 1) \ ShopColumns)) ``` Additionally, you might want to change ShopColumns to 6 in modConstants. Six per row fits perfectly whereas five leaves a large gap.
  7. I'm not sure if we are. You can still make it look 3D by keeping the drop shadow and such, but I'm referring to the thick border around the main body and around the User and Pass box. The rest of the GUI is simple and airy, but the border is thick and too dark for the feel. It would look much better without it, I think. I'll make a quick edit as best I can to show what I mean. ![](http://beaubuckley.info/derrick/GUI.png) This is just a quick copy/paste job in paint. I think taking the border out gives it a more light and simple feel. It obviously still needs something, though. I think it needs some kind of border. Hmmm. I have no idea. Haha. Carry on.
  8. You dimmed speed twice. > Dim speed As String > Dim maxhp As String > Dim maxattack As String > Dim maxspattack As String > Dim maxdefence As String > Dim maxspdefence As String > Dim speed As String As an added word of caution, don't use .ini files. If you're going to use .inis, you might as well just use scripting. Learn how to make binary files. It'll be a lot faster and easier to work with.
  9. Not a big fan of the darkened border. I think if you just cut off that part, it'd be perfect. I do like the style though. It looks very nice.
  10. Just loop through all the players checking IPs. If the IP matches the login IP, deny them login access, and send them a message saying multi-logins are not allowed.
  11. [Monster Mash](http://www.retro64.com/monster_mash_game.asp)
  12. Mega Man 3 Keep these "M–--- M-----" games alive. ;D
  13. Damage = str \ 2 - defense \ 5
  14. Ah, the fun of IOCP. Correct me if I'm wrong, someone, but IOCP uses UDP to send its packets. This means that whatever packet arrives will be accepted and code will run. Another socket system, Winsock, uses TCP, which is a stream protocol, meaning that packets are automatically in order. There are several fixes for this, none of which are easy. One involves writing some kind of system to enforce order on the packets in UDP. Another involves altering the IOCP system in Eclipse to use TCP instead. I read of an alternate IOCP system which does this. Last, you could switch Eclipse over to Winsock. Eclipse Origins utilizes Winsock, and Damian has put it on his list of changes for the final version of Eclipse Stable. It's likely I've had this problem before, but it seems like it could strike randomly, so there's no telling when it happened or if I realized it. Getting away from this system is the best way to avoid it, though.
  15. [![](http://tf-2.fr/ach.php?a=PWN3D&b=Ban at least 10 rule breakers&c=8&d=10&e=1211&f=1)](http://teamfortress2.fr/achievements.php) Alright, last one. ;D
  16. [![](http://tf-2.fr/ach.php?a=Robin, robin robin?&b=Break the word filter&c=u&e=10&f=2)](http://teamfortress2.fr/achievements.php)
  17. [![](http://tf-2.fr/ach.php?a=Androgynous&b=Confuse Eclipse about your gender&c=u&e=1203&f=1)](http://teamfortress2.fr/achievements.php)
  18. @teh: > do you want to join my in my pokemon project? No, sorry. I'm already a part of a team. This topic is just for individual jobs. @NGHS: > Well Derrick, have you ever looked at any ruby? I'm currently looking for a programmer to help me out. I haven't, actually, but it could be nice to learn. I doubt I'd be able to help you any time soon, but if I ever do get pretty good with Ruby, I'll let you know.
  19. Err…you mean cockroaches? I'm pretty sure you can nuke a rat to death. Hell, I'm pretty sure you can nuke anything to death. Sure, they can survive the fallout, but if they're incinerated already, they don't have that chance, eh?
  20. Ah, I see. My changes weren't that drastic. I didn't change the logic behind them at all. That sounds like something game-specific that users would code how they like. Personally, I think if you're in a party with someone who won't share loot, that's less of a coding issue and more of a party issue. Under the system you proposed, someone could stand around casting spells to ninja all the loot from people. That kind of game-balance thing is something for individual developers to decide, I'd say. I dunno what Robin thinks about putting the idea in, but I'm going to have to pass on coding it as a third-party tutorial. It's not too hard a system though, if you put your mind to it. You'll just have to be careful of the implications.
  21. @LegendWeaver: > Ninjas are very well balanced What, like breakfast? Pirates are working hard by breakfast time. Ninjas work like one night a month. Laaaazy.
  22. Set the Combo box's Style property to "2 - Dropdown List". That will prevent text entry.
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