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Orca239

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Everything posted by Orca239

  1. I would be really grateful for some help getting started with the Events. I'm using EO 4.2, but it looks to be basically the same. What I would like to learn how to do (and I think it would help me grasp the system) is to have an NPC walking around randomly on the map. When the player enters the map with a variable of Tutorial Complete = False (I figured out that part) then I want the NPC to walk towards the player and start a conversation. I also need to make the player face the NPC, but I can't figure out how to do that. I've been playing around with it, but whenever I give the event a Move Route, then add a Move Route in the Commands, the NPC just never does anything.
  2. I'm not sure I understand. Let's say you have a forest area and a cave area. The setups I see for this scenario are: * Set A * Sheet 1 - Forest terrain and objects * Sheet 2 - Cave terrain and objects * Set B * Sheet 1 - Forest terrain * Sheet 2 - Cave terrain * Sheet 3 - Objects With Set A, if you want to use an object in the map that is not in the sheet for that type, you would either have to use the object from another sheet/type, increasing the load for however many objects on different sheets were used; or you would have to add duplicate objects to each sheet for what you wanted to use. The problem with Set A would be resolved with Set B, but the Objects sheet would become larger, increasing the load. Solutions to this, that I see, are to split the objects into specific categories, leading to a ton of random object sheets. And if you want to use multiple objects that may be on different sheets, the load would, again, increase. I'm probably over-thinking the whole situation, but I'd rather get it right the first time, if at all possible. Am I missing something or just looking at it incorrectly? Thanks!
  3. I've been working on setting up a good set of tilesheets, but saw that the way to have them up is in small sets to reduce load times. Could someone explain to me the best way to go about setting up a proper set of tilesheets? For example, I thought the idea was to have everything for a map on a single tilesheet and only stuff for that map on that tilesheet. However, this would lead to creating a new sheet for almost every area and would have tons of duplication. So, I'm rather confused, and guidance in this would be wonderful.
  4. Orca239

    Tileset tips?

    I'm trying to go through and create a new, usable group of tilesets from the mass of resources I've gathered (now that I've finally found PS + grid + shift key). I'm wondering if there are any abstract limitations I should be aware of in regards to overall size (mostly length) for each sheet. By abstract I mean not hard coded, but any caveats I should be aware of. For example, is there a certain point where the size of a sheet becomes cumbersome on clients/computers? Any other info would be great, too. Thanks!
  5. I feel that I'm missing something blatantly obvious, but… are there no animation layers in EO? I downloaded the thing yesterday from the Christmas Edition thread, so I would assume I have the most recent version. I see there's an animation editor now, but I don't see how that would work for maps.
  6. Orca239

    Edit Characters?

    Aha, that'll work even better for what I need to do, actually. Thanks much!
  7. Orca239

    Edit Characters?

    Hey all, is there a way to edit existing characters? I was used to the old old version where it was just a text document, so I'm not sure about it now. Thanks.
  8. Orca239

    About Elements?

    Well I get that… but I need to know what the elements affect (like are they worked into items? characters? skills? etc.; how is the damage change worked out and under what conditions does it take effect?) As for the example thing, I have come up with a little circle system like that, but the elements tend to not make sense somewhere along the way... so I was trying to see other's ideas of how it should work. Thanks for the response, though.
  9. Orca239

    About Elements?

    I'm using EE 2.8, and I'm wondering about the elements… how do they work exactly (what they affect and such), and a description-example of a small set of elements that are set up correctly would also be nice. Thanks!
  10. =P It's fine, I just didn't want people to see that and assume the same thing.
  11. > When 3.0 is out and all for everyone to use, > > noone knows! That wasn't a question.
  12. Orca239

    Wich IP?

    When you're port forwarding, I _believe_ you use the Private IP of the host computer. If you run a client on the host PC, you might have to use the Private IP to connect; but everyone else (other players) will need to use your Public IP from ipchicken or wherever. It's been a while since I've had to do any of that, so I could be off. Just try that, though, and it should work.
  13. I've looked around for the answer to this and came across some contrasting, unsure answers. When 3.0 is out and all for everyone to use, will it be able to convert scrolling maps from 2.7 or just non-scrolling? And if I were wanting to go ahead and work on a project that could convert to 3.0, are there any limitations in the conversion that I'd need to keep in mind? Thanks.
  14. Wow, I actually made one: ![](http://i7.photobucket.com/albums/y294/Orca239/eclipsewallpaper.png) I might edit it more later or something. =P
  15. I'm getting an error too, though I might just be putting the wrong info into the template… =P I'll post it here since someone else already revived this topic. ![](http://i7.photobucket.com/albums/y294/Orca239/convertererror.png) Any help would be much appreciated.
  16. Is there any way to get Baron's old edit to convert to 2.7?
  17. Hey, I just downloaded EE 2.7, and tested it clean, and everything seemed to be working great. I tried putting in some of the data from our current game, and the server crashed on startup with RTE 9 on "Spawning map items…" What part of the data is this, and is there a way I could convert it to work correctly? Thanks.
  18. Two of us were on the server, and I got kicked, and he didn't. Then we tried it again, and he got kicked, and I didn't. There were no errors that popped up, the client either just froze or closed. Any idea what the problem could be? I figure it's not the host's connection since we weren't both kicked at the same time… Thanks for any help.
  19. Is there a way to either choose for each NPC to use 32*32 or 32*64 sprites, or a way to have characters be 32*64 and NPC's 32*32? I ask about this because we're currently limited in our sprite artists… area... and we can't find any good 32*64 monster sprites. =P Also because I'm curious. Thanks.
  20. Ok, well I'm getting tired of Elysium's bugs, so I decided to look for another engine that I could transfer my map data to. I noticed this engine was origionally based on Elysium, so I was wondering if there was a way I could convert my Elysium Diamond maps to Eclipse. Any help would be great, thanks.
  21. I get Run-Time error 9 when I try to convert the maps. Can someone tell me how to do it correctly?
  22. I go to add more tiles to the tilesheet and it works for a little ways, but then it all of a sudden shows up as black O.o I put a cloud at the bottom, and it shows half of the cloud and half of it isn't, but when I put it on a map it shows up correctly, and there's plenty of space left on the scrollbar so…
  23. On some forums there was a direct download link to a Map Converter and it had the touchofdeathproductions url so it must have come from here, but I can't get it to work correctly. I am trying to convert PlayerWorlds maps to maps I can use in Eclipse. Where do the converter files need to be when I run the map converter exactly?
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