unnown
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Everything posted by unnown
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admiral didn't gave a file link…he just googled something for you...
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Type ShopItemRec ItemNum As integer Price As long Amount As integer End Type this is enough to "fix" it, using longs everywhere uses more memory so we used as much integers as we can, with this the itemnumber stays the same (max 32k+) and the number of items in the shop to, but the price can be really high
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you know why we used integers right?
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could you show this sub? Public Sub Packet_SaveItem(ByVal Index As Long, ByRef ItemData() As String)
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Val#(Item(GetPlayerInvItemNum(Index, InvNum)).Gender) 'Gender Dim gen If Val#(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Gender) = 0 Then gen = "Both sexes" elseif Val#(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Gender) = 1 gen = "Males" ElseIf Val#(Item(GetPlayerInvItemNum(MyIndex, d + 1)).Gender) = 2 Then gen = "Females" End If descGender.Caption = "Wearable by: " + gen btw im not on often, i quit, everybody who wants my modded source gets it (you need to be good to understand it though) might have errors this is done by head… :)
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hmm well find the pickup code and take it, when you have that, put it in the server walking part
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uhm, well then delete all spells you dont use, quickest best way, otherwise find all places where bigspells.bmp is used
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yeah i can, with se in front of us…
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find everything that relates to picitems (in frmmirage) its doing that already
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bummer thats a big one… :P
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advice against that: causes more lag
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i asked damian :P
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so what should i make then?
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@[SB: > Damian666 link=topic=43236.msg509975#msg509975 date=1248990962] > ok, just to check this out, unnown is good at coding, but writing tutorials is NOT his thing :p > > code piece one and the last one confuse me… > > can anybody clear it up for me? > > Damian666 fucker :P alright new idea k? you tell me what to make for eclipse, i make it, then you write a tut deal?
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uhm yeah it is possible but only if you keep (for the items) if you keep the "Type ItemRec" the same as basic eclipse's
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wow this is old, we found this at the begining of ee :)
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hmm well find all tile_type_bank and copy the basics of that code
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rec.Left = (GetPlayerDir(Index) * 3 + Anim) * 64 rec.Right = rec.Left + 64 rec.Top = GetPlayerSprite(MyIndex) * 64 + PIC_Y rec.Bottom = rec.Top + 64 Call DD_BackBuffer.BltFast(X, y, DD_ItemSurf, rec, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY) bltfast i was talking at the top of my head with some drinks down :P anyhow pasketi, this is basicly what i mean
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you have the basics down, now look at the bltplayerbody and bltplayertop (client) what needs to be altered (well the file ofcourse) last and of the call bltblit(blabla (the rec - basicly a square taken from the bigsprites file, it is now 32*64 so it needs to be bigger) rec.left = blabla rec.right = blabla + (pic_y * 2) ok so that's basicly it, but you need to alter the canplayermove and the cannpcmove subs (for blocking)
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i dont have anything on nicko or anybody…well maybe the one of me and godlord together... :afro: but shit dude, this is stupid, ban hammer his ass
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[Emoticons] Max = 1 Emo1String = suck Emo1File = suck without the .bmp part sorry :P
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you want to make your gui look like that?