Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

unnown

Members
  • Posts

    814
  • Joined

  • Last visited

    Never

Everything posted by unnown

  1. Lol it was simply just displaying something based on 3 diff values… there isn't a lot to go wrong there ;-)
  2. > I am aware of this, I was actually around back then, and because of that, I'm positive no one ever cosidered adding that code to their game after EE 2.7 died off. why wouldn't they? Worked perfect for me and the server i was on I believe niko requested it originally
  3. > This is a tutorial for Crystalshire Developer's Edition. It will show you how to add basic character customization into your game upon selecting a class. This tutorial will go nicely with this one: [[CS:DE] Paperdoll & Gender Based Paperdoll](http://www.touchofdeathforums.com/smf/index.php/topic,76976.0.html) This may be a long tutorial for some. don't want to spoil it for you but TE already had an hair, body and legs customization option ;-)
  4. Hmm, any screeny's? also which engine? what modifications did you make so far?
  5. unnown

    Spirites

    not really a question.. this should be done in either the talent section
  6. ok that's a nice one, made that before, added them in the chat as well ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  7. > unnown, I don't know if you ever saw the Eclipse Reborn engine (it's actually a fixed version of CS:DE with some features) do you think it will work what i suggested? > > Not only for ER, but for other engines too, maybe CS:DE character's animation processes are kinda the same as EO's (i don't know) > > If you're gonna do that improvement to the attacking animations would be a really great help, and will look much more awesome in game, when you attack. > > Thank you. Animations should be quite easy to alter for all engines, but i'll provide code/tuts for each engine
  8. > I would like to suggest an edit to the paperdoll system. As it is now, there is only one way paperdolls are ordered. I thought it would be much better if the paperdoll order would be different for each player based on which direction they were facing. > > EDIT: This edit would make paperdolling more realistic, and easier. > > For example, lets assume that all players in a game hold weapons in their right hand, and that the paperdoll order is like this. > > ``` > > PaperdollOrder(1) = Equipment.Shield > > PaperdollOrder(3) = Equipment.armor > > PaperdollOrder(4) = Equipment.Helmet > > PaperdollOrder(5) = Equipment.Weapon > > ``` > Its quite hard to make weapons in the right hand walking to the left, because its at great risk of overlapping the armor paperdoll. But, if the order were to change for each player based on which direction they were facing, (for example) > > ``` > > If Dir = left then > > PaperdollOrder(1) = Equipment.Weapon > > PaperdollOrder(3) = Equipment.armor > > PaperdollOrder(4) = Equipment.Helmet > > PaperdollOrder(5) = Equipment.Shield > > end if > > ``` > then weapons could be held in the right hand without any risk of overlapping the other paperdolls. so basicly advanced z-ordering? ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  9. whatever is suggested as well ^.^ but if needed i'll post tuts/code for several
  10. @ matthew could you elaborate a bit more on that?
  11. Both suggestions have been added ^.^ if the amount of suggestions stays low both will be done
  12. Hello all ^.^, I wanted to help some people out by making things they want and are unable to do themselfs or have no idea how to begin, In this post i'd like everybody to suggest something, The top requests will be put into a poll and i'll make a tutorial complete with code for the suggested winner ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) I'd like to start with small fun idea's (no player owned furniture and stuff yet ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) - although i do have the code for that somewhere…) Idea's 1. Capture the flag (flags, traps, spawnpoints, all the things) 2. Improve the attack animations 3. Improve paperdolling 4. Npc spell casting (already done?) 5. animated emoticons 6. Multiple npc drops (already done?)
  13. @☺☻☺: > @DrNova: > > > The bible isnt a literal textbook, its a moral guide. > > Dont take it TOO seriously. > > Maybe you'll start taking it seriously when you'll go to hell. you have a avatar like that, and your judging others? don't think god would like that…
  14. did you connect to his hamachi?
  15. http://www.touchofdeathforums.com/smf/index.php/topic,26907.0.html this is without mysql, just uses php to connect to the server :) otherwise for mysql: http://paulbradley.tv/37/ (second link on google…)
  16. the server already has your ip, it's running on your computer so it's using your computers ip
  17. well you can get the source from http://www.touchofdeathforums.com and vb6…well...it's illegal to give links but your smart enough to google...
  18. unnown

    Currency?

    well to have it auto change you can either script it (bad) or do a source edit. another way would be to have 3 currencies and make an npc that sells 1 silver for 10 copper
  19. ghehe who knows :P gwen hasn't even congratulate me :|
  20. hmm got cash, gf is coming over, almost done with the demo engine. that's about it :P
  21. no that's not it, it's mostly in the movement sub server side and the player draw sub all are done like this x = x + 1 and in the draw sub x * 32 (pic_x)
  22. what did you do….did you make a graple stone? and a graple item? etc etc
×
×
  • Create New...