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Otakuyo

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  1. Otakuyo

    Animation on hit

    Thanks a lot milk.
  2. Otakuyo

    Animation on hit

    Just like zelda and other ARPGs i wish to modify my project to add animation on attack, i mean when i press the button, the sprites changes the picture. It shouldn't be so hard, I'm just not so familiarized with EO but this is a "must-have" on my project. I preciate your help very much guys, thx in advance.
  3. Otakuyo

    PvP & Safe Zones

    I know what PvP & PvE stands for allright. I've must done something wrong (although I seriously doubt it.) Thanks anyway man.
  4. Otakuyo

    Creating new map

    GOOD, that's what i meant.
  5. I've couldn't possibly sayed it better than Rithy58. If you need help with the site PM me.
  6. Otakuyo

    Hi

    Getting VB6 free is kinda hard, not to mention illegal, I suggest you ask a friend for it.
  7. So, what's the shopkeeper npc style for? Nevermind. NPC Spawn, that's it. Thanks a lot man, testing it right away.
  8. Otakuyo

    PvP & Safe Zones

    I know i can define wether the map is a safe zone or not in map->properties->morale, being the attribute "none" for pvp zone & "safe zone" for non-pvp. A system is suppoused to work with npc also. So far so good. The thing is: In safe zones when I cast a skill it gives an error message saying "you're not on a pvp area" or something like that, wich is ok, however I'm still able to attach with the sword the npcs, it isn't suppoused to happen because it completely violates the safe zone purpose. Also kill-on-sight npcs ignore this principle by chasing you no matter the map morale. Is map's morale property effective only for other players and not for npc's? Would other players be able to attack me with their sword & not their skills on safe zone maps? Maybe it's just me missing something, I'll preciate your help. Thx in advance.
  9. Hey there I can't possibly find out how to set npcs in a determinate spot of the map, when i place them they go random x y. Also experimenting some issues with the stores. As far as i know the procedure is: 1-Create a custom store. 2-Set seller npc with associated store. So far I can't interact with the seller in any way.
  10. Otakuyo

    Creating new map

    Thanks a lot man, it's quite simple actually. Now that you mention warping, what if i want an exact tile be the warping spot, like the illusion of a door or a path in the woods?
  11. Otakuyo

    Creating new map

    I know this may sound dumb, I've figured out most of eclipse features however I'm unable to find where and how can I add a new map. Thx in advance people.
  12. @Rithy58: > In RMXP, you have a script editor that use, I believe, Ruby. > In RMXP, you make an events then the game read the event instruction and do it. > > In EO, we are Open-Source. You have the source code! That's not something a for-profit company would do. > EO is written in Visual Basic 6 and use DirectX7(DirectDraw) > To add features, you can edit the source code and it's directly use with the game code. Basically, it's faster. > > Sincerely, > Rithy Thx man, that's exactly what i was reffering to. @Robin: > This isn't RPG Maker. Comparing a small open-source ORPG development suite made by one bloke to a closed-source scriptable RPG development suite made by one of the largest Japanese media corporations isn't going to end well. > > Developing an RPG and developing an ORPG are completely different things. I suggest you forget everything you learnt using NetPlay and come in to Eclipse with a fresh leaf. Clearly this isn't RMXP i just wanted to make my point besides RMXP is not meant to make ORPGs, even if Netplay was invented. I Also happen to like EO, congrats for a very nice engine.
  13. I just need some clarifications about eclipse and since I was muted on the front page chat, I've made this post. I have some experience working with RMXP & Netplay if you're familiar with it. The basic tutorial on this forum have been of great help, however I want to know how am i suppoused to be able to add different features to the game, events, triggers, conditions etc anything would make a game unique. I suppouse there's some kind of script editor or something.
  14. I'm a writer/mapper looking for a proyect to join, PM me.
  15. I think i can help you. Also i'm looking for a project. PM me and I'll send you my msn.
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