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Beanie93

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Everything posted by Beanie93

  1. @Kitsunemask: > *Legends for access levels: > 0 - Lowest access or Normal user > 1 - Has actually no powers, except they can open the admin panel (but they can't do anything there). > 2 - Moderator, can kick/ban users lower to their access level (normal users). > 3 - Mappers, they can kick/ban users and edit the map using the map editor, can warp to other maps and to players. > 4 - Developers, they can open/use almost every button in the admin panel, except "spawn item". > 5 - Administrators, can use/open every button in the admin panel. > 6 and ~~to infinity~~ up - Sets you to administrator and makes your name black, sometimes crashes your client if you entered to much numbers. No. 0 - Normal 1 - Monitor: Kick and Ban. 2 - Mapper: Map, Kick and Ban. 3 - Developer: Everything, but no access setting. 4 - Owner: Everything.
  2. @Robin: > Where do you think the runtime files I offer as a download came from? Did I bring them in to existence through sheer power of will? No. They're from Googling the name of the bloody files.
  3. Beanie93

    Defence

    Sorry, but I really wouldn't stay with my mouth shut if someone is talking to me like that.
  4. Beanie93

    Defence

    Explain why in my fresh EO game when I increase Agility I take less damage, then. Really, we're arguing about a stupid thing, we better stop. Let's just state it clear - Whether he uses your tutorial or not, we both have helped him.
  5. Beanie93

    Defence

    @Robin: > Right, here's an overview of the combat system I've been developing. I'll be making it so each attribute effects other things as well. I still need to decide how I want them to effect spell effectiveness and spell resistance. > > I'll also be changing which attributes contribute to different things depending on which class your character is, but this is something personal to my own game. > > **Attributes:** > _Strength:_ > Adds to your max melee hit at [STR / 2] > Adds to your base melee damage reduction from a successful block at [STR / 2] > Adds to your base parry rate at [STR * 0.25] > > _Endurance:_ > Adds to your max health at [END * 5] > > _Intelligence:_ > Adds to your max mana at [INT * 10] > > _Agility:_ > **Adds to your base armour rating at [AGI * 2]** > Adds to your base dodge rate at [AGI / 83.3] > Adds to your base crit rate at [AGI / 52.08] > > _Willpower:_ > Adds to your health regen rate at [(WILL * 0.8) + 6] > Adds to your mana regen rate at [(WILL / 4) + 12.5]
  6. Beanie93

    Defence

    No. Really… no. He asked for how to set defense, not for 'real' defense. He got the answer he was waiting for, thus he has thanked me. If you think I shouldn't have replied, and me to shut up, give me 2 valid reasons stating why. Reasons such as 'Real defense is better' are not really valid. Give them to me.
  7. @Ryoku: > INCLUDES HUGE POKEMON PACKS!!! You made my day!
  8. XP doesn't have Running as Administrator, nor running with SP3 Compability. Run it as you would normally run any other .EXE.
  9. No, you're not stupid. You're learning, you just need to make sure you search first.
  10. I see a folder named 'VB6 Portable'. You need to install VB6 Enterprise or Proffesional Editions for it to work. There's an alternative by using VB6 Portable, it's written in the Tutorials section by Robin.
  11. Beanie93

    Defence

    First of all, make yourself an admin via the server. Then, press Insert or type /admin on the chat. Then, click on Item Editor. Make an item, and make sure to make it an armor, a frame should appear at the bottom of the editor. Reminder: Agility acts as Defense.
  12. Beanie93

    Attack key

    Go to modGlobals and change ``` Public ControlDown As Boolean ```To whatever key you want. Let's use A as example, so it would be: ``` Public ADown As Boolean ``` Then, look for ``` If GetKeyState(vbKeyControl) < 0 Then ControlDown = True Else ControlDown = False End If ```And, using A again as an example, change to ``` If GetKeyState(vbKeyA) < 0 Then ADown = True Else ADown = False End If ``` Then look for ``` If GetAsyncKeyState(VK_CONTROL) >= 0 Then ControlDown = False ```Again, using A as an example, change to: ``` If GetAsyncKeyState(VK_A) >= 0 Then ADown = False ``` Then, in modConstants, look for ``` Public Const VK_CONTROL As Long = &H11 ```and change to ``` Public Const VK_A As Long = &H11 ``` Finally, in Sub CheckAttack, look for ``` If ControlDown Then ``` and change to ``` If ADown Then ``` There.
  13. You mean you want to clear the main chatbox? Use ``` txtChat.Text = "" ``` If that's what you mean.
  14. GoDaddy is a good one. Hosts websites and servers. http://www.godaddy.com/hosting/dedicated-servers.aspx - For servers.
  15. @quintensky: > google tells that i need VB6?? is this true? cuz i don't rlly want to install without permission :( Visual Basic 6 is not a runtime, it's an Integrated Development Environment. The runtimes are .DLLs (Dynamic-Link Libraries) and .OCXs (OLE Control Extensions) needed to run the game.
  16. Install the EO Runtimes. Including the whole folder doesn't mean that it has the installed runtimes included.
  17. Look at the source and search for 'vbKeyEnd' and see what it does.
  18. Beanie93

    My logo

    That's not a logo. It's just an ugly drawing made with Paint's brush and fill tools. ^ Not supposed to give any type of insult, I'm saying the truth. Get Gimp, or even Paint.NET, with those you'll be able to try to make a _real_ logo.
  19. Okay, here's the fixed sprite not facing the 'camera', and a grass tile.
  20. Ah, forgive me. I didn't get what you were saying. Here I got the new sprite I said I was going to draw again. If that looks as if it is looking into the 'camera', what would be the best way for drawing the eyes in a proper way?
  21. @Sealbreaker: > Why is he looking into the sky/camera? > > -seal ? @Connor: > The hands and feet look a bit small compared to the torso and head, but I don't know what kind of look you're going for. > > It's a decent effort, but could be improved a lot. I'm just going for a style similar to the RMVX sprites, which are 32x32, but not going exactly for that style. I'll draw the sprite again from the start.
  22. You can encrypt them, but I don't really have an idea of how to. I've seen other games that have files such as ".gfx", I guess they encrypted it.
  23. 1\. I don't have a clear idea. Apparently, the editor won't let you set fog. 2\. Depending what type of system the EO edit you want edits. 3\. .DAT is not an Image format. A .DAT file is an extension that refers to a data file created by an Application. 4\. The format is pretty much the same. You just remove the 4th row and leave it blank.
  24. Hello! I'm, again, posting a topic relating graphics for my game. I'm attempting to draw the graphics all by myself, since I don't think I'll find a graphics artist soon, and I needed to start as soon as possible. I have attached a single sprite, I know it doesn't have shading, I just need support in the Line art before trying to add any detail. I will only accept Constructive Critism - Destructive Critism will be ignored.
  25. Bump. I can't seem to find the problem, I don't even know if I'm reading the string correctly in the server.
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