Peter120
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Everything posted by Peter120
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9867 cmon guys…
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You tired to set the spell range to 1?
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1 http://www.touchofdeathforums.com/smf/index.php/topic,70502.html 2 http://www.touchofdeathforums.com/smf/index.php/topic,74220.html 3 http://www.touchofdeathforums.com/smf/index.php/topic,64806.html
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[EO2.0]Ranged Projectiles(Arrows, Bullets and more)[RELEASE]
Peter120 replied to evilbunnie's topic in Source
@Keny: > Thank you, really helpfull. > But can we do the same thing with spells ? Maybe… http://www.touchofdeathforums.com/smf/index.php/topic,73750.html -
http://www.touchofdeathforums.com/smf/index.php/topic,74220.html
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Can I have the "Exp bar only works for the first player fix" 's link?
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Set the resource type to tree Item type: Weapon; Object tool hatchet Put the resource on the map Cut it
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You did this part? > EDIT: Make sure in frmMain Find: > > .Top = EqTop > > And Change to: > > .Top = EqTop + ((EqOffsetY + 32) * ((i - 1) \ EqColumns))
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For the little white box, here is a tutorial: @hazeygaming: > I have seen this question asked a few times, So I will add this here. Its really simple people who are having troubles… > > How to add the quest button with the others. > > Inside _Client.vbp_ > > In **ModConstants** find: > > ``` > Public Const MAX_MAINBUTTONS As Long = 6 > ``` > Change to: > > ``` > Public Const MAX_MAINBUTTONS As Long = 7 > ``` > In **ModGeneral** find: > > ``` > ' main - party > With MainButton(6) > .fileName = "party" > .state = 0 ' normal > End With > ``` > Below add this: > > ``` > ' main - quest > With MainButton(7) > .fileName = "quest" > .state = 0 ' normal > End With > ``` > Inside **frmMain** copy and paste an existing button: > > Now change the properties to: > > ``` > Required button Properties > Name: imgButton > Index: 7 > > ``` > Next in Sub **imgButton** **Click** find: > > ``` > Case 6 > ' show the window > picCharacter.Visible = False > picInventory.Visible = False > picSpells.Visible = False > picOptions.Visible = False > picParty.Visible = True > picQuestLog.Visible = False > ' play sound > PlaySound Sound_ButtonClick > ``` > Below it add: > > ``` > Case 7 > If Not picQuestLog.Visible Then > ' show the window > picCharacter.Visible = False > picInventory.Visible = False > picSpells.Visible = False > picOptions.Visible = False > picParty.Visible = False > picQuestLog.Visible = True > ' play sound > PlaySound Sound_ButtonClick > End If > ``` > Also add the below code to Cases 1,2,3,4,6 skipping 5 > > ``` > picQuestLog.Visible = False > ``` > > Now simply create 3 buttons with the others using the name quest_norm, quest_hover, quest_click. And the others, I simply load in the Propeties at the "Picture"
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And also Advanced doors, keys, and switches are working too now XD, thanks again
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Thank you, so much! You saved my project! Now time to make a backup…
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I have no backup, sorry, and thet bugged too
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Thanks for helping. I alredy shared my source here: http://www.touchofdeathforums.com/smf/index.php/topic,78122.html
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http://www.mediafire.com/?3pwpf081lba2pa2
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Alatar last active January 02, 2012, 10:54:22 PM
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I get (In Class Modules –> clsBuffer) Public Sub WriteBytes(ByRef nByte() As Byte) Dim nLength As Long **nLength = (UBound(nByte) - LBound(nByte)) + 1** If WriteHead + nLength - 1 > BufferSize Then Allocate nLength CopyMemory Buffer(WriteHead), nByte(0), nLength WriteHead = WriteHead + nLength End Sub I don't have backup :S
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I'm using Alatar's quest system and when I wrote /editquest I got an error from server subscript out of range 9\. I checked the tutorial and my suorce and there is no difference. I tired to delete quest files, but still not work. Help!
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I got it, thanks
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You sure If Player(index).Access < 1 Then ?
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Found it :D Damage = RAND(Damage - NPC(npcNum).Level * 2, Damage)
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I want to make the random not (1, damage) but (Damage - NPC.level *2, Damage) but I don't know what to write instead of NPC