Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Strafe

Members
  • Posts

    121
  • Joined

  • Last visited

    Never

Everything posted by Strafe

  1. Strafe

    [TNB] MYTHE

    @Zetasis: > I love retro graphics and you graphics are great. I would really like to see how your sprites look when they are walking. Thanks, at the moment just working on some new stuff i.e some still screen mock ups, take a look here: http://www.touchofdeathforums.com/smf/index.php/topic,75156.0.html Eventually I am planning on releasing packs of this style with different themes for a small sum i.e A Fantasy Pack (with 100 sprites + 3 tilesets) for £10 something along those lines. Games and art wise I tend to be leaning to more of that zombie kind of style atm.
  2. Just a little doodle. Started using my old style sprites to create a mockup for a project I might be doing. It's a side-scrolling zombie shooter as you can see, in a very simple style. Please note I'm not the best pixel artist and I've come to this forum to learn, eventually the room will be a loo upstairs and into the sewers below. It's based at a school you play as one of four characters who try to find why when students/teachers keep turning into zombies. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/a3b9bb63b2ba9b9ef8eba496f36f9eb3.png)
  3. They are really awesome, did you follow a tut/s? if so link for credit please.
  4. Strafe

    [TNB] MYTHE

    @ondrasilny: > This sprites,are your work? Or only inspired DoF? All that stuff is mine I made it, I was inspired by the original sprite style of DoF. @Kusy: > I generaly like your work man, not too much of it for me to like but it looks decent. That drawing looks like you could use it to ilustrate some brit book for kids. Brit books for kids have that kind of ilustrations. Hey mate, haha I know exactly what you mean! Also thanks, I've been out festivaling and working at festivals but now the season has finished in England Im back to school and art stuff. Thanks, I'll keep you updated with PMs when I release new stuff
  5. @Robin: > -snip- haha the picture made me laugh with surprise. I meant seconds ha
  6. Before you go on plowing ahead with stuff, stop and stare at that character. First think wow will I really want to use this as my character throughout the game? I wouldn't because to be simple and truthful that is an ugly sprite. The head is too wide and the body is awkward. The key to the first step of pixel art is lineart. Just draw a character and keep drawing different front body stances until you decide which you like, don't go for a style that's not yours, create a 96x96 pixel canvas and draw on that, don't limit yourself to a size as you aren't being contracted by someone, keep drawing and you should notice a repetitive style, work with your style, it's yours and it's easy for you to work with. After you made a sprite, animate it. Then move onto maybe make a female and male base, then a fat base etc. Babysteps make it much easier when your 50 sprites in and want to create a fat man and you have to alter your sprite. Sprites and tilesets are different things, work on one at one time one another maybe allocate different days or times of days or periods of hours to either and keep it seperated. Good luck
  7. I only listened to the first 40 minutes of both but I really enjoyed both, they are great for a beginner and better than most, if you keep practising the world is your oyster, but on another note I think if the trippy on screen projection stuff wasn't there I wouldn't have the same attention span even for 40 seconds
  8. I understand that you want people to enjoy every aspect of the game, but I know a lot of Rpg Maker games that are better than commercialised projects simply down to easy and great gameplay or a storyline, it's all about the gameplay really mate. People aren't going to keep coming back because they like one of the songs on your track, the reality is they will want to keep playing because of good gameplay, whether the maps are good or whatnot the simplicity and ease of a gui fits in and like about 3 or 4 people have already said, the dragon is too much, keep the dragon, just resize it, tone it down.
  9. Hard for us to understand how and where the gui will look ingame, at the moment it just looks as if you're showing us a sketch of some possible ui stuff but how about the placement, where will it actually go? For some inspiration look at some Warcraft 3 screenshots, they have a good noticable style, leaves, barbaric, death etc whilst keeping not too far off to distract people from the main gui and enough space to comfortably have the gui working efficently. http://bit.ly/p91uO7 http://bit.ly/qUK9gn http://bit.ly/nKC5AI http://bit.ly/qvpdQO
  10. Strafe

    [TNB] MYTHE

    bumpity bump. New stuff!
  11. Strafe

    Logo Testing

    I'm an idiot. Sorry.
  12. Strafe

    You want esprite?

    Love em, the highlight on the blue and green needs to be dummed down a bit, also I think of earth as more of brown tbh.
  13. Strafe

    Tea n' BiscBits

    @Jungle: > Yeah, I love those tiles. It's a great site design, but I think that you should make it wider instead of vertical. People don't feel like scrolling for more than 5 seconds to see what they want. > > You can improve this many ways. First off, try to make the banner wider. It doesn't stand out a lot, so try to put a border around it. Secondly, you could just increase the width of the content in general. The display you are using right now looks like a PDF, which is bad. Thirdly, try to section off your blog posts with dark horizontal borders. The dotted lines you are using right now don't separate the posts enough and don't make the page seem wider. The more organization you have, the easier on the eyes it will be. > > Great job though. Your project is definitely on my "like" list. Thanks, it's actually a tumblr, and I don't dabble enough in html at the moment to create/edit a design so I'm afraid it's going to stick until I can make my own or move to creating my own site. But yeah follow me on twitter and tumblr etc and I'll keep eclipse posted when I can. If I may be so bold I could suggest you bookmark my blog so you can check up from time to time and see my progress!
  14. Strafe

    Tea n' BiscBits

    @AmSamurai: > They look damn good! Haha. Kinda seems like you and I have similar project styles going on. Keep up with this, I would love to play! Yeah I saw your tiles, they look absolutely amazing! Do you have twitter or tumblr? If you do follow me and send me a message (or through here but i don't eclipse much) because I'm loving your work and have a great project(s) in mind (non eclipse). Message me now? And as for the compliments, thank you :)
  15. Strafe

    Tea n' BiscBits

    http://www.touchofdeathforums.com/smf/index.php/topic,74029.msg794014.html#msg794014 **For the full topic goto the above link.** Tea n' BiscBits is my blog, mainly for my art and game developing. Basically just trying to show people some stuff I get upto nowadays and if anyone want's to have a look feel free to check out my **Tumblr** - http://www.teanbiscbits.tumblr.com **Twitter** - http://www.twitter.com/TNBGeorge [![](http://www.freemmorpgmaker.com/files/imagehost/pics/0e592cc27da7c94cf7bcec7cbd9ff7cd.png)](http://teanbiscbits.tumblr.com) click the picture to goto my blog or alternatively the above links please note: the above art is a _showoff_, not for crit.
  16. I do think the names are slightly similar and at a stretch the graphics styles is kind of similar. But how are you going to go about getting a license etc to put your app on the Appstore? Because it costs like a 100 quid a year or something ridiculous
  17. Looking good mate keep it up
  18. Strafe

    [TNB] MYTHE

    @S.J.R.: > Monitors aren't calibrated, therefore one cannot assume that even a single colour will look exactly the same, or even similar when comparing the same image on two monitors. The best you can do is choose your colours according to the HSL-model, and then hope that the monitors are at least decently configured. > > Yours faithfully > Stephan. Alright thanks for that Stephan :) @Juvanio: > Your game is one of a kind! And not only that, you are new, but you're good with EO's dynamics. I like your taste ;] Thank you very much :)
  19. @7: > Minimalist, yet 1024x768 px? > May as well go all out, and get away with using more space, if it's that big. > > Writing's a bit hard to read, but apart from that, I like it. do you know what minimalist means? A minimalist GUI is one that takes up as less GAME SCREEN SPACE as possible. The game could be different resolutions. My oh my.
  20. Strafe

    [TNB] MYTHE

    @Aáron: > Something bout those trees and grass match. ; ] > > Looking good. What do you mean match? And thanks.
  21. looks good, but I would recommend keeping the text all the same colour as most of it is hard to read.
  22. Strafe

    [TNB] MYTHE

    -Update- New Tileset preview added
  23. Looking good although I saw the fallen leaves as just grass blades which would look better imo.
×
×
  • Create New...