willunited
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Where is the download for Eclipse Reborn? Why they deleted it?
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9509 Anal sexs per day
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**![](http://imageshack.us/a/img14/3861/titulofinalhearte3.png)** **This Game is Portuguese** **We are looking for a spriter and a mapper.** **Knowledge:RPG Maker VX ACE** **–-History---** **Final Heart is a RPG that takes place in a time not far from which we live, the story happens when a group of vigilantes gather to hold a huge corporation that takes the energy of the earth to produce a certain kind of magic matter that makes the sun closer and closer land, bringing diseases, poverty and lack of food for its inhabitants, our heroes have a mission to protect the world and destroy the ten reactors that produce this kind of matter, freeing the land of a collision with the sun, everything seems easy in theory, but in practice not everything goes as expected our vigilantes and they will not stop until the last heart beat …** **–-Characters---** **The game has 4 playable characters:** **-Shane Heart** **-Mía Sexabolic** **-Eva Widing** **-Axel Wallace** **![](http://imageshack.us/a/img839/8214/2z95.png)** **–-Enemies---** **-Dante** **-Stella** **-Russel** **![](http://imageshack.us/a/img826/5827/zecd.png)** **–-Teaser---** **https://www.youtube.com/watch?v=qmgGw8E6EvI**
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I'm using EA and a lot of players using 64x system can't connect to my server,they login and the screen just freeze forever. I made a 64x run-time setup and doesn't work. It's not runtimes…prob some EA bug,they have various bugs.
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Finally! Someone fixed this,thx.
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Ok,but where is the code that move the server to the system tray?
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I'm using EA,and if i minimize the server he goes to the Tray (normal),but if i click to open,he doesn't open… I need go to the task manager and destroy process,then i need to open the server again...
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If you are using EA,you can use the map overlay,its better in mine oppinion.
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Replace Font_Name and fontname with your font name (obviously) In modtext add under Public Font_Georgia As CustomFont: ``` Public Font_Name As CustomFont ``` In Sub EngineInitFontTextures() under ``` ' Georgia NumTextures = NumTextures + 1 ReDim Preserve gTexture(NumTextures) Font_Georgia.Texture.Texture = NumTextures Font_Georgia.Texture.filepath = App.Path & FONT_PATH & "georgia.png" LoadTexture Font_Georgia.Texture ``` add: ``` ' Font Name NumTextures = NumTextures + 1 ReDim Preserve gTexture(NumTextures) Font_Name.Texture.Texture = NumTextures Font_Name.Texture.filepath = App.Path & FONT_PATH & "fontname.png" LoadTexture Font_Name.Texture ``` at Sub UnloadFontTextures() add: ``` UnloadFont Font_Name ``` at Sub EngineInitFontSettings() add: ``` LoadFontHeader Font_Name, "fontname.dat" ``` Use this tutorial to make custom png and dat files: [http://www.touchofde…-a-bitmap-font/](http://www.touchofdeathforums.com/community/index.php?/topic/131631-how-to-make-a-bitmap-font/)
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i added 2 new equipment slots: Skin (to replace weapon paperdoll) Sprite (to replace armor paperdoll) and i did it: > ' set the paperdoll order > > ReDim PaperdollOrder(1 To 10 - 1) As Long > > PaperdollOrder(2) = Equipment.shield > > If GetPlayerEquipment(MyIndex, skin) > 0 Then > > PaperdollOrder(3) = Equipment.skin > > Else > > PaperdollOrder(3) = Equipment.Weapon > > End If > > If GetPlayerEquipment(MyIndex, Sprite) > 0 Then > > PaperdollOrder(1) = Equipment.Sprite > > Else > > PaperdollOrder(1) = Equipment.Armor > > End If But he draw the weapon only…
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This is a little part of the sub. I need to make a RequestTargetVitals sub and in server side i need to make a SendTargetVitals i think…
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RenderText Font_Default, Trim$(Player(mytarget).Vitals(HP)) & "/" & Trim$(Player(mytarget).MaxVitals(HP)), dX + 340, 302 - 237, White, 0, False
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yes,it's at UpdateMapLogic sub,but i didn't found =\ i tryied choosing the "i = Int(Rnd * 2)" to i = Int(Rnd * 5) but nothing happens (im trying to make npcs more randomics) > ' We could not move so Target must be behind something, walk randomly. > > If Not didwalk Then > > i = Int(Rnd * 2) > > If i = 1 Then > > i = Int(Rnd * 4) > > If CanNpcMove(mapnum, x, i) Then > > Call NpcMove(mapnum, x, i, MOVING_WALKING) > > End If > > End If > > End If > > End If > > Else > > i = Int(Rnd * 4) > > If i = 1 Then > > i = Int(Rnd * 4) > > If CanNpcMove(mapnum, x, i) Then > > Call NpcMove(mapnum, x, i, MOVING_WALKING) > > End If > > End If > > End If > > End If > > End If > > End If
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Where i can find the sub that move the npc randomly when the npc have no target?
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Im trying to do this in ModConstans: ' Map constants Public Const MAX_MAPS As Long = 100 Select Case Options.resolution Case 800 Public Const MAX_MAPX As Byte = (800 / 32 + 1) Case 1024 Public Const MAX_MAPX As Byte = (1024 / 32 + 1) Case 1366 Public Const MAX_MAPX As Byte = (1366 / 32 + 1) Case Else Public Const MAX_MAPX As Byte = (800 / 32 + 1) End Select Public Const MAX_MAPY As Byte = 18 Public Const MAP_MORAL_NONE As Byte = 0 Public Const MAP_MORAL_SAFE As Byte = 1 But i get this error: Invalid Outside blocking.
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i put GetPlayerMaxVital(mytarget) but he appear as 0. all other stats is working fine.
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i make a gui showing the target stats,but in the field of hp he shows 0. what i do?
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"Orange Assassin" Oh rlly?
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What's the diference of Public Sub and Private Sub?
willunited replied to willunited's topic in Source
What's the diference of Public Sub and Private Sub? -
Public Function GetSpellBaseStat(ByVal index As Long, ByVal SpellNum As Long) As Long If SpellNum > 0 Then If Map(index).Moral = 0 Then Select Case Spell(SpellNum).BaseStat Case 0 GetSpellBaseStat = Spell(SpellNum).Vital + GetPlayerDamage(index) Case 1 GetSpellBaseStat = GetPlayerStat(index, Stats.strength) * Spell(SpellNum).PvPMultiplier + Spell(SpellNum).Vital + GetPlayerDamage(index) Case 2 GetSpellBaseStat = GetPlayerStat(index, Stats.intelligence) * Spell(SpellNum).PvPMultiplier + Spell(SpellNum).Vital Case 3 GetSpellBaseStat = GetPlayerStat(index, Stats.Agility) * Spell(SpellNum).PvPMultiplier + Spell(SpellNum).Vital + GetPlayerDamage(index) Case 4 GetSpellBaseStat = GetPlayerStat(index, Stats.Endurance) * Spell(SpellNum).PvPMultiplier + Spell(SpellNum).Vital + GetPlayerDamage(index) Case 5 GetSpellBaseStat = GetPlayerStat(index, Stats.Willpower) * Spell(SpellNum).PvPMultiplier + Spell(SpellNum).Vital End Select End If End If If SpellNum > 0 Then If Map(index).Moral = 1 Then Select Case Spell(SpellNum).BaseStat Case 0 GetSpellBaseStat = Spell(SpellNum).Vital + GetPlayerDamage(index) Case 1 GetSpellBaseStat = GetPlayerStat(index, Stats.strength) * Spell(SpellNum).Multiplier + Spell(SpellNum).Vital + GetPlayerDamage(index) Case 2 GetSpellBaseStat = GetPlayerStat(index, Stats.intelligence) * Spell(SpellNum).Multiplier + Spell(SpellNum).Vital Case 3 GetSpellBaseStat = GetPlayerStat(index, Stats.Agility) * Spell(SpellNum).Multiplier + Spell(SpellNum).Vital + GetPlayerDamage(index) Case 4 GetSpellBaseStat = GetPlayerStat(index, Stats.Endurance) * Spell(SpellNum).Multiplier + Spell(SpellNum).Vital + GetPlayerDamage(index) Case 5 GetSpellBaseStat = GetPlayerStat(index, Stats.Willpower) * Spell(SpellNum).Multiplier + Spell(SpellNum).Vital End Select End If End If End Function
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> Multplier As Double > > That should work. Doesn't =\
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I put on spellrec: Multiplier as long,but i can't put points,example: If i put in txtbox 1.5,he turns into 15… If i put Multiplier As String the server stop...
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When logoff a countdown starts,but if you get attacked the countdown cancels and you still ingame.
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Let me explain: Has 3 evolution classes,example: Fighter becomes Warrior,then he becomes puncher or knight (player choice). But if i change my class to Warrior,i can't equip Fighter equipments.
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> EDIT: Nevermind.. > > EDIT2: Why you have 30 classes? ![:o](http://www.touchofdeathforums.com/community/public/style_emoticons//ohmy.png) 8 classes,26 is evolution. Edit:ByRef doenst work…