Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

SkywardRiver

Members
  • Posts

    1641
  • Joined

  • Last visited

    Never

Everything posted by SkywardRiver

  1. It's been a long time in coming! Launch is finally here! http://www.skywyre.net/community/index.php?pages/download/ Hit that link and download Eclipse Online Odyssey! Be sure to leave your feedback, be it bug findings, suggestions, or anything of the like on our forums! Thank you! Have a blast!? Launched!
  2. They'll be coming in later updates, yes :D
  3. EOO Launches tomorrow! Be sure to tune in to Skywyre.net and join in on the fun!
  4. This has never happened to anyone else lol. Keep the files and see if you can't work it out
  5. I don't think the Skywyre engine has a bug in it that could have destroyed everything. This is the first I've ever heard of a red screen glitch in ANY Eclipse engine. Any more detail would be greatly appreciated :)
  6. Well it works in Skywyre. I don't know about Dragon.
  7. Open map properties and it's the Boot Settings
  8. ![](http://s9.postimg.org/48owi134v/Cerb_Mount.png) Welcome once again to another Development Log for Eclipse Online Odyssey! ~Upgraded Mount System~ I took my old mount system and upgraded it to fit in dynamics and mechanics we wanted in the game, such as being able to fly over chasms when on dragonback and the like. This new system also allows us to create any mount we feel like, such as the Cerberus shown above! ~New Ammo System~ I've reworked how ammo works. Now, instead of one bow using ONLY one type of arrow, any arrow will do, with some arrows dealing more damage than others. Really brings bows back up to tier with staffs and melee weapons. ~Content Progress~ As ever, more content progress is being made! Soon we'll be ready for testing, and after that: Launch! ~Sky
  9. ![](http://s13.postimg.org/63xq7qjcn/Media1.png) This guy is really weird… Hey guys! Sky here and giving you a fresh update on our progress! The game is coming along VERY nicely. New spells, items, maps, mobs, and quests are being made daily! We look forward to a launch in hopefully a week and a half to two weeks! I want to take this time to thank all of you who have supported Eclipse Online Odyssey. Be it a year back or just recently, thank you! Sincerely, ~The Team
  10. Can't wait! Keep up the good work :D
  11. ![](http://s11.postimg.org/os2zxs1ib/cooltext1863833491.png) "_The most epic game this side of Eclipse!_" Hey there! My name is Jadin and I'm here to introduce you to Eclipse Online Odyssey. All my many years of developing in the Eclipse Origins branch of game creation has led me to this: The avatar of my imagination. Eclipse Online Odyssey is a 2D ORPG with an overwhelming amount of content offered to those who partake. Eclipse Online Odyssey, or EOO for short, features a sprawling open world with tons of hidden areas and zones, dynamic NPC relations, grueling dungeons and boss fights, and _so_ much more! The game is being developed on my personal Engine I've spent the last 2 years fine-tuning and creating. (and there's STILL more to do!) ~Features~ >! ~Driven Story~ >! The Story/Lore in EOO is intense and satisfying. You'll find yourself bonding to certain characters after running quests for them, actually caring about the outcome. From the hellish Underworld, across the plains of Voldovas, to the very High Heavens themselves, you'll be immersed in lore enough to satisfy even the most insatiable of you obsessionists. >! ~Paperdolled Gear~ All of your gear in EOO is paperdolled. Got some new armor? Great! Show it off! With individual tints a possibility on every piece of gear, there's no limitations on our ability to pump out satisfying gear for all classes! >! ~Quests~ A stable in any RPG, it is no less so when you add an extra O. The Event System integrated with Quests make amazing things possible! >! ~Guilds~ Form a guild with your friends and raid that dungeon together! With Guild Warfare and Towers coming in future updates, make sure you join a good guild! >! ~Allegiances~ Of the several factions running amok in this great new realm, you may choose one to ally with. This means you will not be attacked by their soldiers and will have access to faction shops. Each faction has specific stat bonuses as well! >! ~Stamina~ Every item you can carry has an assigned weight. Depending on your Character's stamina and the amount of weight you're carrying, you might lose the ability to run. This is extremely dangerous as you can be surrounded by mobs that move faster than you! This usually means DEATH! >! ~Ranged Combat~ Grab your bows, staffs, and throwing daggers! Ranged combat is in, and with my new triangulated projectile collision detection, it's better than ever! >! ~Spell Evolution~ The more you use your spells, the more the advance. Max your skills fast! >! ~Class Advancement~ At level 25 you will be able to select one of 3 branches to advance your class into! >! ~Day/Night System~ The day/night cycle in EOO is impressive and crucial to gameplay. Watch as the day slowly grows darker and turn to night! The Night lets out some nasty monsters, so don't go randomly exploring in the dark! >! ~Stealth System~ Some skills can grant you the ability of Stealth for the allotted amount of time. Stealth allows you to pass through unseen by NPC's and Players alike! If you attack from Stealth, you land a Stealth Hit, a very powerful crit-like attack! >! ~Mount System~ From horses, hellhounds, to dragons, mount up and ride into battle! ~Media~ ![](http://s15.postimg.org/t8c8wn297/Founder_s_Cloak.png) ![](http://s18.postimg.org/tjc5i6io9/Darkfire_Hound.png) ![](http://s29.postimg.org/tstpstbjr/image.png) Our team is comprised of Myself, Rex, and BeNjO. Latest Dev Log >! Hey guys! Back with another Dev Log! >! So here's what's been done since the last Log: >! ~Graphics Encryption~ Me and BeNjo were getting slightly annoyed of people downloading the game just to rip the graphics with no intentions of actually playing the game, so we encrypted the graphics. All Graphic Files are now .SKY files. >! ~Slide Tiles~ In the Frozen Caves of the North, you may find yourself on some fine ice, perfect for sliding. Make sure you slide into something, though, and not a frozen depth! >! ~New Content~ The North is almost complete, mapping wise. The North will feature 3 bosses, a dungeon, and a Raid! Lest we forget to mention the epic questline to stop the Lord of the North from wreaking havoc all throughout the lands! >! Anyways! More news on the way! Spread the word, if you'd like. We want this relaunch to be pretty lively! >! ![](http://s16.postimg.org/yc4o32t5h/Tundra.png) The game should be re-released sometime this month! And be sure to sign up at Skywyre.net and join our growing community! If you have any questions or suggestions at all, just post them below! With love, Sky
  12. Dang it, Daro. Now I have to do it xD Or at least try in the future haha
  13. Hey guys! Just wanted to let you all know of a newer addition to the Founder's Chests. You now have a chance to acquire a Darkfire Hound mount! Now, remember, it's no guarantee to get this item, and to even use it you'll have to be level 25\. That being said, this is the only opportunity to acquire the Darkfire Hound! You all still have a long amount of time to decide if the Founder's Pack is right for you or not, so don't feel rushed or pressured. We're just trying to let you all know what's up :D ![](http://s3.postimg.org/9k6v2h2fn/Darkfire_Hound.png) Even if you do not intend to purchase the Founder's Pack, if you're interested in playing Eclipse Online Odyssey, go ahead an sign up at Skywyre.net to get all the latest going's on's. ~Sky
  14. I set offsets on the weapons and shields so that you could render the entire thing without a cutoff. If you want, you can replace the paperdoll offset with this: (in modGraphics -> DrawPlayer) ``` Select Case GetPlayerDir(Index) Case DIR_DOWN If GetTickCount > Player(Index).StartFlash Then Call DrawSprite(Sprite, X, Y, rec, a, r, G, B) Player(Index).StartFlash = 0 Else Call DrawSprite(Sprite, X, Y, rec, a, r, G, B, True) End If 'Helmet If GetPlayerEquipment(Index, helmet) > 0 Then If Item(GetPlayerEquipment(Index, helmet)).Paperdoll > 0 Then Call DrawPaperdoll(X, Y, Item(GetPlayerEquipment(Index, helmet)).Paperdoll, Anim, spritetop, a, 255 - Item(GetPlayerEquipment(Index, helmet)).r, 255 - Item(GetPlayerEquipment(Index, helmet)).G, 255 - Item(GetPlayerEquipment(Index, helmet)).B) End If End If 'Armor If GetPlayerEquipment(Index, armor) > 0 Then If Item(GetPlayerEquipment(Index, armor)).Paperdoll > 0 Then Call DrawPaperdoll(X, Y, Item(GetPlayerEquipment(Index, armor)).Paperdoll, Anim, spritetop, a, 255 - Item(GetPlayerEquipment(Index, armor)).r, 255 - Item(GetPlayerEquipment(Index, armor)).G, 255 - Item(GetPlayerEquipment(Index, armor)).B) End If End If 'Enchant If GetPlayerEquipment(Index, enchant) > 0 Then If Item(GetPlayerEquipment(Index, enchant)).Paperdoll > 0 Then Call DrawPaperdoll(X, Y, Item(GetPlayerEquipment(Index, enchant)).Paperdoll, Anim, spritetop, a, 255 - Item(GetPlayerEquipment(Index, enchant)).r, 255 - Item(GetPlayerEquipment(Index, enchant)).G, 255 - Item(GetPlayerEquipment(Index, enchant)).B) End If End If 'Shield If GetPlayerEquipment(Index, shield) > 0 Then If Item(GetPlayerEquipment(Index, shield)).Paperdoll > 0 Then Call DrawPaperdoll(X, Y, Item(GetPlayerEquipment(Index, shield)).Paperdoll, Anim, spritetop, a, 255 - Item(GetPlayerEquipment(Index, shield)).r, 255 - Item(GetPlayerEquipment(Index, shield)).G, 255 - Item(GetPlayerEquipment(Index, shield)).B) End If End If 'Weapon If GetPlayerEquipment(Index, weapon) > 0 Then If Item(GetPlayerEquipment(Index, weapon)).Paperdoll > 0 Then Call DrawPaperdoll(X, Y, Item(GetPlayerEquipment(Index, weapon)).Paperdoll, Anim, spritetop, a, 255 - Item(GetPlayerEquipment(Index, weapon)).r, 255 - Item(GetPlayerEquipment(Index, weapon)).G, 255 - Item(GetPlayerEquipment(Index, weapon)).B) End If End If Case DIR_UP 'Shield If GetPlayerEquipment(Index, shield) > 0 Then If Item(GetPlayerEquipment(Index, shield)).Paperdoll > 0 Then Call DrawPaperdoll(X, Y, Item(GetPlayerEquipment(Index, shield)).Paperdoll, Anim, spritetop, a, 255 - Item(GetPlayerEquipment(Index, shield)).r, 255 - Item(GetPlayerEquipment(Index, shield)).G, 255 - Item(GetPlayerEquipment(Index, shield)).B) End If End If 'Weapon If GetPlayerEquipment(Index, weapon) > 0 Then If Item(GetPlayerEquipment(Index, weapon)).Paperdoll > 0 Then Call DrawPaperdoll(X, Y, Item(GetPlayerEquipment(Index, weapon)).Paperdoll, Anim, spritetop, a, 255 - Item(GetPlayerEquipment(Index, weapon)).r, 255 - Item(GetPlayerEquipment(Index, weapon)).G, 255 - Item(GetPlayerEquipment(Index, weapon)).B) End If End If If GetTickCount > Player(Index).StartFlash Then Call DrawSprite(Sprite, X, Y, rec, a, r, G, B) Player(Index).StartFlash = 0 Else Call DrawSprite(Sprite, X, Y, rec, a, r, G, B, True) End If 'Helmet If GetPlayerEquipment(Index, helmet) > 0 Then If Item(GetPlayerEquipment(Index, helmet)).Paperdoll > 0 Then Call DrawPaperdoll(X, Y, Item(GetPlayerEquipment(Index, helmet)).Paperdoll, Anim, spritetop, a, 255 - Item(GetPlayerEquipment(Index, helmet)).r, 255 - Item(GetPlayerEquipment(Index, helmet)).G, 255 - Item(GetPlayerEquipment(Index, helmet)).B) End If End If 'Armor If GetPlayerEquipment(Index, armor) > 0 Then If Item(GetPlayerEquipment(Index, armor)).Paperdoll > 0 Then Call DrawPaperdoll(X, Y, Item(GetPlayerEquipment(Index, armor)).Paperdoll, Anim, spritetop, a, 255 - Item(GetPlayerEquipment(Index, armor)).r, 255 - Item(GetPlayerEquipment(Index, armor)).G, 255 - Item(GetPlayerEquipment(Index, armor)).B) End If End If 'Enchant If GetPlayerEquipment(Index, enchant) > 0 Then If Item(GetPlayerEquipment(Index, enchant)).Paperdoll > 0 Then Call DrawPaperdoll(X, Y, Item(GetPlayerEquipment(Index, enchant)).Paperdoll, Anim, spritetop, a, 255 - Item(GetPlayerEquipment(Index, enchant)).r, 255 - Item(GetPlayerEquipment(Index, enchant)).G, 255 - Item(GetPlayerEquipment(Index, enchant)).B) End If End If Case DIR_LEFT 'Weapon If GetPlayerEquipment(Index, weapon) > 0 Then If Item(GetPlayerEquipment(Index, weapon)).Paperdoll > 0 Then Call DrawPaperdoll(X, Y, Item(GetPlayerEquipment(Index, weapon)).Paperdoll, Anim, spritetop, a, 255 - Item(GetPlayerEquipment(Index, weapon)).r, 255 - Item(GetPlayerEquipment(Index, weapon)).G, 255 - Item(GetPlayerEquipment(Index, weapon)).B) End If End If If GetTickCount > Player(Index).StartFlash Then Call DrawSprite(Sprite, X, Y, rec, a, r, G, B) Player(Index).StartFlash = 0 Else Call DrawSprite(Sprite, X, Y, rec, a, r, G, B, True) End If 'Helmet If GetPlayerEquipment(Index, helmet) > 0 Then If Item(GetPlayerEquipment(Index, helmet)).Paperdoll > 0 Then Call DrawPaperdoll(X, Y, Item(GetPlayerEquipment(Index, helmet)).Paperdoll, Anim, spritetop, a, 255 - Item(GetPlayerEquipment(Index, helmet)).r, 255 - Item(GetPlayerEquipment(Index, helmet)).G, 255 - Item(GetPlayerEquipment(Index, helmet)).B) End If End If 'Armor If GetPlayerEquipment(Index, armor) > 0 Then If Item(GetPlayerEquipment(Index, armor)).Paperdoll > 0 Then Call DrawPaperdoll(X, Y, Item(GetPlayerEquipment(Index, armor)).Paperdoll, Anim, spritetop, a, 255 - Item(GetPlayerEquipment(Index, armor)).r, 255 - Item(GetPlayerEquipment(Index, armor)).G, 255 - Item(GetPlayerEquipment(Index, armor)).B) End If End If 'Enchant If GetPlayerEquipment(Index, enchant) > 0 Then If Item(GetPlayerEquipment(Index, enchant)).Paperdoll > 0 Then Call DrawPaperdoll(X, Y, Item(GetPlayerEquipment(Index, enchant)).Paperdoll, Anim, spritetop, a, 255 - Item(GetPlayerEquipment(Index, enchant)).r, 255 - Item(GetPlayerEquipment(Index, enchant)).G, 255 - Item(GetPlayerEquipment(Index, enchant)).B) End If End If 'Shield If GetPlayerEquipment(Index, shield) > 0 Then If Item(GetPlayerEquipment(Index, shield)).Paperdoll > 0 Then Call DrawPaperdoll(X, Y, Item(GetPlayerEquipment(Index, shield)).Paperdoll, Anim, spritetop, a, 255 - Item(GetPlayerEquipment(Index, shield)).r, 255 - Item(GetPlayerEquipment(Index, shield)).G, 255 - Item(GetPlayerEquipment(Index, shield)).B) End If End If Case DIR_RIGHT 'Shield If GetPlayerEquipment(Index, shield) > 0 Then If Item(GetPlayerEquipment(Index, shield)).Paperdoll > 0 Then Call DrawPaperdoll(X, Y, Item(GetPlayerEquipment(Index, shield)).Paperdoll, Anim, spritetop, a, 255 - Item(GetPlayerEquipment(Index, shield)).r, 255 - Item(GetPlayerEquipment(Index, shield)).G, 255 - Item(GetPlayerEquipment(Index, shield)).B) End If End If If GetTickCount > Player(Index).StartFlash Then Call DrawSprite(Sprite, X, Y, rec, a, r, G, B) Player(Index).StartFlash = 0 Else Call DrawSprite(Sprite, X, Y, rec, a, r, G, B, True) End If 'Helmet If GetPlayerEquipment(Index, helmet) > 0 Then If Item(GetPlayerEquipment(Index, helmet)).Paperdoll > 0 Then Call DrawPaperdoll(X, Y, Item(GetPlayerEquipment(Index, helmet)).Paperdoll, Anim, spritetop, a, 255 - Item(GetPlayerEquipment(Index, helmet)).r, 255 - Item(GetPlayerEquipment(Index, helmet)).G, 255 - Item(GetPlayerEquipment(Index, helmet)).B) End If End If 'Armor If GetPlayerEquipment(Index, armor) > 0 Then If Item(GetPlayerEquipment(Index, armor)).Paperdoll > 0 Then Call DrawPaperdoll(X, Y, Item(GetPlayerEquipment(Index, armor)).Paperdoll, Anim, spritetop, a, 255 - Item(GetPlayerEquipment(Index, armor)).r, 255 - Item(GetPlayerEquipment(Index, armor)).G, 255 - Item(GetPlayerEquipment(Index, armor)).B) End If End If 'Enchant If GetPlayerEquipment(Index, enchant) > 0 Then If Item(GetPlayerEquipment(Index, enchant)).Paperdoll > 0 Then Call DrawPaperdoll(X, Y, Item(GetPlayerEquipment(Index, enchant)).Paperdoll, Anim, spritetop, a, 255 - Item(GetPlayerEquipment(Index, enchant)).r, 255 - Item(GetPlayerEquipment(Index, enchant)).G, 255 - Item(GetPlayerEquipment(Index, enchant)).B) End If End If 'Weapon If GetPlayerEquipment(Index, weapon) > 0 Then If Item(GetPlayerEquipment(Index, weapon)).Paperdoll > 0 Then Call DrawPaperdoll(X, Y, Item(GetPlayerEquipment(Index, weapon)).Paperdoll, Anim, spritetop, a, 255 - Item(GetPlayerEquipment(Index, weapon)).r, 255 - Item(GetPlayerEquipment(Index, weapon)).G, 255 - Item(GetPlayerEquipment(Index, weapon)).B) End If End If End Select ``` And then go strictly off the sprite as a template.
  15. Yeah I was thinking the same thing, Joyce haha. The problem is I would most likely get a ton of complaints from people wanted it perfect and not skewed on the awkward map sizes/shapes. I just don't want to deal with it haha
  16. Lots of work being done on EOO! We hope to Launch before the end of September with over 40 hours of gameplay! Keep checking in at Skywyre.net!
  17. Ah, no there isn't :/ As the entire map doesn't render at once in DX8 engines it's almost impossible to do.
  18. That was an impressive amount of spoilers.
  19. Thanks, BeNjo :D And thank you as well, Abyss :D
  20. I just figured I'd let people know it's available. I'm not pushing it off the shelves yet haha. You have until a week after Launch to buy it :D
  21. Space bar to pick up items, if you didn't know. ModCombat if you want to edit the vital scalings per class in vb6 (server side)
  22. It's the Veteran's Cloak with recolor, Baron haha. Thanks for the support guys :D
  23. Not sure where exactly to post this. >.< So, without further a due, let me introduce to you the Eclipse Online Odyssey Founder's Pack! For a purchase of $10 USD anytime from now until a week after launch, you may receive: ~In-Game Membership which includes: -Access to Special Shops -Access to Members Only Items -Early Access to New Content -Donor's Cloak -10 Big Bux ~Forum Rank: Odyssey Founder ~Timed Exclusive Access to Darkhaven Cove ~3 Limited Edition "Founder's Chest" container items. (Upon use you are granted one of a set number of items randomly. All items in the Founder's Chest are sure to guarantee envy in the souls of others ;D ~Founder's Cloak ~25 Big Bux ~A Detailed Guide to Eclipse Online Odyssey a week before release. Here's a pic of the Founder's Cloak on a bare character: ![](http://s2.postimg.org/vib9zzy89/Founder_s_Cloak.png) To purchase this item, simply sign up to Skywyre.net and create an account. After creating your account, open the Store tab and select the Eclipse Online Odyssey Founder's Pack. All proceeds gets split between myself, Rex, and BeNjo equally! This helps fund our Server and pay for the time put into the game! Launch is just a month away! I know this may be a bit early to have this for sale, but no one said you had to buy it now! You have until 1 week after launch to get in on the Founder action! (Note that EOO is NOT a pay to win game. Member's Only shops are almost ALWAYS purely aesthetic, and Member's Only equipment is humorously rare. Even if a non-member were to grab up some Member's Only piece of equipment, that player will more than likely be able to sell it to a Member for a very steep price!) With Love, SkywardRiver
×
×
  • Create New...