abhi2011
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Everything posted by abhi2011
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@Deathbeam: > omg you cant just look at that code?? Use GetPlayerX and GetPlayerY > > look at mouse movement tutorial ( not that one with 4 triangles) and look how its getting player position GetPlayerX and GetPlayerY is for the player who is playing. Get's the player's X/Y. What I want is the target players X/Y. @WÑ–ng: > Use GlobalX and GlobalY, consider their target through the functions available and then render the list of options depending on what type of target was verified, and make sure it renders with whatever offset you have intended. GlobalX and GlobalY can be found in the server right?
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abhi2011 replied to emblem's topic in Forum Games
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How is the hotbar input handled? Might be the same way. ModInput perhaps along with UseItem packet.
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Seriously? Are you kidding me? WTF? That is for drawing the players name above the character sprite. I want it to be shown in the right-click menu and yes I know how to do that. I don't how to position it . Man this is one of those times when Soul should have been hear to help.
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abhi2011 replied to emblem's topic in Forum Games
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Does anyone know how to make a right mouse button system. Something like if I right click a player his name will come up along with his level and some other options such as trade and stuff. I know it should be executed in "picScreen_MouseClick". And it should be requested by the server to give the name level and stuff. The only problem is the positioning help. I don't have any DD experience and I haven't actually gone through the code. How do I get the other players X/Y location and when I right click come just a bit lower-left of the players sprite? Thanks in advance.
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Make a new block attribute name it CA or something add a byte to it check if the player finished a quest then allow the player to move through the block. Possible 2.
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Huh? I thought check direction was for moving and checking the players facing direction. I think you will have to code your own Attribute along with an editor or add it to the quest system checking whether the player has finished the quest to do it.
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http://96.126.127.107/. If i dont register a domain and host the website on my pc will this be what the site URL look like. (curiosity)
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abhi2011 replied to emblem's topic in Forum Games
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abhi2011 replied to emblem's topic in Forum Games
2\. Come on now. -
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abhi2011 replied to emblem's topic in Forum Games
3\. come on now. -
Doesn't the tutorial tell to do it like this. X/32-1? and y/32-1?
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abhi2011 replied to emblem's topic in Forum Games
Awesome. 1 -
He can always ask us. And where is he anyways?
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abhi2011 replied to emblem's topic in Forum Games
2\. If soul comes next it will be awesome. A pattern. -
@i: > John… All EO versions where called Eclipse Origins. Not EO and EOO... Maybe its how i read your post.... Read it like that 2\. Though didn't mind it. @i: > I must disagree. This site does not support CSDE…. No one here except for like 4 people are able to really use it or fix whats wrong with it. > > Stick with EO 2.0.... That is support is enough along with the fact that the CS:DE user knows vb6 and the EO client very well.
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I gave him because he wanted it. He will learn that it is buggy and crappy and not dynamic as compared to EO2.0.
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Eclipse 1.5.3 can be gotten from Robin's History Bundle. Download it only if you have a really good understanding of the vb6 language. here is the link to his history bundle. http://www.touchofdeathforums.com/smf2/index.php/topic,74117.0.html
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Why would MaxX/Y be greater than their supposed values. That will cause bugs like that.
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abhi2011 replied to emblem's topic in Forum Games
finally 6 -
I don't think there is a direct copy of EO 1.0 either. In the bundle only Eo1.5.3 or something is there.
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abhi2011 replied to emblem's topic in Forum Games
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abhi2011 replied to emblem's topic in Forum Games
3