Ariel
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Everything posted by Ariel
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does anybody fixed the shaking map issue when map is bigger then 24? :O
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@Jaiden: > Well, I may have figured out what Robin said. Someone do correct me if I'm wrong since this isn't my strong point. > > Head on over to frmEditor_MapProperties and double click "cmdOkay". > > Scroll down and swap the lines > ``` > 'cache the shit > initAutotiles > Unload frmEditor_MapProperties > ``` > > and > > ``` > ClearTempTile > ``` > This should fix the issue. That works :)
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You should add the removethreat when a player dies also :)
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This will simply make a random between 10% less and 10% high of the value you put in the editor. **Server- Side** find: ``` Sub PlayerAttackNpc ``` in the sub search for: ``` npcdrops = Npc(npcNum).DropItemValue(n) ``` just under add: ``` If Item(n).Type = ITEM_TYPE_CURRENCY Then npcdrops = RAND(npcdrops - (npcdrops / 100 * 10), npcdrops + (npcdrops / 100 * 10)) End If ``` You can edit the % on changing the "10" Small but useful ;)
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You should add in sub handlekeyup ``` If GUIWindow(GUI_BANK).visible Then If keyCode = vbKeyEscape Then GUIWindow(GUI_BANK).visible = Not GUIWindow(GUI_BANK).visible InBank = False End If End If ```
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Im trying to make something like this in CS:DE lol i learn alot thanks!
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Niiiice :) thanks im using ! also: ``` Public Const GUI_Count As Long = 12 ```to 13
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I want to make the actionmsg on the battle show the DMG going up for 1 sec with full alpha before starting to fade:D cant find the way to do it . Also, how do i make the consumes Stackable? :P And is there a way to make the the screen abit bigger?
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Works Somtthhily! thanks!!!:)
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Im trying to put this in my CS:DE but i get a subscript out of range in : NPC ATT TARGET If Npc(npcNum).Spell(i) > 0 Then were do i change to fix it? :D
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I know how to render :) ill look into EO Thanks very much mate! edit: ``` RenderText Font_Default, Format$(GetPlayerInvItemValue(MyIndex, 1), "#,###,###,###"), 42, 79, White ``` Anychance youll help me with two last thing? I want to make the actionmsg on the battle show the DMG going up for 1 sec with full alpha before starting to fade:D cant find the way to do it . and im trying to make a profile on right clicking a player, I know how to draw it but i just can find were to call it :O EDIT: i made the profile :)) works fine.
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Thanks :) still i dont understand how to check how much Gold a player have the ITEMID is 1.
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…. Im able to change it its just don't work. i have changed it before you told me, look i wrote it that i change the INI. its doesnt cancel the last class. but NVM with it. Im able to program mate, i have done manything already i just cant find the way of checking the amount of item a player have. Also im getting this weird Error 2147024769 Automation Error 0.o yesterday was fine What went wrong? :\
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im in [CS:DE] i forgot to say. "anther thing, I am trying to delete the 3rd Class. I change the INI that there will be 2 class but its doesn't works in game, i still can choose from all 3 of them :S" already did what you say i write it…....
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*Sorry its on the wrong section :sad:* How do i check how much Gold a player have on there Inventory? I want to display it in the Gui. anther thing, I am trying to delete the 3rd Class. I change the INI that there will be 2 class but its doesn't works in game, i still can choose from all 3 of them :S
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Ohhh no thanks :)
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How do i define the "GuildData" var?? :\ you need to Make a public in modGlobals: ``` Public BMENU As Boolean ```
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Very nice i learn from it a lot ! thanks:D
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Thank you ! I will try it :)
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Are they all the same type ?
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Thanks That Script Thought me well! :P
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That helped me learn a little about how to get details of thing in the game:) Oh And Thanks on Your Client to :)
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http://www.touchofdeathforums.com/smf/index.php/topic,76101.msg816234.html#msg816234 Just made somthing like this i guss :D Have fun!
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Adding News to a label in the frmMain from a file in the server folder. Heya :embarrassed: Im new Here :D As well new in the packeting thing so i made it as an extra in already made pack, SendEXP Hope that still helps! **First thing first, Make a .txt file named: ingame_news in the Server\Data folder!** Server-Side: Find: ``` Function GetNews() 'read news Dim tmpTxt As String, tmpArray() As String, i As Long ' load news Open App.Path & "\data\ingame_news.txt" For Input As #1 Line Input #1, tmpTxt Close #1 ' split breaks tmpArray() = Split(tmpTxt, "/nl") For i = 0 To UBound(tmpArray) news = frmServer.lblnews.Caption & tmpArray(i) & vbNewLine Next End Function ``` Then search for: ``` Sub SendEXP(ByVal Index As Long) ```After the first "Dim" add``` Call GetNews ```added after ``` Buffer.WriteLong GetPlayerNextLevel(Index) ```This: ``` Buffer.WriteString news ``` Server Side done! Client-Side: Before Editing the Client Make a label in the frmMain called lblNews. Find: ``` Function IsTryingToMove() As Boolean ```Below the function add the function: ``` Function setNews(ByVal News As String) frmMain.lblNews = News End Function ``` Last find the sub``` Private Sub HandlePlayerExp ```and Add after the "Dim" ``` Dim News As String ```then before "Exit sub" add: ``` News = Buffer.ReadString Call setNews(News) ```