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Synergy

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Everything posted by Synergy

  1. > Can't wait to see it ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) How's this?: ![](http://services.glaciate.net/file_host/host/3b149876993867f6d3f70d05d6715617.png)
  2. > Beanbad : P you go the task bar same side i do XD! : ) Because it's the default in Ubuntu.
  3. > good photo, bad photoshopjob. Very. I made it in the middle of exams, I didn't really put much effort into it. Plus grass is a pain.
  4. > What happened to the days of people having backgrounds of their significant other? > > Oh, right. Eclipse. > > Thanks, > > EBrown ![](http://services.glaciate.net/file_host/host/df7efbe66b03c23f363f8a7ff2f5e492.png)
  5. [media]http://www.youtube.com/watch?v=T7hHx7gdN68[/media] My taste in music cannot be called anything other than "eclectic".
  6. > Then I assume the majority of AAA developers who use them are wasting their time? I guess it depends on the actual agreement, but anything which is basically about censorship is easy to circumvent. Especially one coming from a lil' old Eclipse game which I highly doubt has any form of lawyer involvement.
  7. NDAs aren't worth the paper they're written on, just FYI. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  8. Synergy

    Mr.Goose?

    > No, it's Goose. Wing-man for Maverick. > > God damnit you guys, watch Top Gun. > > Thanks, > > Maverick You live your life between your legs, Mav.
  9. Well, like I said, someone with more technical knowledge would know more. There should be something modConstants then, as "MAX_ITEMS = 255" or something like that? Again, I haven't got any code so I'm going purely from memory. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)
  10. Synergy

    Editing GUI

    Uhm, try and find where the GUI is rendered. I don't have it downloaded, so I'm flying blind a bit. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  11. Synergy

    Stats Bug

    You might have to wait until someone more familiar with EO 3.0 gets on, I'm afraid.
  12. What Bud is saying, is that you won't find a free engine with all of those things pre-built. It'll have to be a custom engine. So either you pay someone to do it, or do it yourself. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  13. > I'm good with that, I want a dark color with some sort of steel look. Just to keep you in the loop, I've started work on your logo. It's coming along quite nicely, I think.
  14. Synergy

    Stats Bug

    Can we see the code for the labels?
  15. Couple of things: Firstly, don't make the title of your topic "Helpp!!!! pl00xxxx!!!!" - that is not helpful. It doesn't describe the issue at all. It's just annoying for others. Secondly don't start your topic as a follow on from other random post "… and the next"? That doesn't help either. Try splitting your questions up into more than 1 sentence. At the moment I have no idea what you're asking.
  16. > this very small list of features would lag out the engine? does anyone know what the max number of players this engine can hold at 1 time ? > > I have 23 people. > > family and friends that want to play my game. > > can this thing not handle that with the features ive named? > > if so, please let me know and possibly tell me a good low cost engine that can handle that > > thanks again in advance That number of features will almost certainly slow the engine down. It does depend how they're implemented though. The server can probably support ~50 people. Eclipse is by no means the most powerful engine.
  17. [media]http://www.youtube.com/watch?v=LLdTcr98fSs[/media] For those of you who weren't aware, Gabrielle and I are in love and will be getting married in not-to-distant future. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  18. I'd just like to add to what Rafex said. When you've put the sprites into the _/graphics/sprites/_ folder, you need to make sure they're numbered in ascending order (1, 2, 3, 4, 5 and so forth).
  19. Everything in moderation, dear boy. The only other advice I can really give is to follow tutorials careful, and to familiarise yourself with the code before you try anything too ambitious. Also, don't rush into thinking you need so many systems/features. Chances are, you don't. Features make for a very bloated engine, which causes lag and generally poor performance. You'll be better off with a few key systems and stick to that. Work on getting your game to a releasable state, then start thinking about extra features.
  20. The maximum size of the "_byte_" type is 255. If you want to use something more than this, you'll need to change the code which looks something like this: ``` Items As Byte ``` (someone with the code and VB6 downloaded can give you the exact code) It'll be under "modConstants" - both server and client side. You then need to change it to a type which is longer, obviously. So, off the top of my head, either an "_integer_" or "_long_" will work. Someone with more technically knowledge would be able to suggest why one is better than the other. I don't know if you have to change anything else in the code as well, so it'd be worth doing a search through of the code to find out.
  21. Synergy

    DX7 versus DX8

    > Thanks guys > > I will use EO 3.0 or Miracle Reborn > > Thanks ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) If you could edit the OP and mark it as "resolved", that'd be much appreciated. Otherwise Matthew spends hours going through the Q&A doing it himself. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  22. Synergy

    Editing GUI

    If you want to change the position you'll need to edit the source code. I'm assuming you've got VB6 and know how to use it, if only very basically. With DX8, everything is rendered to the back-buffer(?), so you can't just drag and drop the forms like DX7\. Within the source code, within _modGraphic_ you'll find the code that renders everything. It'll be something with _x_ and _y_ co-ordinates. Just have a look and you should be able to work it out. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) I can't be more specific because I haven't got VB6 or the engine downloaded. Hopefully someone else can guide you more precisely.
  23. Firstly, a note of presentation: you don't need to use italics for everything, it just makes it harder to read. Back on topic; you wont find a single engine will all of those things already in it. However, you can easily add lots of those with various tutorials. I highly recommend using the official engine (EclipseVB 2.2.1). Lots of the custom versions do have more features, however the official version is much stabler and better optimised; you have the added bonus that Matthew, our current head develop is actively working on it so you'll be able to receive much more support on it. The custom engines tend to drop off when it comes to support. All of the engines are "admin" friendly and have a very simply, easy-to-use server. It has it's own GUI, so you won't have to remember lots of commands for things.
  24. Synergy

    GUI Contest Voting

    > i like Marshy Dearest Dearests and wings Marshy Dearest hasn't entered one?
  25. Synergy

    Editing GUI

    Just replace the image in the _/graphics/gui/_ folder.
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