-
Posts
259 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Calendar
Everything posted by Mohenjo Daro
-
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
1!!! We can do this! -
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
3 -
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
…not fair... 1!!! -
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
21 -
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
19 -
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
16 -
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
14 -
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
11 -
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
Sorry jc, his post didnt show up yet, even after I refreshed… 2! -
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
wow… 1 -
> Having most of your formulas rely on random numbers is terrible for combat and is what made EO's and those before its combat terrible. You know, if it isn't a balanced RandomNum then sure, it is just dumb (I don't care for the (1-100) but oh-well). Here's what i made in QB64 and I think it would work well and from what I see it does work well. >! CLS >! GOSUB A100.Inputs >! Reloop: >! GOSUB Clear.DATA >! GOSUB B100.Calculations >! GOSUB C100.Amounts >! GOTO Reloop >! A100.Inputs: >! INPUT "Please Enter Critical Strength => ", CritStrength >! INPUT "Please Enter Strength ==========> ", Strength >! INPUT "Please Enter Luck ==============> ", Luck >! Luck.Percent = ((Luck / 100) + 1) >! Control$ = "No" >! RETURN >! Clear.DATA: >! RandomCritical = 0 >! RanNumber = 0 >! RETURN >! B100.Calculations: >! GOSUB B200.Random >! IF RandomCritical = 0 THEN >! GOSUB B210.Critical.Damage >! ELSE >! GOSUB B220.Normal.Damage >! END IF >! IF Attack ! IF Attack > (Strength * 3) THEN Attack = (Strength * 3) >! IF Attack < (Strength / 3) THEN Attack = (Strength / 3) >! IF Attack < 1 THEN Attack = 1 >! RETURN >! B200.Random: >! DO UNTIL RandomCritical >= 1 AND RandomCritical ! RandomCritical = INT(RND * 10) * Luck.Percent ' This Works!!! Top of 18 Low of 1 >! LOOP >! RETURN >! B210.Critical.Damage: >! RanNumber = INT(RND * 10) >! DO UNTIL RanNumber >= 1 >! RanNumber = INT(RND * 10) >! LOOP >! RanDamage = RanNumber >! Attack = Strength + (CritStrength * ((RandomCritical / 100) + 1)) >! RETURN >! B220.Normal.Damage: >! Attack = Strength + ((RND / RND) * Luck.Percent) >! RETURN >! C100.Amounts: >! IF Control$ = "No" GOTO First.Time ELSE >! Attack = INT(Attack * 100) / 100 >! PRINT "Attack Equals"; Attack >! ' IF Top < Attack THEN Top = Attack >! ' IF Attack = Top THEN Amount = Amount + 1 >! ' PRINT Top >! ' PRINT Amount >! SLEEP >! RETURN >! First.Time: >! CLS >! Control$ = "Yes" >! PRINT "Press Enter When Ready for a New Amount…" >! SLEEP >! CLS >! GOTO C100.Amounts Please don't use this unless you credit me, Thanks.
-
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
7 -
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
5 -
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
1 -
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
… :'( 1 -
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
Let's keep it going!!! 4 -
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
lol, 2 -
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
36 -
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
30 -
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
24… lol, woops -
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
23 -
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
1… We need to get a few guys together and just keep counting lol. -
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
18 -
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
14 -
Quick! Admins are asleep! Count as high as possible!
Mohenjo Daro replied to emblem's topic in Forum Games
12