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zomb88

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Everything posted by zomb88

  1. Updated. At the moment currently only looking for pixel artists. Any talented pixel artists feel free to contact me.
  2. zomb88

    Web Development

    Ah yea true well if hes after tips on that then its discustingly basic xD. If your want to produce quality more professional looking sites you obviously need to integrate graphics created in (eg photoshop) for the visual side. As for web **development** points i mentioned above and dr mrsean
  3. The aim is to have complete custom graphics set this is more of a style guide. If that changes any decisions.
  4. zomb88

    Web Development

    Indenting in any programming language is important. Makes it alot easier to read and debug. (ps i think hes not after design tips more structure etc)
  5. Well anything is possible. I havent had time to work on pixel art so atm im just doing edits. But yes it can and will be done in future.
  6. zomb88

    Web Development

    separate your styles into a css file. as it will help later depending on your structure. I would usually use nav or span tags for navigation menus. Also its good to get into a habbit of using a wrapper/container div's Also get out the habbit of using tags
  7. > i like the first one … > > but the second i one looks great to! gah that doesnt help!!!! Still stuck between the 2\. Both have positives and negatives. Need some more feedback
  8. 4-8 directional orthogonal
  9. It is a scifi game as stated in post 1. I think the 8bit graphics are simple and easy to make and would be faster and i do like the classic style but to keep it modern #1?
  10. As stated in a early post, maybe not as big as #2, maybe between size of 1 and 2 (so it will be a little bigger then #1). I guess its a toss up between a classic or more realistic feel. The good thing about #2 is that graphics would be easier and faster to produce (custom graphics that is)
  11. Fixed the link to the 1st one. Seems like people like the 2nd style alot
  12. Rift is a mmorpg that didnt really get much marketing
  13. Yea thats why im tossing up. The player sprites are going to be big (maybe not as big as #2, maybe between size of 1 and 2) #2 is done in pixel blocks of 4 and im tossing up whether to use that style so we can start producing some custom sprites.
  14. Me and my team are working on a scifi game, you may of seen the unnamed game thread floating around. As i have completed a lot of the base engine features i have put a hold on its development to work out graphics, story and some more. Im tossing up between a style of graphics out of the ones below. Custom graphics are important to the project and teams concept. Player characters will be a form of robot. 1. ![](http://i42.tinypic.com/2ykcsd3.png) 2. ![](http://i44.tinypic.com/66yv5d.png)
  15. But this is for your game right? If you need some help pm me but i cant join it fulltime
  16. Wait im confused now. This is for your game project? I thought you meant a portal and forum system
  17. zomb88

    [EO] NPC Say

    lol sherwin > replace your entire tutorial with this
  18. Im a php and html programmer but depends on how you organise the project
  19. > Wow a _whole_ $2? That's _so_ much money. I bet he _just can't wait_ to get $2. 2 cheeseburgers in happy hour
  20. they go for 2 cents each on steam market thats a solid $2
  21. This is an old post are you using this engine?
  22. Well i have only coded the base system so i can always add in option on/off to show it or the hover over
  23. Made some nessessary changes and have it working. Thanks for the insight.
  24. I have just added 1 extra value to be saved in client maps. I have done all the above its just the way the client handles new map npcs. There is a new type rec to hold pet data but that is included in mapnpc data.
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