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sirebrus

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  1. @jcsnider: > Awesome thanks for the reports everyone! > I AM going to release a 3.1 here in several days for those who want a debugged version… however.. I will try to keep this post updated with bug fixes for those who want to begin their games.... > > > >! >! Find Public Sub StopAllSounds > Replace it with this… > ``` > Public Sub StopAllSounds() > Dim i As Long > For i = 1 To Max_Sounds > If Sounds(i).Handle > 0 Then > FSOUND_StopSound Sounds(i).Channel > FSOUND_Sample_Free Sounds(i).Handle > End If > Next > > RemoveAllMapSounds > End Sub > ``` > >! > >! Find this > ``` > Case WEATHER_TYPE_RAIN > frmEditor_Events.lstCommands.AddItem indent & "@>" & "Set Weather [Rain - Intensity: " & CStr(tmpEvent.Pages(curPageNum).CommandList(curlist).Commands(i).Data2) & "]" > ```Under it add > ``` > Case WEATHER_TYPE_HAIL > frmEditor_Events.lstCommands.AddItem indent & "@>" & "Set Weather [Hail - Intensity: " & CStr(tmpEvent.Pages(curPageNum).CommandList(curlist).Commands(i).Data2) & "]" > ``` There you go.
  2. Not sure if you were aware, but the emote and the whisper chat features still aren't fixed. (I know there's a fix for them and everything, just thought you might want to add it in the next update?)
  3. I'm most likely wrong, but I think the errors are occurring due to the fact that the Library Files are missing from the zip file??? Please don't smack me too hard >.>
  4. Btw, I think a lot of them haven't been able to run it, because when the files are imported into NetBeans, there's a bunch of errors…???
  5. Very nice job, I just saw this today… Started playing with it, it works perfectly! Got it working online and everything! I was porting it over to Java little by little, but this...THIS is amazing, thanks for the help!
  6. I got all the help I need, this thread can be closed, thanks!
  7. @santa-clause: > Ok i will post some examples > here is the example: > ![](http://kingdomofdainasta.cixx6.com/imagehost/up/4a2a7d5bbd8d4a27dbe0dde9a04e4bc3.png) > if you want more then i want money cause i don't want to give away lots of paperdolls for free Not quite what I'm looking for, sorry.
  8. @Lollicat: > Are you looking for concept art? I can do that for you. Currently, no, I need sprites made consisting of the character sprite sheet I made. I WILL be hitting you up sometime after the characters are made though! For some concept art.
  9. Please be sure to send/post some examples. :]
  10. **What I'm Looking For:** **1.** Currently looking for a pixel artist to make some paperdolls for this character sprite I made. (By this I mean, armor, gloves, pants, boots, helmets and weapons.) **2.** Looking to get some characters made based on this character sprite sheet. **3.** Looking for a new GUI made. (In game, main menue, register.) **4.** Tilesets to go with the current one. (MSG me to see which specific ones I require first.) **5.** Some monster sprite sheets. **Style:** The main style is a medieval type. Below is a screenshot of how the game looks so far. **Payment:** Depending on the quality of it, the price will range. Payments will be sent through PayPal. **Before Working On ANYTHING:** Be sure to send me a message with any past work you've done. If I like, I'll hire you. My times on contacting you might be a little off since I'm currently deployed in Afghanistan. **Questions:** Feel free to ask any, if you have. >! ![](http://i.imgur.com/3aZR7.png) >! ![](http://i.imgur.com/Tzsau.jpg)
  11. Errr. >.< I was thinking too much into it… Sry... *Edit* How can I make it so that my character doesn't speed walk when the minimap is on?
  12. So I've been lookin at this post, and installed it, only problem I'm having is that when someone gathers resources, it doesn't count unless you drop it, and then pick it up…Anyone find a fix for this yet?
  13. @Debbie: > Now, in modConstants, add; > > ``` > Public Const TILE_TYPE_BLANK As Byte = 16 > ``` > Change the 16 to whatever your constant is. Where would I find this out?
  14. ``` Else ' no party - keep exp for self GivePlayerEXP attacker, exp End If ``` How would I make this work so that if I'm attacking it, and someone kill steals, I still get the exp?
  15. Do you think this could be implemented into single person gaining experience so that someone won't kill steal?
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