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Ganjika

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Everything posted by Ganjika

  1. Are there any screenshots of this? - That would be epic. =]
  2. > I think you should redo the step were u add the modGuild files to ur project This was it! thanks!
  3. [http://www.touchofde…eo-2030-guilds/](http://www.touchofdeathforums.com/community/index.php?/topic/124848-eo-2030-guilds/) Was following the above guide to install Guilds onto my Dragon Eclipse installation (a Dx8 nightly install) and after setting up the client i cant compile it, I get the following error: ![](http://i1127.photobucket.com/albums/l632/EsoGuildPB/error91212.png) On a side note: made a post about this earlier but couldn't find it :S, anywho sorry if i double posted about this in the long run, it wasn't intentional ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png). Update: I didn't copy the modguilds.bas file or whatnot, copying this then trying to compile again worked. Thanks to the individual that pointed out this to me.
  4. > Well for one, the SSendGuild handler is client side, not server side….. So either you put it in the wrong sore, or wrote the one one when posting this. > > Client side SSendGuild is done from this part.... > > FIND(Find in modEnumerations): > > ``` > > STradeRequest > > SPartyInvite > > SPartyUpdate > > SPartyVitals > > ``` > > UNDER ADD: > > ``` > > SSendGuild > > SAdminGuild > > SGuildAdminSwitchTab > > ``` Still no luck on my end though, I -did- have it setup like you showed in the quote above - still getting said error though. =[. ![](http://i1127.photobucket.com/albums/l632/EsoGuildPB/error91212.png)
  5. > Well for one, the SSendGuild handler is client side, not server side….. So either you put it in the wrong sore, or wrote the one one when posting this. > > Client side SSendGuild is done from this part.... > > FIND(Find in modEnumerations): > > ``` > > STradeRequest > > SPartyInvite > > SPartyUpdate > > SPartyVitals > > ``` > > UNDER ADD: > > ``` > > SSendGuild > > SAdminGuild > > SGuildAdminSwitchTab > > ``` yea, i meant client =P , my bad.
  6. Would it be possible to have a character viewer and/or even a PHPBB3 mod that could collect and show "highest level, most active player, etc" in forum or at least on a browser via the web? How would this be done?
  7. I'm using Dragon eclipse (a nightly custom release based on Dx8) and I have followed these directions and have been getting a compile error on compile of the server : Variable not defined - in modHandleData: HandleDataSub(SSendGuild) = GetAddress(AddressOf HandleSendGuild)
  8. > Because changing a few DD7 calls into D3D8 is too much effort to put into your own games right? I'm just new :shrug:. How would i do that? =S, Thanks for any and all feedback.
  9. Is there a minimap which would work with the supported Dragon Eclipse?
  10. Does this work for Dx8/Nightly? If not - I would like tot hrow out there that a Night/Day system for Dx8/Nightly would be epic! Thanks for uploading a tutorial for Dx7 nonetheless. =]
  11. > Add a UDT to PlayerRec. A long. Save a players sprite number in it. Then when he changes it store the old one. (It should auto actually) > > Then when an event needs it to change it back call it and then set it. modtypes (client) ``` Private Type PlayerRec ' General name As String Class As Long Sprite As Long Level As Byte EXP As Long Access As Byte PK As Byte ``` went to do it (using dragon eclipse) i see something similar there already in both server and client under modtypes. is it already setup? If so how do i call and set it? =P thanks for your feedback.
  12. How would one limit tilesets by access level and have it where said limited tilesets can only be placed in pre-designated zones??
  13. > Just save it into the player files. When you need to revert it just retrieve and then change it. I'm still learning =P, How would I go about doing that?
  14. Ganjika

    World map?

    Not sure if any of the tutorials work for Eclipse Origins Nightly? - The ones i did see were for older versions or for mapping the terrain one piece at a time for a picture rather than a dynamic map like what is shown above.
  15. > Eclipse Advanced 3.0.8 > > Ok, i can use events to change the player Sprite, but how i make it back to the original? > > Someone can help me with that? I am uber curious about how to do this, if you figure it out - It would be -epic- if you put out a tutorial for the community, either way ; thanks for reading! =]
  16. How would one chang ethe facing position of a shopkeeper? Is it possible to make each different shop keeper face a different way?
  17. > Write a function that unlocks map editor if it is a certain map number, then call it every time the user loads a new map. Where would I make such modifications - I'm new to VB and still unsure about how to code such information in.
  18. > No, there is no slash command to change a player's sprite. > > You can edit the particular bin file if you have a hex editor, although it's not really an official method. If you're interested, it starts at the 45 byte and is 4 bytes long. > > Of course, it would also be an easy source edit. you could (as a last resort) warp them to a map where they -have- to walk through a particular doorway or step over a particular tile or something that has an event on it (i think this has to do with the event editor) and set it to change their sprite after they go over/through it or click on it.
  19. > Well, if you write a base time system you can always have a setting on your maps with a +/- timezone option. ;] > > As for writing a time system, use GetTickCount on the server to update your minutes/hours on a specified interval, and act accordingly from there. :] I'm pretty new to vb still but learning a bunch every day, Where exactly would I start in making such a change? - it doesn't sound to big, but where and how would i implement the steps you indicated? Thanks again for your feedback and input. =]
  20. I saw a tutorial once before on this topic buts its been alil bit and I couldn't locate it again.
  21. When i first started on eclipse this happened until i boosted up to buy rate '101' percent for some reason, try that if all else fails. =]
  22. Is there a relatively easy way i could implement world time in game which could be retrieved with like /time or something and/or possibly even have multiple time zones?
  23. I have dragon eclipse and want to turn the jukebox GUI button on the main in-game menu (on the right hand side of the screen where it says "inv, spells, etc") into one that says Wiki and opens up the wiki-site created for the game. How would i accomplish this?I don't neccasarily want to get rid of jukebox - just make the button for it on the gui not exist and be a button for opening wiki instead and not having a button for jukebox on gui.
  24. Was seeing people discuss computer/system/server specs in chat so i figured i'd make the thread for this since I dont think there was a thread for this topic before. =]
  25. How could one write a code which accomplishes what the code at http://www.touchofdeathforums.com/community/index.php?/page/index.html/statuschecker.html does but on my own server independently? Has anyone done this who is willing to share any info? Being able to change the graphic would be a plus (and/or just having plain text).
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