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zarz02

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Everything posted by zarz02

  1. > In the data folder. [http://imgur.com/AUMkp2E](http://imgur.com/AUMkp2E)
  2. > All Eclipse engines will have a config.ini. [http://imgur.com/4SqdLZn](http://imgur.com/4SqdLZn)
  3. > in the Config.ini. I don't have one. Do I need to open the server VB file and edit it there then?
  4. I mean where do I change the settings for the server?
  5. Hey guys it's been a long time since I have messed with eclipse but I decided to get back in it. When setting up the server I know how to portfoward and change the client config but how do I set the server? For example it is using the home ip right now and not my real IP. How do I change that? thanks -z P.S. I did search but didn't find the answer
  6. Bug: When I get into the game I can't move.
  7. zarz02

    3D Eclipse!

    @Whack: > Dammit everyone thought he was lying and now he's not releasing it! Haha I know right. Douche bags in this forum.
  8. Use an event. If you want to overlay two songs then make the event a parallel process that plays music.
  9. @DarkBeast: > Hum add me on skype or I can help threw teamviewer:) darkbeast4990 Thanks, but after more research it is a problem with my modem. Apparently the firmware doesnt support portforwarding, looks like I'm buying a new one lol.
  10. I set up the static address, and re-port forwarded using it. Still the port is closed :/ To recap. My new address is 192.168.0.40 , it IS static. I re port-forwarded it, and disabled all firewalls. It is forwarded on port 7001\. The port is still showing as closed though.
  11. After some quick research I learned that my new type of modem is very sensitive and needs a static address… which is weird considering before I moved i was using the same forwarded port for a year with no static address. Anyway after attempting to form a static address I failed. I followed all of the steps here http://portforward.com/networking/static-win7.htm But it still did not work. I couldn't open any webpages or anything. I will attempt again.
  12. @ZeroX8: > 1\. you haven't told use EXACTLY what the problem is > 2\. try restarting the server to see if it works. When I checked to see if the port is open it is still closed. (Using http://www.canyouseeme.org/ "I could not see your service on 66.68.134.48 on port (7001)")
  13. I have never had a problem with port forwarding until now. I recently moved, and got a new modem. I have set up the port and turned the firewall off but I still am having issues. Any ideas? (Yes I know I am using IE but for some reason chrome only googles ip address instead of going to them -.- ) ![](http://i50.tinypic.com/15f0whz.png)
  14. After a few hours it looks better. Still need help though! ![](http://i46.tinypic.com/mcujxl.png)
  15. I want to add some kind of white knight armor to my game. Let me start off by saying I couldn't make line with an etch-o-sketch. I suck at the arts but I can follow directions. If anyone has any idea how to make white armor more.. umm.. appeasing, please let me know :) ![](http://i45.tinypic.com/28ibudy.png) But yes I know how bad it looks. I just couldn't really think of a way to make it look more.. armorish.. thats why I came to these forums :) My thought was add grey outlines but that turned out looking even worse..
  16. I'm going to go ahead and say no, unless your host provides a VM for your website, then you may be able to.
  17. zarz02

    3D Eclipse!

    Why is this so hard to believe? I suck at programming and I can make 3d games in Visual Basic lol
  18. @chamster: > I found an bug? When a dagger is equipped into the shield slot, and you log out, and you log back in the dagger is gone, cannot be found in inventory either… Before I add this code, was this ever fixed?
  19. If you are using sprites that are to big you will get this effect. I'm sure there is a coding aspect to fixing it but I don't know it. But atleast now you know why! :)
  20. @Abhi2011: > Where did you paste it? Where you told me too. I may have misunderstood you, if you wouldnt mind posting a pic.
  21. @ghost1y: > That's because you haven't changed the maximum tiles per map, and since the screen size is calculated using those, it's rendering it to make it fit into the whole screen and therefore makes it look zoomed in. > > What you need to do is make sure your screen's dimensions are divisible by 32, and after that, divide your screen's dimensions by 32 and substract by one. So, MAX_MAPX = (ScreenWidth / 32) - 1 and MAX_MAPY = (ScreenHeight / 32) - 1\. You can find those in modConstants. > > Do this on both client and server and delete your maps. I kind of understand you but then not ``` Public Const MAX_MAPX As Byte = 14 Public Const MAX_MAPY As Byte = 11 ``` That's my current max. so then would it be safe to simply double that? I mean neither of those are divisible by 32, unless I'm understanding you wrong. Are you saying that their base must go into 32? so for example 2, and 11 because 11x3=33-1=32?
  22. I have been attempting to get the GUI less cluttery, but it seems I can't find a way to make it so that it doesn't zoom when the game window size is increased. Any GUI tips? Also how do I make the hp bar and stuff appear infront of the main screen? ![](http://i47.tinypic.com/2lc2qo3.jpg)
  23. @Abhi2011: > Add > ``` > dim npcnum as long > > ```above > ``` > for i = 1 to max_quests > > ``` Same error
  24. Thanks, and I'm not showing off lol. I'm asking how to make a better map.
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