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malphos101

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Everything posted by malphos101

  1. link your paperdoll image and I will take a look
  2. This is really odd, but for some reason my playtesters are not having their current/total experience number printed correctly over the exp bar. It works just fine for me and I was wondering if this is a known bug with an easy solution or if I have to start digging in the code.
  3. Ok so after some more testing, it appears that the events will spawn if the variable matches the condition, but they wont despawn. However, the switches work just fine! I am really lost here so any input would be great.
  4. [http://imgur.com/a/HCOO7](http://imgur.com/a/HCOO7) there is a link to my event illustrating the problem. Each page of the event runs on the condition of a test variable being 0, 1, 2, or 3\. I have another event where I can test the variable, it accurately prints the stored value of the variable, but the event shown in the album will only run the last page regardless of the variable stored. EDIT: Here is the server code that checks against variables. I haven't edited it in any way from the EO 2.3 Event System Download ``` If Map(mapnum).Events(id).Pages(page).chkVariable = 1 Then Select Case Map(mapnum).Events(id).Pages(page).VariableCompare Case 0 If Player(i).Variables(Map(mapnum).Events(id).Pages(page).VariableIndex) Map(mapnum).Events(id).Pages(page).VariableCondition Then TempPlayer(i).EventMap.EventPages(x).Visible = 0 End If Case 1 If Player(i).Variables(Map(mapnum).Events(id).Pages(page).VariableIndex) < Map(mapnum).Events(id).Pages(page).VariableCondition Then TempPlayer(i).EventMap.EventPages(x).Visible = 0 End If Case 2 If Player(i).Variables(Map(mapnum).Events(id).Pages(page).VariableIndex) > Map(mapnum).Events(id).Pages(page).VariableCondition Then TempPlayer(i).EventMap.EventPages(x).Visible = 0 End If Case 3 If Player(i).Variables(Map(mapnum).Events(id).Pages(page).VariableIndex) = Map(mapnum).Events(id).Pages(page).VariableCondition Then TempPlayer(i).EventMap.EventPages(x).Visible = 0 End If Case 5 If Player(i).Variables(Map(mapnum).Events(id).Pages(page).VariableIndex) = Map(mapnum).Events(id).Pages(page).VariableCondition Then TempPlayer(i).EventMap.EventPages(x).Visible = 0 End If End Select End If ```
  5. I need to print a message, preferably in red, to the chatbox
  6. I am trying to print an error message to a clients chatbox when they try to drop an item that is Bound but I am having trouble deciphering how this is actually sent. I have went through the saymsg sub and the handlesaymsg sub but the buffer is causing some confusion for me. Is there an easy way to send a message to a clients chatbox in red type that I am completely overlooking?
  7. EDIT: Nvm, I figured out why it kept showing the drop amount input box, Putting the bind check in SendDropItem sub wasn't the right spot, changed to picInventory_MouseDown sub under the Button 2 process and it works fine now =) Just need to edit the BoE stuff and it will be golden. Thanks!
  8. I'm trying to program the item binds into my game and I am having trouble looking up the value stored in an items Bindtype variable. I see that the Itemrec is a Private type, is there something special I need to do in order to pull the value from the SendDropItem sub?
  9. look into the crafting system tutorials some members have made, it should be fairly easy to implement variables that check for crafting levels.
  10. ``` If Serverlock = 1 Then If GetPlayerAccess(index) < ADMIN_MAPPER Then Call AlertMsg(index, "Server is currently LOCKED to users. Sorry for the inconvenience!") Exit Sub End If End If ``` So I got everything working, except that it blocks every player regardless of access level! This is the code I put in the HandleLogin sub of the HandleData module. What did I miss or mess up that would prevent it from correctly checking the players access level? EDIT: Nevermind! I had stupidly placed this part of the code before the character was actually loaded lol! It is working great now! Consider this topic resolved.
  11. I apologize, I had meant to come back to say the problem was resolved but I got too excited making new paperdolls lol. I don't know what I was doing wrong but after a few restarts/resavings/etc. something straightened out. All I know for sure is the item was equipped and the paperdoll was selected properly. Thanks for trying to help though!
  12. 2.3 i believe. Its the one on the main download page
  13. lol alright. I won't complain about getting free code but I'm sure once I get off work this will be an easy fix for me =) thanks guys!
  14. Is there any way to lock or unlock my server based on admin access? Or is this something I will need to add myself in the source?
  15. Whenever I have more than one page and I set the Condition to a variable, it will always ignore every page except for the last one. Anyone know what might be causing this? Edit: Does this with switches as well.
  16. this worked perfectly! consider this post resolved.
  17. Is it possible to restrict certain classes from being selected as a starting class?
  18. I'm trying to teach myself how to make new paperdoll items for my game and I got the file to load into the item editor where I can select it in the paperdoll scrollbar, but when i save my test file to an item nothing loads in the game. Any thoughts? Edit: I have tried restarting the server and the client and resaving the image but no luck. Here is my test image: ![](http://i.imgur.com/tMpSu.png)
  19. Ok so I deleted everything and redownloaded the complete v2.3 zip and ran the project again. It compiled perfectly this time. I'm guessing something was corrupted or I installed something wrong. If you still want me to post a ss of components/references for posterity I can but consider this question resolved =)
  20. it says "Method or Data Member not found" I have reran the SP6 and tried a fresh source and still no dice…
  21. ![](http://i.imgur.com/UJz3w.png) I get a compile error at this point in the source, any thoughts? As a side note: 1\. I am using VB6 Enterprise 2\. I have downloaded and installed SP6
  22. > Mhmm, that's exactly what I said: You posted while I was trying to find the link for my post =P I'll just keep an eye out for when Marshy Dearest gets around to it then. setting this as resolved.
  23. I don't see any download. Maybe I'm looking at the wrong post… http://www.touchofdeathforums.com/community/index.php?/topic/119140-eo-20-account-editor/page__hl__%2Baccount+%2Beditor
  24. Well I found the one for 2.0, but there is no link to the source =( Does anyone happen to have that source so I can dig through it and maybe get it working for what I need?
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