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boyesjs03

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Everything posted by boyesjs03

  1. boyesjs03

    Designing GUI ?

    You can program it to load any picture format although there isnt much point.
  2. There is already a topic for this. Try searching the forums.
  3. > Use GetTickCount. For example: > > ``` > > Dim tick As Long, tick2 As Long > > tick = GetTickCount > > `tick2 = GetTickCount` > ``` `Then all you do is subtract tick2 from tick and that's how much time it took for the code in `to run.`` ``Just thought I would say that is a pretty cool idea.``
  4. boyesjs03

    Designing GUI ?

    Button places are coded in. The design is loaded from the GUI folder, client side. You can use any image editing software to edit it. For example, Photoshop, Gimp, Paint, Paint.net.
  5. > Mind telling me how it screws up with the sub that needs the constant. > > And I meant replacing the constant required for the hotbar to the new variable. Will do once Im home.
  6. I like the offset used for the borders xD
  7. So just define the hotbar as a variable as well?
  8. Looks really nice but I think the "Inventory" and "Equipment and Stats" font looks a bit squashed together. Otherwise, as said, nice and profesional.
  9. Ive never seen this creator before but I will have a quick look around for you.
  10. // Off topic. Did you win the lottery at some point brig?
  11. Doing 2 stories and lores now, might be able to do another story if anyone wants?
  12. 4967 ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  13. 4965; not if we get loads of people to do it tonight ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  14. Yeah, you sent me it in PM ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  15. > 4961 SEANY > 4961 LotR Movies YOU SHOULD HAVE BEEN 4962! 4963.
  16. ' Make your declarations: Dim x as long, y as long, sprite as long, height as long Dim Width as long ' Then show the height of the picture and where it should be on the screen Width = # (number of Width) Height = # (number of Height) x = # (number of X) y = # (number of Y) 'Tex_GUI(#) the "#" is the number of the image in ur gui folder. RenderTexture Tex_GUI(#), x, y, 0, 0, Width, Height
  17. Have you named the button in properties? "CmdADoor" Right click the button click properties, its the top box.
  18. Eurgh I cant do this. I announced them as Variables in modGlobals and removed them from the constants and created a sub to manipulate them and called it from modGeneral Main but it still needs a constant for the hotbar but if I put it in then it screws up ;(
  19. > Render texture above player on his X/Y positions, count offsets into it and voila. I dont think that will be very helpful, he may aswell just use the tutorial.
  20. Just use the simulated lighting tutorial.
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