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MrIce

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Everything posted by MrIce

  1. dont seem to figure out how to use that code, i mean how does the module know that you want to calculate the value of the variable? And the code snippets you gave me are both the same?
  2. Will try it out when i get home, thanks!
  3. > huh?? theres a convo system… look at tut town see they talk >.>??? I know , but go to the "tutorial " section to the http://www.touchofdeathforums.com/community/index.php?/topic/128298-eclipse-event-system-tutorial/. It says here that there is an option called "bubble chat" under the "show text" etc options.
  4. I think i could figure it out myself im not so new in programming, lets say i make a variable "points". What do i enter as command in VB to make the text show the value of that "variable"? I mean, i maybe explained it somehow hard, its preatty simple, i just need the command to VB that makes the "text label" i do show variable value.
  5. > The topic is about 15 days old AND STILL its unsolved, so the guy posted the fix did right eh? preatty helpful for others that has the same issue.
  6. Someone told me there was a chat bubble function in this event system, is there? I dont have it:P
  7. **Im just going to explain what the "player-switch" can be used for.** The basics of the event system(recommended to know this before you go over to switches): http://www.touchofdeathforums.com/community/index.php?/topic/128298-eclipse-event-system-tutorial/ **Self Switches** **Self switches are GLOBAL, wich means when you use self switching, after server reload or player relogg, the switch will reset and the player will be able to do the switch event again.** **Player Switches** ****Player switches are the opposite of self switches, player switches are NOT global, wich means when a player has gone trought the whole switching part, they wont be able to do it again.**** ****How to use(simple):**** ****Using switches are preatty easy once you get a touch of them.**** 1. **Start by doing a event** 2. **When you done a event, add some text that the player will be able to read when event is turned on.** 3. **Click the "new page" button on the event window.** 4. **Go to the bottom left corner and click the "Switches/variables" button.** 5. **Create a player switch name** 6. **Go back to page 1, add a new function that turnes the Player switch you just created to 'true'.** 7. **Go to page 2, on the left corner turn your player-switcth to 'true'.** 8. **Add text on page 2.** **Now, when the player turnes the event on, the player will se the text on page 1, but as you entered to turn on player switch after the text , it will switch to event page 2, and show the text on page 2\. Now the player will only be able to se the text of page 2, the player will not be able to se the text of page 1 no more as the switch has been turned on.** **Same rule applies for the SELF switch, the only difference is that after relogg or server reload, the self switch will be reset, making the player be able to do it all over again**. **_Using the switch functions, makes it very easy to do one time quests & repeatable quests. ALSO, learning the basics of the "variable" functions, makes it even better. I will add a guide soon on how the variable system works to create "kill x monsters" quests etc.._** Hope this is helpful, will add some pictures and make the guide more simple soon, going off now ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  8. > No. Reasons are you need to calm your tits and not double post… second reason being that if you actually searched, you would have found a tutorial for it. For duck sake, getting sick of you haters seriously, is it so hard to be nice? THE GUY IS NEW, you WAS NEW to before. And dude, you tryed the search function? Seriously? I use it everyday, the ONLY topics i get are outdated, with outdated LINKS just linking back the main community page of this forum.
  9. So, may be a big request, but my game need a particular set of codes that i have at the moment no idea how to work on. First off, i need to implement a points system. Im using the event system engine, the newest released one. More about it, the points system is preatty simple to imagine, i need to replace the "gold" text above the "buttons" on the gui to show "points" that the player gets by doing events(the events i make). And my thought is that it calculates the points of each player using a variable, as i have the event system i think its possible(i think). for example, i make a variable named "points", and then make a event, lets say a NPC. And when the player kills this NPC, i edit the event so it adds a value of 10 to the variable "points". And, if this is possible, make it show a text that says "Lv:'X' Points:'X" (( LV = Level )) above the name(x:es replaced with the variable value). Is this possible? if so, any decent programmer that could help me out with this and make it? Much appriciated! EDIT: To make it easier to understand what i need= * Show LVL & Points above name * Points system ( Show my custom varibale value above player name and in GUI) * Be able to add events that adds a value to the variable.
  10. MrIce

    Custom quests

    Ignore the haters, full of haters on this community, that lack the skill to be KIND to new people that doesnt have the experience, like they werent new a time ago.. Anyways, either you use a quest system like Altars, i would recommend using it if you dont want to learn some higher level stuff. If your just looking for quests you can use hes already compiled files, and use the server&client he uploaded OR you can use VB and implement it to your own server&client. And if your looking to learn more in the process of making your game, you can use the event system engine, it can be hard at start to figure out but trust me, using the event system engine is a good way to learn about variables & switches. Using the event system you can easily create quests unique to your skills.
  11. MrIce

    Adding graphics?

    Problem solved, thanks for your help everyone! Dont know how it is possible, but somehow when i use Photoshop and use the "save as" and save as BMP etc with the name as number the error comes up, BUT when i do the same way BUT this time opening the original file in photoshop & then edit it from there, and use just the normal "save" as option to save the changes to the original file, it suddenly works. Weird shit, but hey, thats computer stuff =)
  12. MrIce

    Free Base

    Damn i hate haters, its a good start mate, going to use it for my fun-game ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) Thanks. You jerks stop commenting that its ugly etc like you are the top graphics maker ever, critisism is good but dont give critisism as a jerk, give it as a compliment to the maker so he gets better.
  13. MrIce

    Adding graphics?

    The extensions is just mirror the ones thats already there, and yes i have 1 2 3 4 5 6 etc, still getting the same error, im not a incompetent wannabe that doesnt search around the community for answers, i have done that, followed the tutorials, but i am still getting the same errors.
  14. MrIce

    Adding graphics?

    > The error has nothing to do with the character graphics… > > You deleted something whats hardcoded, sounds, music, GUI images Actually, if i even had done that i would have known myself, im not a novie on this stuff. I havent deleted anything, only added 2 character sheets, not getting error there, but when i put my "scroll.bmp" item icon in the items, i get the error, but all the stuff is there, everything else works EXCEPT the custom graphics.
  15. MrIce

    Adding graphics?

    > Are you sure it's DX7 and not DX8? One more thing, would you mind telling where you placed those Character Sheets? How can i even check that? Dude i played around the engine all day, doing maps etc, only time i get error is when i want to add custom sheets. I placed them to graphics/character .
  16. MrIce

    Adding graphics?

    "run-time error 35" file not found" , Thing is, even when i put characters sheets in the character map it doesnt show. Im using the "eclipse event system official release"
  17. MrIce

    Adding graphics?

    tryed to add some icons etc to my game. Uploaded my "item icons" as BMP in the "item" map, changed name to a number, but i get a error closing the client when i try to use it when creating an item?
  18. > I wouldn't call this hard coding.. Enlighten me exactly where this member stated that this is hard coding? ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  19. MrIce

    Map editing

    > Ah the scroll thing xD > > Just do not maps which scroll haha Thing is, thats the comlex of my RPG, it has to be non scrolling BIG maps, like a free-world type. Vortigem, your command there helped me out alot, thanks. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  20. MrIce

    Map editing

    Yeah i understand your point, my only issue that bothers me is the fact that i have to walk the character to scroll the map, otherwise i dont care much about the editor i can use the one implemented in eclipse.
  21. MrIce

    Map editing

    I have the time sir, believe me, and it was a simple question, simply because i wanted to ask, because what if i created the maps like this, and wasted time when there was a easy editor out here? So thanks for your answer! Will do the maps like everyone else does then:P
  22. Im playing runescape atm, got 2 maxed accounts on the real runescape. Tho i played projectrs06 private server because of the feeling you get when you actually play the OLD SCHOOl runescape of 2006/2007\. The rs06 private server project went down, so my party hats & gold everything i worked for was for nothing, but then i saw the news of WHY it shut down, the OLD SCHOOL runescape jagex released, hopefully it will continue, im playing it right now, not leveled so much tho, i love gold farming, to be the one everyone wants to be in a game, thats my goal;)
  23. I think yes, not because it will make the games unique, the makers of the game stands for that not the engine, if you put hard work and time in a project, you have the oppertunity to make it unique even with a free engine that everyone uses. Single player will add more activity on the community, and more stuff other then the "online part" of the rpg game, people will start using the forums to actually do a decent game, instead of just making it go online.
  24. MrIce

    Map editing

    Hello, i was wondering, is there any easy version map editor? As its preatty time-taking to only be able to edit a map in-game with your character used to scroll. And doing the trees so it actually makes it good looking (ex. when character is under you have to use tree as underlay & the top part of the tree has to be OVEr the character, and you have to put the "block" attributes yourself, wich means if i am going to have 100 trees in a map, i have to do this all by myself, wich will take ALOT of time.) Just a simple question, is there any easier way to create maps? like a map editor etc? EDIT: Got some answers, thanks all, shame there is not an easier way to make the maps, but i have the time so ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
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