Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Growlith1223

Members
  • Posts

    2042
  • Joined

  • Last visited

Everything posted by Growlith1223

  1. lol sorry and i have to make the GUI png files so they will be transparent?
  2. hey is there a way to make the buttons on the gui have transparency around it? I need it so other players can make a GUI for the game and yet keep some things transparent :S here is a picture to what i need transparent
  3. i know, that's why they suck, i will be changing it very soon though XD
  4. Here is some of my new GUI(I know it completely sucks giant donkey balls but it's temporary)
  5. and what would the load picture function be? because i am trying to make my GUI totally dynamic. EDIT: nvm i found it and fixed it XD
  6. hey i have a problem with a gui loading. I am using this code in the frmMenu loading: ``` imgButton(1).Picture = ("\data files\graphics\gui\menu\buttons\login_norm" & ".jpg") imgButton(2).Picture = ("\data files\graphics\gui\menu\buttons\register_norm" & ".jpg") imgButton(3).Picture = ("\data files\graphics\gui\menu\buttons\credits_norm" & ".jpg") imgButton(4).Picture = ("\data files\graphics\gui\menu\buttons\exit_norm" & ".jpg") ```And when it loads the frmMenu, it comes up with a RTE 13 Type mismatch :S…Any help on this?
  7. Are you sure you added everything and where they are supposed to go in the exact area too?
  8. yes you do unless you can find a way to stretch the gui through a code.
  9. sry for double post but is there a way to make it so there is no npc Manager? :/ also i wanna make it so like when a account is registered, it creates that house and make a new Attribute that warps the player to his own house.Is there a way to do that?
  10. i don't think C# is supported here XD I am thinking of making my game in C# so i might use this :P
  11. The accounts are located in the Accounts folder…
  12. so like what you mean is: Make a enumeration that is sent to the server and has the data of the new amount and it creates new maps?
  13. oh then if you just want a free GOOD painting program(which allows you to resize), I would recommend Paint.NET
  14. Hey is there a way to make it so the MAX_MAPS is a dynamic number which means if that map doesnt exist, the server creates it and changes the number to for example 101. It's just a little question(hopefully not a lot of coding XD)
  15. Those are awesome! :D Also thx for the tips!I will post some new ones as soon as i can.
  16. I'd be happy to do it but i gotta work on my GUI for my game first. When i am finished making my GUI, i will start working on them to be resized.What size did you need them?
  17. If you are looking for the /command Commands, goto modInput and look for it there.It should be in a sub called HandleKeyPresses or something like that
  18. …Change the Public Const MAX_MAPS As Byte = 100 to Public Const MAX_MAPS As Integer = 100 now you can use more maps
  19. Run the game throught VB6 and when the error pops up click ok and see what it says and post it on here.
  20. Could someone help me on this? >.<
  21. @DarkScythe57: > I did that but when I try to make it over 255 maps in says over flow! On which side is the error coming up from?Client?Server?
  22. yes you can…goto modConstants and look for MAX_MAPS = 100 and change it to whatever. YOU MUST CHANGE IT ON THE SERVER TOO!!!
  23. Hi I seem to can't figur out how to make my graphics a different extension like .PMDDUSPRITE and so forth.Is there a way i can do that? :/I know there is it's just i need to know if anyone could make me a code like that?
×
×
  • Create New...