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da_gad_pader

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Everything posted by da_gad_pader

  1. i know that. what i mean is what if i have a spell that is based on int and ANOTHER spell based on str . example: a mage's FIRE spell: this is based on INT a warrior's POUND(spell):this is based on STR how should i do that?
  2. modDD7 sub bltPlayer ``` With rec .top = spritetop * (DDSD_Character(Sprite).lHeight / 4) .Bottom = .top + (DDSD_Character(Sprite).lHeight / 4) .Left = Anim * (DDSD_Character(Sprite).lWidth / 5) .Right = .Left + (DDSD_Character(Sprite).lWidth / 5) ```
  3. this is nice , and what if i want the spell or skill will be based on strength??? for the warrior skills example ? how should i do that?
  4. for me making this manually is not a hard stuff , its just simple as copy and pasting , try it for yourself and ull see . if ur suggesting a converter , just post a topic for it , maybe someone will help u.
  5. u can do all graphic works on adobe photoshop or some softwares similar to photoshop
  6. it worked , tnx again lightning , i owe u 2 now , lol
  7. like this? ``` If Map(GetPlayerMap(index)).Tile(x, y).Type = TILE_TYPE_SHOP Then If x > 0 Then ' shop exists? If Len(Trim$(Shop(x).Name)) > 0 Then ' name exists? SendOpenShop index, x TempPlayer(index).InShop = x ' stops movement and the like End If End If End If End Sub ```
  8. in other words i can make an npc pic shown by just putting it on tilesets, then put it on map , so i can put an attribute for a shop on its location, but i want to open a shop by clicking on it not by walking on it?
  9. can someone tell me how to open shop by clicking and not walking on it?
  10. u dont need a converter u just need skills in photoshop
  11. tnx for reminder yami ^^ well done mr lightning i owe u 1 , thank you very much , thanks for the hint i change that to MAX_INTEGER , and BOOM . thank you again .
  12. i hope someone can answer my last reply (before this) , im wating day by day . :(
  13. http://www.touchofdeathforums.com/smf/index.php/topic,72272.0.html
  14. i created a tut for that http://www.touchofdeathforums.com/smf/index.php/topic,72272.0.html
  15. http://www.touchofdeathforums.com/smf/index.php/topic,72272.msg776091.html#msg776091
  16. This is a tutorial for making an attack animation or frame. REMEMBER:This tutorial need VB6 when ur done with this , u will need a 4x5 sprite (4 frame hor x 5 frame ver) for player sprite, or in paperdolls First: go to ur client on modDirectDraw7 under BltPlayer find this: ``` ' Check for attacking animation If Player(Index).AttackTimer + (attackspeed / 2) > GetTickCount Then If Player(Index).Attacking = 1 Then Anim = 3 End If ```then change the Anim = 4 like this ``` ' Check for attacking animation If Player(Index).AttackTimer + (attackspeed / 2) > GetTickCount Then If Player(Index).Attacking = 1 Then Anim = 4 End If ``` then find this: ``` With rec .top = spritetop * (DDSD_Character(Sprite).lHeight / 4) .Bottom = .top + (DDSD_Character(Sprite).lHeight / 4) .Left = Anim * (DDSD_Character(Sprite).lWidth / 4) .Right = .Left + (DDSD_Character(Sprite).lWidth / 4) ```change to: ``` With rec .top = spritetop * (DDSD_Character(Sprite).lHeight / 4) .Bottom = .top + (DDSD_Character(Sprite).lHeight / 4) .Left = Anim * (DDSD_Character(Sprite).lWidth / 5) .Right = .Left + (DDSD_Character(Sprite).lWidth / 5) ``` now ur done , REMEMBER AGAIN: u will add ur custom attack frame , just make ur player sprite to 4x5 , put ur attack animation on the right side of the sprite. OPTIONAL:if u want on paperdolls too , just go to BltPaperdoll then do the same thing, and make ur sprite 4x5 too . the end. sample of sprite , the right side is the attack animation
  17. 2500x2500 map??? r u joking ? lol . i think u need coding for making that map ,
  18. 1st:not that , its for respawning 2nd:well i think im wrong , but in EO , u can change max map size on properties , then change X and Y values , just look for the max size or something like that , hope it help
  19. 1st:open ur map editor 2nd:click on properties(of map of course) 3rd:change the value of X and Y , 4th:then save it , then ur done
  20. ok i manage now to make it not overflow , but my problem is it isnt showing above 255 , just stays in it , but on the map ull show something pop up on players head +1 strength or +1 endurance and bla bla bla how can i fix that?? credits to mr soul im wrong , im so sorry but still got problem
  21. im using eo , and i can enlarge my map by changing x y value on map properties
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