Nope, I think you'll have to program that in the source :) Edit: Open the server code, the sub routine which changes a players class is below (it's part of the modplayer.bas file) ``` Sub SetPlayerClass(ByVal index As Long, ByVal ClassNum As Long) Player(index).Class = ClassNum End Sub ```to use it type in the code below on the event that changes the players class, (maybe a section in the admin cp?) ``` SetPlayerClass(the player's ID, the class id which you want to set it to) ```