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frankpetrov

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  1. @Gianni: > 1 word. Hero Engine. 1 word. No. Lol, sorry dude, no offense, but I have already looked into them and they require you to go through them for all financial transactions. this game will run off of money out of my pocket and once the server is up, donations as well. If I used HeroEngine, they would take 30% of the donations. I have no issue paying for an engine and having it for life with out having to pay the company.
  2. @crzy: > Xjocent/XFalcon usually takes like 2-3 days to respond. He is a member of my site and I know he can't always get online. Give hime time and im sure he will get back to you. I'm gunna say it's been about 2 weeks now.
  3. As many of you have noted, I haven't posted shit lately. Well that's cause i had a lapse of giving up. :( As for XJocent, he volunteered to help do some modeling but after sending about 3 pm's, he dropped communication and can no longer be reached so I can only assume he doesn't wish to help. Anyway, of course, I am looking for help still. I really do want to do this. It may not be very big or anything but it doesn't need to be. I plan to have it start small. Maybe only have a level cap of 15, 3 wilderness areas, and 2 towns for the alpha. I will be *attempting* to make some zones for the towns, wildernesses and such. will hopefully have some screens soon of progress again.
  4. So after some time of actually partially thinking some things through, I have decided to stop working on my game in PHP and move on. I will try to keep some updates here on progress of what's happening, plans, and possibly even betas for some people, if things are going good like I hope. Below is what I have so far. None of this is final quite yet, just possibilities. Storyline: >! Days after a brutal attack on the small village of Midland, much evil was released upon the lands of Escana. Monsters everywhere were appearing from unknown sources and causing meyhem across the lands. However, one small child had grown to become a hero. A small farmer's boy that no one had ever suspected of being so triumphant in his deeds. After the assassination of the most recent king, there was no heir. Anarchy had reigned the lands with the wealthiest controlling every piece of dust they could grow profit from. However, this small child Edmond Selwyn, now a full grown adult and hero, once a child of peasant farmers, now rules the lands. With his powers, he rose up first removing all those who had only looked to benefit themselves rather than the people. Everything began to be normal once again. The mysterious monsters have either vanished or been killed. Trading, producing, manufacturing, and the general life of a person has once again been restored to normal. However, there was one unknown man who greatly dispised the new King Edmond. A mage who has been alive for over 300 years studying the dark arts has unleashed hell upon Escana. Using this magic, he was able to bring new monsters to the lands that were much worse than ever before. Terrorizing and destroying towns, the full power of this mage was unleashed quickly claiming rule over the peaceful area. With everything happening so quickly and surprising, the king had no idea as to what to do. His army was quickly diminishing and and scattered out through out everywhere defending cities with all of their strength. Now, in need of an army, the King has opened the doors to people around Escana to become their own mercenary and begin taking back the lands. >! *May be edited or completely remade* Classes: >! Pretty original ones i think –--------------------------------- Warrior - Axes, Mauls, double axes, etc | Heavy armor Priest - Staff, knives healing magic, some hurting magic | Light armor Necromancer - Staff, daggers, undead powers, dark magic | Light armor Baron - Swords, bows, throwing knives | Medium armor Factions?: >! POSSIBLY WoW style factions where you can be good or bad side, quite doubtful on this but who knows. team requirements!: >! First off, there are many requirements as it is a big deal to me and any others who join in on this. AT LEAST 16(sixteen) years of age Be able to dedicate at least 2 hours a day/4 days a week (fri-sun is given off unless something big comes up) Be able to be contacted by others at all times by others in the project more to be added Still wish to join up and able to? >! * Modeler (Milkshape, 3Ds Max, or Blender) * Web designer * Texture artist Towns: >! Gilead Sadon Terrowin Forthwind Althalos Fendrel Hadrian Cedany Gloriana here's some screen shots of progress so far. >! ![](http://www.fighttokill.info/gamephotos/charcre1.png) Create your character here. Of course, I'm not good at all when it comes to modeling hence the huge head and smaller body. >! ![](http://www.fighttokill.info/gamephotos/charsel1.png) Here's the character select screen after you login. I'll be trying to come up with a better area for this. I'm not a fan of the room. >! ![](http://www.fighttokill.info/gamephotos/game1.png) Here's the actual game world. just my first map. Had to cut off the bottom cause it went through my task bar. Anyway, as you can see, gui, compass, health and most of it is quite basic and needs redone. Texture quality is not too great yet. >! ![](http://www.fighttokill.info/gamephotos/login1.png) This is the login screen. Hope to spice it up a little later. More will be added eventually. If anyone is truly interested at all, please send me a PM and we will be in contact.
  5. if you had more RAM and a better cpu such as an AMD x64 6core @ 3.30ghz processor… then I'd think about it. but unfortuantely, your server doesn't seem good enough for more than 2 or 3 game servers.
  6. 1st edit is to keep other people from using your client for their own game or from players using your client for other servers. Step 1: Open up the Client in VB6 Step 2: search for "frmMain.Socket.RemoteHost = "Options.IP" without the quotes, in the modClientTCP. Step 2: change Options.IP to whatever your IP will be. Step 3: Delete the IP line in the config file for the client. Done. 2nd edit is actually quite easy. this is a server edit though. it logs and shows in the console everytime someone spawns an item so you can catch any abusing admins/mods. it gives the item number and how many. Step 1: Open up the server in VB6 Step 2: Search for "SpawnItem tmpItem, tmpAmount, GetPlayerMap(index), GetPlayerX(index), GetPlayerY(index)" without the quotes, in modHandleData. right below it, copy and paste this code: ``` Call AddLog(GetPlayerLogin(index) & " has spawned item number " & tmpItem & " to the amount of " & tmpAmount & " On map " & GetPlayerMap(index) & ".", PLAYER_LOG) Call TextAdd(GetPlayerLogin(index) & " has spawned item number " & tmpItem & " to the amount of " & tmpAmount & " On map " & GetPlayerMap(index) & ".") ```Done! Don't forget to compile them afterwards of course. These may have already been released but i could not find it. I hope these help someone.
  7. I suppose they are good if you want to make a really basic graphics game. but you need to fix this. the "side" view makes it look to big. skinny that dude down.
  8. @Chief: > No such thing. Completely flawed concept. How may I ask?
  9. @Yami: > Well, in EO it's: > ``` > Public Const ADMIN_MONITOR As Byte = 1 > Public Const ADMIN_MAPPER As Byte = 2 > Public Const ADMIN_DEVELOPER As Byte = 3 > Public Const ADMIN_CREATOR As Byte = 4 > ```I'd imagine it to be about the same in EE. That's what I was looking for. Thanks.
  10. @iSkweek: > Then get EO so we can help or post your question in the scripting sub-forum. Yeah. I'm not generally a prick about things and I don't mean to come across as one, but if you check the FAQs, only EO is in dev and so you shouldn't expect support from any other version.
  11. winsock is winsock. EO uses winsock, but i believe it uses it's own way of encryption.
  12. awesome. thanks. as for one for question related though, can someone tell me as to what each access level is equal to or described as? like access lvl 5 is owner
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