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schnurman

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Everything posted by schnurman

  1. @Mr.LLoyd: > I tested it with 2 clients it didn't work then i ask a friend to log in so we can test and same result. Hmm… Strange.
  2. @Mr.LLoyd: > By the way Rob just a suggestion you should add so you can see your opponent hp when your doing PvP just like you can see he's hp when you are in party. Their is a bar automaticly over someones head when they are hurt. Even in normal Origins it does this.
  3. @Rob: > The 'Pillow' shading works for this style of game. ;) > > 'Pillow' shading isn't an immediate 'no-no' like people think it is. It has to be done correctly and across the board to have a seemless look and feel. It can actually look quite appealing when used in appropriate style games and context. > > Fire me the graphics when you get a chance, I haven't had a chance to actually update the game on the live server in a long time, too busy getting a stable build with enough content. Alright I will but I can't at the momment at school, if you notice I send more stuff in at the end of the week. I am use to it with my old jobs. Also well your wood looks very plastic I will show you an example of finer wood when I am home with this sprite style also. Though your pretty good from just a starter in graphics!
  4. Just a question, whats is with the backpacks? Paint ball gun's do not hold storage in a backpack unless it shows what team your in.
  5. Stop pillow shading bro, it makes it look plastic. Sincerly, Schnurman Ps. Got new graphics for you a, skeleton monster, wolf, R.I.P chicken. Also I made pants for you and I noticed an error in the shirt so I am currently fixing that. Though I am starting to make armor. Pm me diffrent types of materal it should be made with (wood, steal, ect.). Pss. I need the game engine to actually work and see what the sprites look in an outcome!
  6. @Dash: > Didn't bother to read the 1st post of the thread did you Shnurman? how does the sprite fit into that exactly?? I only made his legs longer and arms longer, witch I had a costume like. Stilts and for the arm pipes. Its pretty amazing. It should count because a person can do it and it still the same body and head just a mask.
  7. Jack Skellington - Jason was for giggles, this one is much better. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/b94e65db60e0261057b40a9fe030fe1d.png)
  8. ![](http://gdgaming.net/imagehost/images/jason.png) I call him jason @Rory: > ![](http://i.imgur.com/ryDSt.png) > > Dexter from Dexter's Lab ;) Love it
  9. @Prince: > hmm….. no GUI include right? -_- No the gui is for our game. We don't want you to have something just for our game haha. But you will have basic outlines for it. It's not hard to make GUI either like this.
  10. @Ryoku: > NO SHIT SHERLOCK! NAME IT YOU TWIT! >.> Oh you really didn't word you first senetence correctly. I thought you had to find out what it actually was not literaly name the thing it self. I name it Bloodapad. Who's this pokemon? ![](http://i40.tinypic.com/2it1rmw.png)
  11. It's someones period, deviant art.
  12. Look at spriting tutorials in th tutorial section and make a new one. You need to work on your spriting skills.
  13. @Rithy58: > I meant like the game can stood against Crystalshire, not to actually compete. > The quality is getting closer and closer to Crystalshire. > The reason why I use Crystalshire to compare is because it started with the same Engine as this game and it is probably one of the best game here. > > Sincerely, > Rithy This is mostly for people to get the idea of using code and how to handle it. It's not for real beginers and we want you to use this to get an idea to make your own engine. We don't mind if you just use this but I think in my opinion you could build more of one. We are probably after the engine release going to add more to this.
  14. schnurman

    Skyrim

    This is the only game I am excited about this year, heck it's the o ly game I been actually excited about in awhile.
  15. @Admiral: > Assume a and b are non-zeros. > a = b > Multiply through a: > a2 = ab > Subtract b2: > a2 - b2 = ab - b2 > Factor: > (a - b)(a + b) = b(a - b) > Divide out (a - b): > a + b = b > Assuming a = b: > b + b = b > Combine like terms: > 2b = b > Divide: > 2 = 1. > Therefore, > **2 + 2 = 2.** A+ for the admiral
  16. schnurman

    Steve Jobs

    @Rory: > The guy is dead, why defame him after hes dead? > Undoubtedly, in some sense he made the world the way it is. > Just leave it at that and don't make such a fuss about him passing, nor about people worshiping him too much after his passing. You took the words out of my mouth.
  17. @Rithy58: > I think he mean like a button or KeyPress that will change the direction that the player is facing. > > Example : > Pressing Home will rotate where the player is facing clockwise while Pressing End will rotate where the player is facing counter-clockwise. > > Sincerely, > Rithy Hmm I see. Yes that does sound like a good idea, it would be good if you where ever ambushed in the game. Hmmm we should think about that.
  18. @Dash: > How about a turn in place button, I was looking at the projectile example and I really think a turn in place button would do it justice. See when you turn around you go closer, make it so I can just turn around instead of moving in the direction that I turn. > > Looking good so far. ummm.. what?
  19. @sillfox: > Is this download'able yet!… No be patient we have lives to xD But yeah we are adding alot of diffrent things. Until we think it's perfect it will be done. We are also just making stuff for our game to and he's also working on Splattered(paint ball game not with EO or EO:CD).
  20. @aiden500: > Wow this looks awsome but the release dont work for me i add the server and it just dosent do what yours does it keeps saying your version is outdated The engine is not out yet, it is only the game.
  21. @Rob: > We're taking the game in quite a different direction that originally planned. Some fun little things I'm working on at the moment and will post screenshots once they're complete. We'll get some spoilers out at some point, but it's turning from a classic RPG to a more online adventure/hack and slash genre. > > 1\. When a player is 'typing' a chat message, a chat bubble with a flashing . .. … will appear to indicate this player is currently typing a message. > 2\. Added a 'Pause' Menu, players can 'Pause' at any time, making themselves flagged out of combat and cannot be attacked, or traded with. > 3\. I'm considering rewriting the User Vitals (HP/MP) and combat systems to use a 'Hearts' sort of gameplay where weapons would damage for as small as 1/4 damage to 1+ hearts, while still keeping a mana system. Unsure if I'm going to do this or not. Honestly in my opinion I do not like hearts. I like health bars better.
  22. @SnowGear: > Ah, ok. Although looking back Graal is heavily influenced on Zelda. but this is interesting nontheless. Well graal was originally Zefla Online with Zelda graphics. But they wher threatened to be sued so they changed the name to graal and changes the graphics style a bit. It's honestly link to the past graphics x2
  23. @Kinjiru: > This engine looks like its coming along pretty nicely! > So the engine will have custom graphics? > Are they going to be free to use? > Were you ever able to get the screen stretching to work? I am pretty sure the graphics wont come witht he engine give out. We are using the graphics for our actual game. So we dont want you just to take them ;D
  24. @SnowGear: > First time I've seen Graal used for anything on Eclipse. Interesting….. Well it's not exactly graal, I just kinda have the base off it and tweaked it alot. Very similar but no. But we do want a similar design to graal and Zelda. Though we wanted a bigger tilesey so we went with graal.
  25. @Gianni: > That sprite looks like it was ripped off from graal online from the ipod touch. ![](http://thetouchgamer.com/wp-content/gallery/GraalOnline-Classic/GraalOnline-Classic1.jpg) Because it is the head from graal, I was never toold that he is changing sprites so I need to do that.
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