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RyokuHasu

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Everything posted by RyokuHasu

  1. Would you comprimise for several other ideas for a simular Idea? since you can have many calsses you could make Sub classes of catsers for spesific elements or such… And A simpler way to do somthing semi-like what you want its to use stats to scale certain funcations, like spell scaling (INT and WIL) or taming animals (STR and WIL), this is way simpler way to do somthing like it.... and if you want i could help you draw up the calculations if you choose to scale more things off the stats... As for a TRUE Skills system I would go looking to exactly how the stats system works and use a simular control for skills. you level up and get some skill points to spend, and recalculate all the aproprate areas for those skills. (for an idea of how to use those skill points in spells, see my complex spell scaling) and make a new menu and buton to house your skills. Hope I helped with a few options for you to look into.
  2. You were still stabbed in the chest 37 times by a llama… sooooo... You bleed out and die, as I climb back up the hill.
  3. >.> there REALLY should be a sub Board for Mods NOT for EO… They get my hopes up somtimes just to get compile errors because the tut was mis-marked XD
  4. @Xlithan: > For anybody who has added Multiple Item Drops and Percentiles, Find: > > ``` > ' Drop the goods if they get it > ```in NPCAttackNPC sub, and change to this: > > ``` > ' Drop the goods if they get it > For n = 1 To MAX_NPC_DROPS > If Npc(Victim).DropItem(n) = 0 Then Exit For > If Rnd Call SpawnItem(Npc(Victim).DropItem(n), Npc(Victim).DropItemValue(n), MapNum, MapNpc(MapNum).Npc(Victim).x, MapNpc(MapNum).Npc(Victim).y) > End If > Next > ``` =D this goes In your tut more than mine ^_^
  5. Thanks ^_^ But this really goes in Lightning's Tut, mine dosn't mod the combat =P
  6. you still have to wear a weapon =P i just figured that one out XD
  7. I tried it and it worked perfectly, please share your error or discribe how it didnt work… O.o and I've modded mine up the Wazu and it still worked.. =P
  8. O.o I don't get it… I try compileing it In VB6 and it errors on login or regstation, however If i Make exe and then log in It works ......... Wierd Thanks, I need this =D Edit: Wait where the paper dolls sposed to show, because mine didnt... O.o
  9. EDIT: Opps was looking at a diffrent tutorial when i wrote this… edited it out *glomps Yukiyo* THANK YOU!!!! =D
  10. O.o you can set the respawn, besides the default start? how?
  11. oops lol, I just realised one of the picture is The wrong thing circled =P no big deal, I'll edit it when I get home. (i circled the Item data and not list) Ok I added the Correct Picture, lol It was such a simple mistake, it's all better.
  12. *bows to Ukiyo* Your a life saver >.< i still fail at most Simple tasks
  13. English would make the Ryoku Happy XD lol
  14. You're banned bacaus that wasn't even a complete thought.
  15. For a completly VB6 quest system I sugest doing these 3 tutorials in order. It ends up with a graphical quest system that can give EXP as rewards, however, it uses basic quest scripting in VB6 and you have to compile your server for every new quest you make. =/ not shure if you ment scripting as using script files or scripting your own in general…. =X but if you want full control, this is the only way i can think of that only uses VB6 Also these work well for making multi stem quests, lke one where you kill monsters then also gather items. The quests can also be made repeteable. #1 http://www.touchofdeathforums.com/smf/index.php/topic,68426.0.html #2 http://www.touchofdeathforums.com/smf/index.php/topic,69062.0.html #3 http://www.touchofdeathforums.com/smf/index.php/topic,69793.0.html
  16. @Yukiyo: > You could change the "Disband Pet" option to give back the item used to spawn the pet. > > And if you want this system to be different compared to all the other pet and summon modifications, you could do what I did and add in a handler for when you right-click a pet npc, it renders the pet menu at the mouse click. :) SHUSSSHHH XD dont tell them that lol the point is one time use scrolls or items im not gona share re-useables… They can make thier own. lol
  17. O.o oops…. Rezno is right XD *goes back to edit his numbers* 8113 stupid people who can count (myself included)
  18. 8111 dead babies in a single dumpster :D
  19. My question, what happens if you DIE in game? do you respawn at the default location, being the Cut scene? O.o
  20. 8109 pandas killed in bamboo bombing >:D im evil
  21. You're banned because… isn't that illegal? O.o
  22. You're banned because thats a good point, and you should come visit one of the sites I can ban you from :)
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