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Savents

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Everything posted by Savents

  1. Well that sucks, deleting them is not an option really, to much work went into the maps thus far. For programing a converter, what exactly needs to be done for this type of case, I don't really know what is being converted, it seemed a simple enough edit (just longer characters in the map names) that I wouldn't have to delete my maps, guess I was wrong there.
  2. Yeah I do have maps, how do I convert them? [EDIT] I still need help with this please, thanks.
  3. I would like to know how to change the length of text that is allowed in a map name, currently you can type a long map name, but it just get's cut off when you send the map in.
  4. I really like this updater mod, it adds some more style to your patcher, nice job. I was just wondering, is it possible to make it a click-able drag-able window, rather then a static image on your screen? [EDIT] Never mind, I found out how.
  5. @Rose: > I already included something similar to this in Eclipse Galaxy. :P It's hilarious how the block algorithm was absolutely nothing. > > Oh, and you spelled shield a time or two. You should also include a defense rating to armor, just sayin. Cause I am trash at coding.
  6. @Robin: > God knows. I was high as hell when I wrote the combat system for Origins. That's comforting, I guess I will have to try and fix it my self, or something.
  7. Having 0 "damage" "100" and 1000 "damage" on an armor type has no effect at all on the defense rating.
  8. Thanks… I already knew that, but what I am trying to say is, there is no "defense" slider for armor, nor is there any way to increase the defense you get from armor other then adding agility to it.
  9. That's kinda lame, seems like kind of a basic thing to have. Here's to hoping it get's fixed.
  10. I found a bug, when you are using this edit, you can no longer see the damage you deal, receive, doge, block, parry and exp from other players or NPCs.
  11. I am currently using EO and I noticed that when I make an armor, there is no way to increase the defense the player get's from said armor, just a damage increase, is this rite or am I just blind?
  12. @Bloodmyst: > Ok go to UpdateDescWindow and look for > ``` > .picItemDesc.Left = X > ```Replace it with > ``` > .picItemDesc.Left = X + .picItemDesc.width > ``` Thanks that worked perfectly for the inventory window, but the spell window still has it on the other side, where do I go about putting in that in for spells? EDIT I found it, it was in UpdateSpellWindow just put the code you gave me and updated``` .picSpellDesc.Left = x ``` to ``` .picSpellDesc.Left = x + .picSpellDesc.width ```
  13. @Bloodmyst: > In Client->modGameLogic->UpdateDescWindow you can change the position of description window. If you can figure it out then explain to me where you want the window to appear and ill tell you the code to change and what to change it to. Rather coming off the left side of the mouse I would like it to appear on the right side, as both for inventory and spell descriptions. ![](http://i297.photobucket.com/albums/mm234/Jesses-Bucket/mouseover.jpg)
  14. Savents

    [EO] Walk/Run

    Works like a charm, I even changed the little error message that you get.
  15. Savents

    [EO] Walk/Run

    so I can just change these numbers to what ever I want in the client, then change them in the server, and it will only allow people who have my actual client to connect to me? Sort of like a password that the client has to give to the server before it's able to connect.
  16. @RyokuHasu: > No hes looking for the code to move where those descriptions are shown. the default is above and to the left. Id like to know how to move the hover position as well, but i cant find it. Yeah, that's I want to do, I can't find it either, it sucks because 90% of if is being cut off. I will keep looking.
  17. I have been looking for/messing around with the shop mouse over position for item descriptions (the box that pops up next to your mouse when you hover over an item) and I can't seem to find the code that moves that box. What I want to do is when you hover over a item in your inventory the description box pops up on the other side of your mouse, the reason for this is because my GUI is on the far left of the screen rather then the right and I can't see the item descriptions because they are being cut off by the end of the game window.
  18. Savents

    [EO] Walk/Run

    @Rose: > Thats why you make a security system so your server cannot be connected to by any other client. Such as a verification packet. I don't really know how to do that, is there a guide or could some one tell me how to do it?
  19. Savents

    [EO] Walk/Run

    Wow I went looking for this in the server src and it was in the client src, can't some one just compile there own client.exe and hook up to your game with a base speed of 100? just wondering…
  20. Savents

    [EO] Walk/Run

    I would like to know how to change shift from walking to double the normal characters speed it's at now, I have some very big maps and I just noticed that when I am not teleporting, it takes a long time to get around them haha.
  21. @Bloodmyst: > To move the admin panels position go to fmrMain->Form_Load() and change > ``` > picAdmin.Left = 544 > ```to the desired amount of pixels you want to the left of it. > And for the top i believe you can change that in the properties of picAdmin Thanks moved it to fit my GUI which was on the other side of the screen.
  22. I am having some problems trying to move the admin panel around, when I click to move it around in VB6 it still pops up in the default location ingame, maybe it's not that simple to move the admin panel around like other windows, some help please.
  23. Savents

    Adding Items

    @Pezza: > but when I wear I cant see it That's called paper dolling, in the client>datafiles>graphics>paperdoll is where you need to edit images to fit with the sprites you're using, looking in the resource section there are some pre-made ones around to get you started.
  24. @n00b: > In modGeneral, PopulateList > > Just put this in.. And it'll work for EO 2.0 leaving everything else the same. (Won't even have to sacrifice .mid files) > > ``` > strLoad = Dir(App.Path & MUSIC_PATH & "*.ogg") > I = I > Do While strLoad > vbNullString > ReDim Preserve musicCache(1 To I) As String > musicCache(I) = strLoad > strLoad = Dir > I = I + 1 > Loop > ``` This is not working for me, it wont even play midis now.
  25. Savents

    EO arrow

    Can't you just add the arrow system from EE into EO?
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