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iSKweek

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Everything posted by iSKweek

  1. Not 100% sure of vb6 syntaxt for it, but it *might* be something along the lines of Picturebox.picture = loadpicture(openfiledialog.filename)
  2. @Pinkie: > Did you just say brony? i approve. Woah. I only just noticed that. +1 rainbows to Thorn!
  3. Probably Twilight Sparkle or Spike, no idea why, they just kick arse really.
  4. @Robin: > Better than having a huge advert banner at the top. ;] Touché.
  5. Looks awesome! I like how the donate button is bigger than the other guide buttons ;P
  6. The easiest (code wise) way is to do as soul said, that is, to create sprites for each dufferent type. You can also try and split the sprites into paperdolls of sort and render them based on what the player chooses.
  7. You have been an amazing help, thanks! I always understood that game development was hard, but I only now understand exactly how hard. This will definitely be one of those things that is going to take a couple of years to complete.
  8. @Stephan: > Brain melt > > Regards, > Stephan. Excuse me while I go pick up a new brain, I seem to have run out of room. But seriously, you have given me a shitload of stuff to think about. Pretty sure I have learnt more about game engine development from anything else I have managed to find on the web. As I have said, I am planning to do this the "right" way and optimise things so they run well. I am not doing this to just pump out a half arsed engine and tell everyone I am amazing at life. I have however realised I have A LOT more to read up on before I even contemplate starting on the code and I think I may actually document all of the planning I do to not get confused.. I have a lot more to say about everything you have said but I think I might let my brain sort all this new information out before I say anything. I have Beej's guide already bookmarked and I have read through the start of it, I will go look around for other tutorials for C and OpenGL and I will have to investigate DirectX to see how I will have to go about implementing it. I probably won't bother with 3D because I don't see the point in spending the time on it if I am only going to make 2D games (even that is still a maybe) but I will probably look into the theory of it while doing this. But basically I should work on things in an order similar to GUI -> Textures -> Sound -> Server? Thanks again for your post, it was extremely useful and I am going to save it to my desktop to keep going over.
  9. Try and reword your question so it is readable please. I can't understand what your problem is so I can't try to help you.
  10. @Anŧhøñy: > Performance and compatibility, or ease of programming? Well I still don't know if I want to do this for the purpose of actually making a game or to just learn some new things. I would probably make a game eventually so performance and compatibility would be best. I haven't dabbled at all with OpenGL so that would probably be best for learning purposes and using BSD-sockets is also something new. I use Windows at the moment and mainly aimed to develop for Windows because of how many gamers use it, but then again I am not really doing this to become some well known game developer. In terms of graphics libraries I wasn't really considering DirectX (Directly without premade libraries) or OpenGL, but OpenGL is looking like a good alternative. It won't be a huge engine with amazing effects so I didn't really think SDLs performance would be an issue. Overall I am thinking C is looking much better because of the compatibility and because I have never really done much with it so it will be more of a learning excericise (I would obviously have to do some small programming in C to get the hang of it although it is basically the same as C++ if I am not mistaken) so I am definitely leaning towards that. P.S I actually was kinda hoping Stephan would read this thread and give me his opinion cos I know that he knows what he is talking about :P But thanks for your thoughts, it has given me a lot to think about.
  11. Well hopefully that very vague topic title got your attention and made you read this. I assume that it did. At the moment I am looking into creating my own game engine. I know, I'm crazy, it's a lot of work etc but bear with me. I have 2 options that I am looking into at the moment and I wanted the opinion of experienced programmers to help me choose. This engine will not be huge, just a simple 2D single player game (possibly go to multi-player once I understand how everything works a bit better) similar to EO I guess, just the bare minimum. So my two options that I know of, feel free to give other suggestions. Currently I am thinking of using C++ with the DarkGDK library and using winsock for a simple server/client setup. The second option is using C with SDL and more than likely winsock if I decide to go multi-player. But like I said, I am not limiting myself to these two choices, if you have a different thought let me know :D
  12. Well looking at this, the only difference is that I have everything stored in QuestRec. Your code is so much more organised than mine anyway :P
  13. Looks awesome :D I was actually going to put my quest system up as a tutorial later this week but I won't know cos it is basically the same as this xD
  14. It is possible. There aren't any tutorials though.
  15. You need to change the size of picScreen in the IDE and then change the mapx and mapy constants to the new size (in pixels) divided by 32 in both the client and the servers modConstants.
  16. Someone said (I can't remember who or when, I think it was Robin though) that if you learn one language considerably well it is easier to move on to another. Personally VB6 (and VB.net) was a great stepping stone for me, it taught me basic OOP and other small things as well as letting me understand simple concepts while being a simple language. I am no programmer but I say stick with VB6 until you can code fairly complex things (not huge game engine complex) and then look into other languages. Another fairly simple language would be python if you aren't a huge fan of VB6.
  17. Check your canplayerattacknpc sub. I get this fairly often and it usually has something to do with that sub.
  18. iSKweek

    Compile Error?

    Well first step is to go through the additions and make sure everything is correct. But I am pretty sure that TcpInit() shouldn't have been affected by those.
  19. iSKweek

    Compile Error?

    Have you made any changes to the source?
  20. ``` If Not picInventory.Visible Then ' show the window picInventory.Visible = True Call AlphaBlendInventory picFriends.Visible = False picSpells.Visible = False picOptions.Visible = False picParty.Visible = False BltInventory ' play sound PlaySound Sound_ButtonClick Else: picInventory.Visible = False End If ``` Would be similar to that. Please would be nice.
  21. http://www.touchofdeathforums.com/smf/index.php/topic,67631.0.html Should help.
  22. It is difficult to get it working, I think Yami and Rose might be able to help you though.
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