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justink15

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  1. after searching for the default starting coordinates for 20 minutes in the code i found it. If anyone is interested for future reference go to **Server - Mod Constants** then search for``` ' Default starting location [Server Only] Public Const START_MAP As Integer = 1 Public Const START_X As Integer = 5 Public Const START_Y As Integer = 5 ``` change it to whatever you want.
  2. Changing the bootmap coordinates does not change where your character spawns after creating a new one, just on death. How can i select a character spawn after the character is created?
  3. nvm for those of you with question in feature, use the bootmap, it is figured into the admin interface already.
  4. I am using EO, was wondering how you an change your spawn on death? right now it is map 1 x:5, y:5
  5. justink15

    Map size

    what engine are you using? In Origins you simply go to map editor, then properties, then change the max sizes, max x and max y which are within the user interface and no source editing is required.
  6. I was just trying to help you, not sure why your reply seemed hostile. I am trying to save you the trouble of making a whole game and then only being able to have 4-7 people play it once it gets online due to a memory leak in ES. I mean if all you want it for is yourself and a couple of friends ES will work, but it really isn't easier to use take this question you are asking for example, it would take you a few seconds to drag and drop some images. Also EO seemed to be better supported at the moment.
  7. If you have vb you should use origins, you can add as many tile sets as you like simply by dragging the bmp files to a folder. ES is outdated in a sense that everything is tied together and adding items, sprites, tiles has to be done to the images that are already there. Not to mention ES has some memory leaks that will leave your game crashing all the time. Robin made the new editor for a reason, use it.
  8. I have not used vb in about 8 years.. would i do that in Render_Graphics() of modDirectDraw7? Would appreciate an edit for your suggestion, but i know you are busy.
  9. i fixed it by not using anything but the grass as a ground layer, and putting road on mask1.. i would like to use different tiles with ground layer though.
  10. @Robin: > Basically, my engine is too fast for the internet. i would go with that but i am not online this is happening from my desktop and only from recent edits. Love your engine though.
  11. adding new sprites after the big tree on the create character screen in eclipse origins.
  12. @Keebler: > O_o does the issue go away when you do not have any warp tiles down? yes, the map does not need to load…. There are other issues with warp in EO as well such as instead of your character sprite going to the coordinates you want it jumps on map load if not exactly set to the same coordinates. I am still working on my first issue though.
  13. So I have map 1 and map 2, I have a warp going from one to the other, like an indoor building. Going in the building to map 2 looks good, but when I come out of the building to map 1, black tiles flash in the places I have edited in the last 10 minutes before loading normal, it is probably less than a second but really stands out because other tiles do not do it. I tried reapplying the tiles, restarted client and server, restarting computer to clear memory, redoing the warp attributes. Nothing seems to fix this.. I can't figure out why this just started to happen, the tiles I have not touched lately do not do this. Any ideas? Edit After warp from another map, this shows for less than a second. ![](http://img.photobucket.com/albums/v284/justink15/game%20pics/load.jpg?t=1286844890) Then what the map is suppose to look like comes up less than a half a second later, making it so players can see your last map edits. I want to eliminate this. My first guess is some memory issue. If i were to edit one of the grassy ground tiles that show up fine on warp it would turn black on warp then show up fine like the other ones. ![](http://img.photobucket.com/albums/v284/justink15/game%20pics/load2.jpg?t=1286845160)
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