luriok
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Everything posted by luriok
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I love the sand scampers walking/attack animation! very nice
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Yea I'm mad it's not on direct TV anymore, I'm going to watch it on the livestream
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Yes, but the slim was a big difference from the regular. It had a power slot for the kinect. It has a wifi chip, and it shreds throught a disc if you move it while playing. EDIT: I'm not sure if sony will announce a new Ps this year: http://www.youtube.com/watch?v=NURQfEhokgU
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Lol, it's been 7 years since the realse of the xbox 360\. I read somewhere that they were going to announce it this year. Which is why the Unreal 4 engine won't be released yet, becuz it is made for the next Xbox and Playstation
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Lol I'm wondering if they are going to announce the next xbox console during E3 or maybe it'll be later in the year. >! ![](http://resource.mmgn.com/Gallery/full/Project-Cafe-Mock-Up-1041428922.jpg)
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The desert looks very nice!
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^@above: @Mikekan13: > Anywho! If you are interested in helping with the pre-alpha then send me a pm on here with a short description of yourself, specs of your computer, connection speed. What area of the world you live in would be nice too. Not sure how many people will be interested in this so I am going to try and screen it a bit and get a broad range of cpu types and locations.
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Looking better
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Nice new monsters, also the les still seem a little stiff, especially for a punch
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Those are pretty nice, LOL I love your supporter thing.
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Ah ok, I just wanted to make sure that y'all took it down for good.
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Hey how is this going? I see the site is down (idk if its maintence or if one of you took it down)
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Nice update, but the screenshot with the two houses are different styles. One is isometric, the other is a front view. You need to use one of those, but not both
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This might help too. http://www.touchofdeathforums.com/smf/index.php/topic,70885.0.html
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Looking good, but the walking animation is a little stiff
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Very nice, soul. Keep it up
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@Rithy58: > I feel like there'll be idiots who still mess this up. Probably, but I think this could be very useful. Nice job, soul.
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@Robin: > So it's just another generic shooter? It's a combination of all those games **because they're all the exact same fucking game.** Brink is different because 1)customization 2)So much more "life-like" with it's parkour. You are able to do stuff that you would do in real life life pulling youself up a ledge, sliding, jumping over a rail, etc.. 3)this game is BASED around teamwork. If you try to do everything as a lone wolf you will get **Destroyed**, while in COD, Battlefield and halo, you can completely wreck by yourself. 4) the gameplay is based around objective stuff instead of team deathmatch or CTF, etc. The person with the highest score won't always be the person with the most kills.
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@Marsh: > Interesting use of tilesets. ^Agreed, and nice to see you made uncommon attack animations + paperdolling
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Thats what happened to me. I was over at a friends house and this was in his xbox so I gave it a go and didn't stop playing for awhile (of course though I had to let him play often since it was his :P )
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Hey guys I'm sure some of y'all have heard of iot, but for those who haven't brink is a FPS. I've heard people say it's like a combination of halo, bad company 2 and socom. I totally agree but the need to add killzone to that list. The game has SMART or "Smooth movement across random/rough terrain" but in other words its parkour. It doesn't have the same Solo man feel like COD: BO, but I like it alot. The game strives upon teamwork. They multiplayer games aren't like TDM or that kind of thing. They are objective-based games (Main objective + minor ones that will help you with the main objective.) The game has ALOT of customization. The guns, characters and classes can be custom. I suggest you check it out. Feel free to post your thoughts on this game below. http://www.youtube.com/watch?v=daFJGJ2tCDM&feature=related
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I'm also voting for 3, looks much better than the others and cleaner
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@Lightning: > I like it too, good work. I'm loving how well this game is progressing. ;] Same here, Good job on the outlines. I think it was a smart move