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furtzown

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Everything posted by furtzown

  1. would it be possible to get exp and item from pvp ?
  2. wow thats insane o.o theres so many :O thanks a lot
  3. furtzown

    VB6 error

    there are some guide about how to make eclipse client, try them
  4. furtzown

    Potion Bug ?

    k i just tested it… it does that cuz pot arent supposed to stack togheter. solution: sell 1 by 1 in shop
  5. furtzown

    Potion Bug ?

    so if i understand…. ur shop sell 10 pot for 20 gold u wanna use 1 but u use them all to see if its a bugg or just you, its simple... how much does 1 pot suppose to heal you? and when u use your "10" pot, does it heal you 10 time or the normal rate of 1 pot? another way to see if its you or a bugg: is there the number "10" on your pot icon when u check ur inventory (by exemple, check your coin)
  6. fringe are made for that quick explanation of layers: ground: ground…. nothing much to say mask: it just goes on the ground and u can walk on it fringe: it goes over you (so in fact u walk under) ...if u still dont understand; heres a lil home-made image :P --------- FRINGE o -|- CHAR /\ ______ MASK --------- GROUND lol... cant help you much more.. put it to test and you should understand
  7. "herp derp"? i assume u mean "help damn" lol use your admin panel… and click on "map" ^^ idk if thats what u mean...
  8. @obsidialord: > i do that now and it doesnt work > do i have to stand on a different layer than ground? no comment. Lol yes dude, just do random test if u dont understand… and if u still don't understand it, then your probably not at your place
  9. what client do u use? because it work fine when i try it on EO
  10. nice! :P ill use them as wing for cap'd xD ty
  11. yea thats why the client is named realm of terra? :P just make ur own fresh client, the news.txt will be there
  12. what are your trying to do anyway with crystalshire client o.o in client folder –> data files --> news.txt o.o if its not there, idk what to say
  13. furtzown

    Admin panel

    as far as i know, no. i heard it would bug over it (at least in old version) but u can still try to change it with vb6
  14. dk if u still need it, but anyway, might help some others ppl looking for it also. y = (50/3)*((x+1)^3-(6*(x+1)^2)+17*(x+1)-12) x : current lvl use ur TI-83 calc :P program = fasty beast to find exp table
  15. @renzo: > ^^^^^^^ > I'm one of those 8742 people! 8743! count me in :P
  16. ty justn. i still wonder why robin make it this way o_o… with his version, shield, armor and helmet are completly useless
  17. hum… what are the armor/shield for if they dont grant def? we can supposely change the "equipement data" so it add more damage and stat. uh so how come a armor or shield give more damage? also, even if i max armor & shield "damage" it change fuk all... so what is this all about?
  18. furtzown

    Exp formula

    hey guys, the current exp formula can be expressed with: y = (50/3)*((x+1)^3-(6*(x+1)^2)+17*(x+1)-12) which y mean: exp for next level and x: current level id like to change it so the exp needed increase by 20% each level the problem is… theres no scripts like "GetPlayerLastLevelExp" xP at least, not that im aware of. exemple of my formula: "exp needed at last lvl" * 1.2 so if at lvl 1 u need 100 exp, at lvl 2 u need 120, etc. is it possible to do that?
  19. furtzown

    Class change

    so if i want to make a class selection (exemple mage at lvl 1 –> wizzard or sorcerer at lvl 40) i cant?
  20. furtzown

    Class change

    in old version we could put a scripted tile that would change the user class… but in this version, how we do?
  21. furtzown

    Balanced game

    but i feel like agi give u too much chance to block a hit…. like if i put every monster with 5 agi, if some1 put 20 agi he will be invincible... but in the other way if the monster has more and more agi, ull have no choice but to put agi... and its kind of sad putting agi on a warrior. and if some1 funny enough go pure agi, he will just be untouchable... and i cant do anything against that cuz i cant put my monster to counter pure agi build or other with less agi gonna have no chance at all to hit
  22. furtzown

    Balanced game

    i dont rly want to work with system, id prefer if some1 can refer me to a guide talking about this or actually explain how i can deal with this
  23. furtzown

    Balanced game

    hm i still dont understand… it was way simple in the old version; now u need to put stat and dmg and everything for your npc uh... im currently testing it and i dont understand rly.... if the npc has same agi as me he cant even hit me... and if the npc has a lil bit more agi, i cant hit him.... like wtf. how im supposed to make a npc balanced?
  24. furtzown

    Balanced game

    hm i got some more question… if i have 30 attack, and the monster has 30 def... how much dmg will i deal him? and what if i have 50 atk? whats the formula to calculate those thing? and i noticed there isnt sad script anymore in the new client (EO)... if i want to do lil things like scripted tile, for job change or stuff like this, how i do?
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