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Benn

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  1. Happy Birthday Mike… Also Happy Birth day to you.
  2. Benn

    Game map

    Needs more fire.
  3. Benn

    Learn to script?

    How do I script/source? or how do I learn to script/source?
  4. @Soul: > …did you really just type in every font color there? I hope you used a generator of some sort. > > But no, don't use this engine. It's extremely buggy and not really under development. What engine should I use then?
  5. I want to make something with this. Well it looks like there hasn't been much improvement from EO 2 so what would be a good Custom version to use? Big question that I don't understand about EO sense e2.7/2.8 is: **What is Soure?** and How do I do it? Is there any tips for getting started? _Should this go into the question area? sense the question area I feel is more about specific things._
  6. I think you should keep going with the game even without programmers. I don't even think you need a programmer at this point, you had programmers do some of the important stuff already. ``` If you need to add more script you could ask on the forums: What's the code to make a tile do this? and usually some one would give you the code then you just copy/paste it into your game. ``` And with the descent amount of players your game has got eventually some one would come along who's willing to do it. Your game has gotten farther than some other attempts, so I think you should at least keep it up.
  7. ![](http://thechive.files.wordpress.com/2012/04/awesome-viral-photos-this-week-thechive39.jpg?w=500&h=2728)
  8. Benn

    Banner?

    How do you get a picture or banner and hyperlink it in forums and stuff? like this pic ![](http://i7.photobucket.com/albums/y291/tifagarnet/examplesig.jpg) with this link [http://i7.photobucket.com/albums/y291/tifagarnet/examplesig.jpg](http://i7.photobucket.com/albums/y291/tifagarnet/examplesig.jpg) so when anyone clicks the picture it opens the link
  9. No that doesn't answer… Um, what I want is how to script it so when you step on a panel as a curtain Sprite at the right level or higher that you become a different sprite and for some sprites you need to have an item.
  10. I found this. is this where that goes? >! ' Executes when a players experience exceeds the next level requirement. Sub PlayerLevelUp(Index) Dim TotalExp >! Do While GetPlayerExp(Index) >= GetPlayerNextLevel(Index) TotalExp = GetPlayerExp(Index) - GetPlayerNextLevel(Index) Call SetPlayerLevel(Index, GetPlayerLevel(Index) + 1) >! Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + 1) Call SetPlayerExp(Index, TotalExp) Loop >! Call BattleMsg(Index, "You have " & GetPlayerPOINTS(Index) & " stat points.", BRIGHTBLUE, 0) End Sub >! ' Executes when a player uses one of the points given on an attribute to level up. Sub UsingStatPoints(Index, PointType) Select Case PointType Case 0 If GetPlayerSTR(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your strength!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerSTR(Index, GetPlayerSTR(Index) + 1) Call BattleMsg(Index, "You have gained more strength!", WHITE, 0) >! Case 1 If GetPlayerDEF(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your defence!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 1) Call BattleMsg(Index, "You have gained more defense!", WHITE, 0) >! Case 2 If GetPlayerMAGI(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your magic!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 1) Call BattleMsg(Index, "You have gained more magic!", WHITE, 0) >! Case 3 If GetPlayerSPEED(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your speed!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 1) Call BattleMsg(Index, "You have gained more speed!", WHITE, 0) End Select >! ' Remove one point after the sub in question is done Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) - 1) End Sub >! ' Executes when a player steps onto a scripted tile. Sub ScriptedTile(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE) Exit Sub >! Case Else Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub
  11. so if I did this it would make things evolve (change sprite) by leveling up? not by standing on a panel while being a certain level or higher?
  12. How do you get a class upgrade/evolve? I'm wondering if there is a way if you are a certain class sprite and level(or higher lvl) to make like an evolve of upgrade and become class 2 of that class and get a cooler spite and maybe even learn a cool move. Would this call for a script? and if some already made a tutorial or asked this can I have a link to that, thanks. :star:
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