Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Notsu

Members
  • Posts

    75
  • Joined

  • Last visited

    Never

Everything posted by Notsu

  1. Notsu

    Annoying bug..

    I got same problem as DopeyBiach. I think it's client based. When I left the map and then come back npcs are visible, when I warp from map X to map X(like reload) they are visible.
  2. @Notsu: > @jcsnider, I used it with set player variable option and it works fine on Your nightly release. > But I prefer DX7 version because of my crashed graphic card and the retro style of game what am working on, I'll try to rip it from 3.0 to my 2.3v but am not very skilled in vb so can I hope You'll help me? / or just explain what part of code You changed in those section. For now I tried to make(v2.3) it on one page based on conditional branch and it's works but still I don't know where the problem are based. sorry for lang but am writing from phone.
  3. @jcsnider, I used it with set player variable option and it works fine on Your nightly release. But I prefer DX7 version because of my crashed graphic card and the retro style of game what am working on, I'll try to rip it from 3.0 to my 2.3v but am not very skilled in vb so can I hope You'll help me? / or just explain what part of code You changed in those section.
  4. lol, You have link to more in credits: http://silveiraneto.net/tag/tileset/
  5. My problem is when I try to make an event based on player variables it's not working, always shows the last event page with no include the variables values. For example my event looks like this: > Page 1: > If player variable "1\. Name" is equal to 0 then > @>Show text: "exampletext1" > @>Set player variable "1\. Name" to 1 > > Page 2: > If player variable "1\. Name" is equal to 1 then > @>Show text: "exampletext2" So it should for first hit(trigger is set to action button) show the "exampletext1", if hitted next time "exampletext2" but for me it showing always the "exampletext2" - the last page of event. When i try to make more pages in every config it still shows the last page(if it's based on player variables). I'm doing it on fresh copy downloaded 22.06.12. I hope You'll understand me. :)
  6. First: I love this system! Second: I have an question: What part of files I must delete to remove all event data? I know about maps and their "_eventdata" subfiles, the accounts files is needed too? simpy: Where are stored the event data?
  7. Is this similar to "Membership System" by Richy?
  8. Yes, music plays in any music player, I have same problem with clean copy of eo2.0, it's not playing at menu and @map too. It can be crashed .dll or something like? (I have tried to re-install eo_runtimes but it not helped)
  9. I have same problem, the menu music not working and map too. But for one month ago it's works nice. What can be wrong? / It's not working for clean copy of eo.
  10. I observed this problem also when the picScreen was resized. When I log to the game from the client with resized client, npc's walking 1 tile per 3-5secs. When I log from the client with original size it's works normally. lol
  11. I got a problem with an GOKILL quest type. I have two quests, there are quest with killing other players and the second where the player must slay npc's. When I kill player it's adding +1 to task count but to all of player quests. In Case QUEST_TYPE_GOKILL there are no check like: ``` If TargetIndex = Quest(QuestNum).Task(ActualTask).Resource Then ```what is already in GOTRAIN quest type and any other cases. I don't have idea what to do with that.
  12. I have the same problem but only when the computer(not server excatly) runs for more time and the temperature is higher than "normal", the npc combat and move system works but slower(?) like npc's hits players more rarely. Admittedly I have computer from the woods… Maybe it's problem of our machines not application?
  13. hmm… How to render it over picScreen? I'm trying with MMx, MMy values but it works only on the picScreen :/
  14. Server > modPlayer > Sub OnDeath > search: Call PlayerWarp(Index, START_MAP, START_X, START_Y) here you can define when it will warp on death.
  15. I'm trying to do it by changing draw party health bars code but I don't know what I can replace as partyIndex to get it work for all players not only party members. Here's the code of draw party mini hp bars: ``` ' draw party health bars If Party.Leader > 0 Then For i = 1 To MAX_PARTY_MEMBERS partyIndex = Party.Member(i) If (partyIndex > 0) And (partyIndex MyIndex) And (GetPlayerMap(partyIndex) = GetPlayerMap(MyIndex)) Then ' player exists If GetPlayerVital(partyIndex, Vitals.HP) > 0 And GetPlayerVital(partyIndex, Vitals.HP) < GetPlayerMaxVital(partyIndex, Vitals.HP) Then ' lock to Player tmpX = GetPlayerX(partyIndex) * PIC_X + Player(partyIndex).XOffset + 16 - (sWidth / 2) tmpY = GetPlayerY(partyIndex) * PIC_X + Player(partyIndex).YOffset + 35 ' calculate the width to fill barWidth = ((GetPlayerVital(partyIndex, Vitals.HP) / sWidth) / (GetPlayerMaxVital(partyIndex, Vitals.HP) / sWidth)) * sWidth ' draw bar background With sRECT .top = sHeight * 1 ' HP bar background .Left = 0 .Right = .Left + sWidth .Bottom = .top + sHeight End With Engine_BltFast ConvertMapX(tmpX), ConvertMapY(tmpY), DDS_Bars, sRECT, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY ' draw the bar proper With sRECT .top = 0 ' HP bar .Left = 0 .Right = .Left + barWidth .Bottom = .top + sHeight End With Engine_BltFast ConvertMapX(tmpX), ConvertMapY(tmpY), DDS_Bars, sRECT, DDBLTFAST_WAIT Or DDBLTFAST_SRCCOLORKEY End If End If Next End If ``` Thanks for reply.
  16. Oh, if as Robin says it's by default return only one value then it's my mistake so I'll try to fix it by myself. Thanks for reply and sorry for unnecessarily time waste.
  17. Hello, I want to check how many players are on the map like this: if x players on the map then make something I have problem because on command GetTotalMapPlayers, there are returning 2 values, before join to map and after. How to recieve only one value?
  18. Try to comment or delete all of the current PK stuff like Call SetPlayerPK but not the function in modPlayer and then in sub PlayerAttackPlayer add CallSetPlayerPK(attacker, GetPlayerPK(attacker) + 1) to check is this working do simple Call PlayerMsg(attacker, "pk points: " & GetPlayerPK(attacker), BrightRed) maybe necessary will be Call SendPlayerData(attacker) before msg
  19. I want to create map where entering is possible only by button, on click that chcecks how many players are on the map and if
  20. Hello, My first question is how to add new constant like MAX_PARTY_MEMBERS or MAX_MAP_NPCS called MAX_MAP_PLAYERS, I add these constant to the modConstants in server and client. Is that all? and the second question: I want to check the MAX_MAP_PLAYERS when player want to enter map. If max_map_players on map then can't enter. How to do this? Can You suggest an idea how to do these things? Thanks for reply.
  21. Check the map moral if safezone the can logout Anyone know how to do this? thanks for reply
  22. Now npcs attack but all functions like walking, follow the player if targeted and attacking are slower as if shared by 4 or more ;p On no touched by my evil hands copy of Elipse Origins it's works good. Do You admit it's problem server or client side? My speech sounds like mumble but I have hope You'll understand me.
  23. Ehh ;/ I have next problem, the npcs don't attack when 2 and more(i think) persons are on the server. The npc move properly, but when attacked it's got paralyzed. Some time ago I include the Lightning's Boss system but now I don't use it and remove the Lightning piece of code, maybe problem is in not as a whole removed code? Thanks for reply. :)
  24. I have problem with "GOGIVE" quest type, when I'm gather x items it says about completed task but I still have the wanted items ~~besides it's give me that items.~~ I see Your reply Erwin but still anyone don't know how to fix it?
×
×
  • Create New...