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GoldenTot

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Everything posted by GoldenTot

  1. Pardon the double post, but I just found out the error seems to happen when someone kill steals. Not sure if that helps or not.
  2. ``` If Npc(MapNpc(MapNum).Npc(MapNpcNum).Num).Behaviour = NPC_BEHAVIOUR_GUARD Then For i = 1 To MAX_MAP_NPCS If MapNpc(MapNum).Npc(i).Num = MapNpc(MapNum).Npc(MapNpcNum).Num Then MapNpc(MapNum).Npc(i).Target = Attacker MapNpc(MapNum).Npc(i).TargetType = 1 ' player End If Next End If ```
  3. I've had this one popping up quite a bit, and I can't really figure out why it's happening or how to fix it. Debug brings up : ``` If Npc(MapNpc(MapNum).Npc(MapNpcNum).Num).Behaviour = NPC_BEHAVIOUR_GUARD Then ``` Not exactly sure why it's happening considering I don't even have a single NPC set for guard behavior, either.. :I
  4. @Ertzel: > whenever I try to compile the client, I get this error > in modGameEditors, under Public Sub NpcEditorInit() > ``` > .txtChance.text = CStr(Npc(EditorIndex).DropChance) > ``` I'm having this exact problem. ;_;
  5. I thought I'd done everything fine. What exactly is a "proper" way to set them up?
  6. I decided to start completely fresh, new client as well as server source. Everything's working fine now, and I guess I'll just avoid using resources for now, heh.
  7. Do you have MSN or would you prefer a PM? It's be great if you could explain what exactly it is for future references as it's been fixed, you could always block me right afterwards.
  8. I find it more fun to be able to set any direction with one key so.. ``` Case vbKeyEnd If Player(MyIndex).Moving = NO Then Call SetPlayerDir(MyIndex, DIR_LDOWN) End If Case vbKeyHome If Player(MyIndex).Moving = NO Then Call SetPlayerDir(MyIndex, DIR_UP) End If Case vbKeyDelete If Player(MyIndex).Moving = NO Then Call SetPlayerDir(MyIndex, DIR_LEFT) End If Case vbKeyPageDown If Player(MyIndex).Moving = NO Then Call SetPlayerDir(MyIndex, DIR_RIGHT) End If ```
  9. That didn't work. While brought up, what is an example of badly setting up a resource? For future reference. Also, to be more precise, the error seems to happen when the client's loading says "Receiving game data…"
  10. Yes. I'm not exactly sure about the map my own character is loading, but it tends to give the error when ANY character is logged in, which there is a resource located in the first map. Simply a regular tree, 10 HP, hatchet does 1 every hit, gives a berry that heals 10 HP. Everything seemed to work fine earlier, and I haven't made any changes either.
  11. Ah! I've tried opening with the clean source as well as the one I've made edits to. Both come up with same thing. Pardon the ignorance.
  12. Ah, I'm currently using EO v1.1.0
  13. Pardon, but what do you mean "vanilla" source? :U
  14. It's not letting me check properly at the moment for some reason, but from passed times it's happened I believe it's ResourceCache(GetPlayerMap(Index)) Index = 1, so does this mean something's wrong with a resource I've put in the first map? (Questions are a good way to learn, I say.. Then again, also a good way to look like a moron if I'm horribly wrong.)
  15. This tends to come up for the server whenever anyone tries to log in. It's fixed itself before but now it just.. won't, so I figured I'd roam over here for a little help. When debugging, it takes me to this line of code in VB6 ``` For i = 0 To ResourceCache(GetPlayerMap(Index)).Resource_Count ``` I've tried a few things of my own just fiddling around, but I'm a bit too new to actually know how to fix it myself, haha. Any help would be awesome, thanks!
  16. After looking into it more I'm definitely overwhelmed a bit. I'm going to keep going at it as making a small normal game without the spruce of fancy coding and learn Visual Basics through hands on study.
  17. @silentdemonic: > Look up Click Tiles and the rest will follow :) Map Wise you could just design some battle ground maps have them warped them and warped back after. Cave with 10 monsters? Ensure you have at least 10 Battle ground maps so that noone is waiting. Ah yes. How that is a good idea, I'm looking more along the lines of a turn based scenario.
  18. Yea I'm currently using Origins and am slowly gaining experience with it. I've also gotten some very basic experience with Visual Basics using it, simply remapping the UI and changing a little code around. I guess I'm a little impatient, haha.
  19. I was curious as to the possibilities of adding a random turnbased battle sequence into my game. I'm almost positive it's possible, as an old friend of mine had done it in a game created with Mirage Source, and when I look into it Eclipse and Mirage really aren't too different. From what I understand it'd have to be made through Visual Basics, and I was curious as to if anyone could point me to some good tutorials/guides on it or give me some helpful advice. Thanks ahead of time.
  20. Yep it's his problem. Status checkers state online.
  21. I'd just started up working with this and I wanted to have a friend connect as well to help me build maps and etc. To my knowledge, I've looked at almost every port forwarding and connection tutorial and followed the steps correctly, however anytime he tries to connect the client simply remains at "Checking". Is this a problem with him, or me? Either way, how is this fixable? Thank you in advance for any help.
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