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Mikekan13

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Everything posted by Mikekan13

  1. C# is what I will probably be converting FtG over to when I get a stable beta in Vb6, and have a bit of a fan base. My brother is a professional programmer and he seems to really like c# and says it is one of the easiest languages. I have considered Java too. I would love to code in C but I just don't think I have the patience for it.
  2. 24 will be 25 in June. Feel 18 though :)
  3. > I'm just wondering if there is anyone with a PC that can't run EO or run very slowly/laggy. My commodore 64 can't run it! :P No but really the vanilla EO is not intensive at all so any semi modern computer isn't going to have a problem
  4. Mikekan13

    Text Filter

    Just write a system that checks a word against a list of (bad words). If it is the same then change the character to an *. It isn't that hard to do but at the same time I could just write it Fv[k or duck or f#ck. I never understood censorship on words. If I see F#ck I know what you are tying to say; it has the same effect as the real word.
  5. > WoW and other MMOs are allowed to not use UDP, they have immense amount of resources and power. For them it's easier just to use TCP. The reason I suggested UDP is it's faster. Udp is great for a Shooter/Action game where you can have dropped packets. Faster isnt always better. ;) > I personally think you should try Eclipse first, and then switch if it doesn't suit you nicely. Sure, you'll lose some work, but chances are you won't have as many players as you suggest. Once you have a completed game it is also a great form of pseudo code for a different language. All the logic done you just have to translate it.
  6. > The key is having good server software able to hold 200 TCP connections, or to use UDP + ACKs to decrease load. To be fair. Wow and several other mmos don't use UDP
  7. > To bad you didn't do pixel art. :( I don't do a lot of "pixel art". I can do it, but I don't really like the look of pixel art–Gasp* I know sacrilegious. Thus the reason I needed alpha blending for my engine. Edit: Grey Is that sprite completely original? Is it animated or just that one frame?
  8. > same here, trees are my nemesis. Anywho, pixel works look good. Character is better than half the begginners on here. I saw trees and I couldn't resist! I love trees! My favorite thing in the entire world to draw. When I die if the only thing people say about me is "that man could draw a good tree" then my soul will rest easy. Edit: So this post isn't totally useless. I love the sprite it is how I want my sprites in FtG to look but more painterly. Very good keep it up.
  9. Mikekan13

    Isometric

    > It's not going to be easy. Anything worth doing rarely is. :)
  10. 200 is certainly do able. Edit: though If I had 10 years of experience in C then that is what I would be writing in.
  11. > BTW, do you know someone who have already had about 1000 players in game? No because as peteyyy said most people on here are hobbyists. Is it possible. Yes I think it is. Taking the straight vanilla engine that robin made and with a strong enough computer and a big ass connection speed you could get 1000 clients on a server. It is very improbable to see that many people on a game made with eo though. The game I am making is a custom engine built off Robins packet system. I am shooting for 500 people server capacity and I will be ecstatic if I get that many people to begin with.
  12. I mean assuming you spend like 5 grand on a server and have a big enough pipeline I don't see why 1000 would be a problem for EO. Granted it is in vb6 which is obviously slower than C. It all depends on what you are doing, what you have.
  13. > Eclipse is great for the 12-15 year-old hobbyists who actually use it. > If you're serious about game development, and have the ability, I'd create that C/Assembly engine. Haha! What does age have to do with anything? I am 24 with a wife, a son and another son on the way.
  14. You would be better of using dx8
  15. experience aside. This really depends on your server, connection speed and how much other stuff you put into the engine. How are we supposed to give you an estimate with at least 3 huge variables that we would essentially have to make up… so here it is: 184 people...
  16. No jumping system yet. I am rather sure I will add it eventually though.
  17. Mikekan13

    Isometric

    Yes, since it is a diamond some of the blocks are not seen but it isn't too much of a problem. I am averaging 50fps with 7 layers visible on the shittiest pc ever. I don't see a problem till I start playing with the shadows. 2ghz 256 mem onboard graphics That is also while running the server, photoshop, and some tunes in the background
  18. Mikekan13

    Isometric

    Rendering is done in a diamond formation from top to bottom starting at lowest layer and working up.
  19. Mikekan13

    Isometric

    see. Edit: I mean technically it is 3d as I am rendering vertices but I make no use of a z axis. So it is rendered in 2d with all the maths.
  20. Mikekan13

    Isometric

    > Wait, are you using 2D blitting or actual 3D objects with textures and billboarding for the sprites? > > As for your concern about internationalisation: be sure to support British English. Draw 2 triangles and slap a texture on it Lol im tired Good thing I watch Doctor Who!! :cheesy:
  21. Mikekan13

    Isometric

    > "Faking it" occurs by using 3D (and textures) instead. Drawing isometric tiles and mapping the mouse cursor's position are both mathematically "complex", but are what all 2D isometric games use (considering pixel art looks better than textures, compare the art from Favour the Gods with this from my pixel art album. Here is an overview though, to get you started. The math isn't that hard. Trust me if I can understand the math then anyone can. Also… You spelled it Favour... man I am going to have an international issue with my name :P
  22. > Only thing is… in the circle part it kind of hard to tell that some of those blocks (especially the dirt one) is in the air...Is the anyway you can make it so the part behind it is noticablely different than the ones on stacks..... That will be the purpose of the shadow system and why my graphics lack shadows.
  23. username Mikekan13 I gotta fix up my house at -12,1 :P
  24. > No time for joking, you just have 7 days left before the end of the month ^^ Ya I need to stop screwing around. Like this: http://www.yourworldoftext.com/eclipseorigins (-12,1)
  25. I am renaming the game to pretty-good-nice-cool online…
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