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Im_Mad_1337

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Everything posted by Im_Mad_1337

  1. :p point proven, I'm sure thats why.
  2. Sentinel Peak is my fav XD then Behemoth, I don't really like The Barrows much though. Idk what it is that I don't like about it, I just don't. :huh:
  3. @Martin: > It's because it's a mudkip. Good point… it definitely looks more like a mudkip.
  4. For the slimes, my favorite has to be the second one, but the third character is my favorite. :rolleyes:
  5. @DDunit: > Sahuagin. That looks nothing like a sahuagin -.- rage… :evil:
  6. Yea, the first one has the best shading in my opinion :p
  7. @DJMaxus: > That just means you have multiple scrlSpell2_Change subs in your code. Find and delete the other one(s) to make sure there is only one of these subs in your entire game. Thanks, but I doubt I did any of the "frmEditor_NPC" correctly, I'm very new to this, and just guessed what most of it meant XD
  8. @Robin: > No, the model looks fine. Your rip is horrible. Put that into Origins and it'll look very, very bad. How is the rip horrible? that makes no sense, sidenote, sized properly, it looks really nice in origins… I have 3 different sizes of them in one of my test clients, and they look alright.
  9. @Robin: > I thought my point was fairly obvious. It looks horrible. I didn't mean to sound rude about it, I was just saying… if I wanted an opinion, I would ask for it. And if you think is so horrible, send it in to Jagex, I didn't make the models.
  10. @Draken: > just line them up yourself its not hard … > > Simple Make a sqaure with a + in the middle of it. > > Line up sprites where they are all on the + on same locations. > > Save > > There you go done..... > > and no I wont do it for you just told you how to do it and I also agree with anna. I wouldnt use ripped sprites. I already got them fixed, and why are you guys saying that? They aren't "ripped" I made them… I may not have drawn them out, but I still had to get all the proper pictures and angles which is really hard... I don't know if you've tried doing it, but its alot harder then it seems.
  11. @Robin: > That looks horrible. I didn't ask for your opinion, so what's your point?
  12. I think it looks alot nicer.
  13. @Anna: > Don't use RuneScape (or any) rips. :icon_nif: Um… why not? Its not like I didn't put any work into it.
  14. So, I was on RuneScape earlier, and thought about making RuneScape monster sprites for EO, so I went into the volcano in Karamja and took many pictures of lesser demons at different angles (after over 30 minutes, I got all the best angles I needed) and I assembled them, but my problems is, I'm no good at assembling sprites, they are all offset when I make the NPC, so, I was wondering if somebody could fix it for me. Thanks so much if you can. Edit: Don't worry about the distortion in the attachment thumbnail, when you download it, it looks fine. Edit: I already got somebody to fix it for me.
  15. @Marsh: > Everything looked correct? that is not even the port forwarding page? also changing your computers ip doesnt do anything. Get team viewer and pm me and ill step you through it. Not in the picture… -.- I tried to help him out over team viewer, and everything looked correct. I'm not an idiot, lol.
  16. When I compile the client, I get ``` Compile error: Ambiguous name detected: scrlSpell2_Change ```:/
  17. Good luck there sibley, everything looked correct when I looked at it over teamviewer, I hope somebody with a better eye and better knowledge of portforwarding will help you out.
  18. Gah, nothing seems to be working for me… So, I found a VB6 EE download from "VerbalVampire" on Youtube and when I do a full compile (before editing the source at all) I get this error: ``` Run-time error '49': Bad DLL calling convention ``` and when I click "Debug" it sends me to this: ``` If tempSize > 0 Then Size = tempSize Size = Size + (Size * 0.01) + 12 ReDim tempBuffer(0 To Size - 1) As Byte > Result = Compress(tempBuffer(0), Size, Buffer(0), tempSize) ```The last line of that code is highlighted yellow and has a yellow arrow pointing to it. It is in "clsBuffer.cls" Can anybody help me? Edit: I just thought I'd give a little more info, I get the error right after "Creating map cache…" Edit2: I just deleted the highlighted line, and it compiled perfectly, did I actually do something right? I sure hope somebody can help me out with this. I feel weird talking to myself :P
  19. @Ballie: > That's the right version. You just need the proper service pack. Look up Visual Basic Service Pack 6, I believe it is. No, I think wherever I got it from, the uploader was fucking with me, when I opened my task manager it said "Visual Basic 6.0 Portable"
  20. @YamYam: > You got the wrong version installed, or simply haven't registered it properly. Dammit… I searched for hours for that, and when I open it, it says Visual Basic 6.0 Enterprise. I might just give up. Thanks for your help though.
  21. Yea, I found it in constants right after I edited my post. Also, I changed it in the constants, but when I do a full compile I get 2 errors, the first one says ``` "Error during load. Refer to 'C:\Users\Michael\Desktop\Eclipse Origins\server\Src\frmServer.log' for details" ``` Then the second one says ``` "Run-time error '429': License information for this component not found. You do not have an appropriate license to use this functionality in the design environment." ```and gives me the options to end debug and help.
  22. I found a free download, bout to try and figure out how to use it XD Edit: I can't find that code in the modGlobals all thats in the modGlobals is ``` Option Explicit ' Used for closing key doors again Public KeyTimer As Long ' Used for gradually giving back npcs hp Public GiveNPCHPTimer As Long ' Used for logging Public ServerLog As Boolean ' Text vars Public vbQuote As String ' Maximum classes Public Max_Classes As Byte ' Used for server loop Public ServerOnline As Boolean ' Used for outputting text Public NumLines As Long ' Used to handle shutting down server with countdown. Public isShuttingDown As Boolean Public Secs As Long Public TotalPlayersOnline As Long ```
  23. @YamYam: > Hmm, I was wrong about the class-specific spawn points.. It's in the source, in modGlobals(Server-side).. This piece of code is what you need to change: > ``` > ' ******************************************** > ' Default starting location [Server Only] > Public Const START_MAP As Integer = 1 > Public Const START_X As Integer = 5 > Public Const START_Y As Integer = 5 > ``` Damn, I don't know how to do that, I don't have VB6\. :\ Thanks though.
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