Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

NightmareX91

Members
  • Posts

    106
  • Joined

  • Last visited

    Never

Everything posted by NightmareX91

  1. @Sekaru: > You're welcome ;). You forgot the updated source code. I want to rip it to my eclipse edit without having to reinstall quests, scripted tiles/items and friends
  2. @Sekaru: > Right, I've added it to a blank EO for those who can't get this working: > > [Here you go.](http://filebeam.com/e8c2afb465a1a9e4cb3ce593812559be) Thankyou! Your amazing
  3. @Sekaru: > Theres never been a modfonts. Make it. Tried it, but it didn't draw any weather. It sent the messages but no rain or snow.
  4. @Sekaru: > Wha? You mean Modtext? The first part of the client side edits. Public WeatherFont As Long goes in modFonts after it declares ChatFont… which no longer exists. Where would I put it? > First we are going to use a new Font for the Weather so in modFonts just after it declares ChatFont add > ``` > Public WeatherFont As Long > ```
  5. @Sekaru: > 'Call SetFont(FONT_NAME, FONT_SIZE) > > Then comment the two lines under it. Okay thanks. But what about the modFonts part?
  6. @Sekaru: > Add fonts back in, just uncomment the line. Which line?
  7. @Keebler: > The default rmxp tileset has this option. You should be able to find numerous links to it on here. I don't use things from RMXP
  8. @erkro1: > www.touchofdeathforums.com/smf/index.php/topic,68516.0.html > Search beter next time ;) Tried that tutorial 100 times. Remember modFonts was removed, and I want .bmp usage for rain and snow and not text
  9. I want to know how for rain and snow. could someone help me?
  10. @SamuGames: > It uses Text for this release; as I didn't want to give away things that I want to keep for my own project, however you can easily make a Snowflake.bmp and Rain.bmp and use Engine_BltFast for this to increase FPS if it's slowing it down too much Engine_BltFast? Sorry not a VB6 pro…
  11. I want a tileset that has shallow water, deep water and sand. And if you want, sand-grass transition. I will be highly greatful if someone makes this.
  12. The trailer is beautifully made except it just triggers my feelings. The music fits the trailer though.
  13. Well I'll start off. For once I am going to say I probably won't be playing this because of the trailer. Don't techland have a heart? The little girl being zombified is sad. I might play it, it does look good except it is kind of… too emotional for me. I have a little sister and I sometimes have nightmares about things in that trailer happening to her...
  14. well… it says file not found... it means the file isn't found. Check where you put the sheet
  15. Happy happy very happy happy happy birthday the best person in the coding world! Hope you live longer than 500 years old because I might need some help in 400 years!
  16. Don't ever use hamachi! It lets people print from your printer! But you need to port forward the port 7001 on UTD and TCP
  17. When compiling, I get a Compile Error: Method or data member not found at: soundName = Trim$(Npc(entityNum).Sound) Could someone help me?
  18. NightmareX91

    Iso Sprites

    Ouch man, thats why I don't pay others for content like this. If you want something it is best to make it yourself.
  19. @Rainbow: > … of course it fucking does. Amazing way to bypass sensoring! But anyway. I normally get this when programming. Don't understand how you get it without programming :/
  20. @Soul: > There aren't any; this is Eclipse Origins. Scripting is slow and outdated. You can edit the source with Visual Basic 6 to get the same thing. That is what I meant. But I found them. modQuest, modTile and modItem :D
×
×
  • Create New...