NightmareX91
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Everything posted by NightmareX91
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@Sekaru: > You're welcome ;). You forgot the updated source code. I want to rip it to my eclipse edit without having to reinstall quests, scripted tiles/items and friends
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@Sekaru: > Right, I've added it to a blank EO for those who can't get this working: > > [Here you go.](http://filebeam.com/e8c2afb465a1a9e4cb3ce593812559be) Thankyou! Your amazing
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@Sekaru: > Theres never been a modfonts. Make it. Tried it, but it didn't draw any weather. It sent the messages but no rain or snow.
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@Sekaru: > Wha? You mean Modtext? The first part of the client side edits. Public WeatherFont As Long goes in modFonts after it declares ChatFont… which no longer exists. Where would I put it? > First we are going to use a new Font for the Weather so in modFonts just after it declares ChatFont add > ``` > Public WeatherFont As Long > ```
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@Sekaru: > 'Call SetFont(FONT_NAME, FONT_SIZE) > > Then comment the two lines under it. Okay thanks. But what about the modFonts part?
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@Sekaru: > Add fonts back in, just uncomment the line. Which line?
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@Keebler: > The default rmxp tileset has this option. You should be able to find numerous links to it on here. I don't use things from RMXP
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@erkro1: > www.touchofdeathforums.com/smf/index.php/topic,68516.0.html > Search beter next time ;) Tried that tutorial 100 times. Remember modFonts was removed, and I want .bmp usage for rain and snow and not text
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I want to know how for rain and snow. could someone help me?
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@SamuGames: > It uses Text for this release; as I didn't want to give away things that I want to keep for my own project, however you can easily make a Snowflake.bmp and Rain.bmp and use Engine_BltFast for this to increase FPS if it's slowing it down too much Engine_BltFast? Sorry not a VB6 pro…
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I want a tileset that has shallow water, deep water and sand. And if you want, sand-grass transition. I will be highly greatful if someone makes this.
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I like the weather system :o
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The trailer is beautifully made except it just triggers my feelings. The music fits the trailer though.
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~~Hello Kitty Online~~ Nightmare House 2
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Well I'll start off. For once I am going to say I probably won't be playing this because of the trailer. Don't techland have a heart? The little girl being zombified is sad. I might play it, it does look good except it is kind of… too emotional for me. I have a little sister and I sometimes have nightmares about things in that trailer happening to her...
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Use EO. Its easier
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well… it says file not found... it means the file isn't found. Check where you put the sheet
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webs.com is what i use
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Happy happy very happy happy happy birthday the best person in the coding world! Hope you live longer than 500 years old because I might need some help in 400 years!
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Don't ever use hamachi! It lets people print from your printer! But you need to port forward the port 7001 on UTD and TCP
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Compile Error: Method or data member not found
NightmareX91 replied to NightmareX91's topic in Source
When compiling, I get a Compile Error: Method or data member not found at: soundName = Trim$(Npc(entityNum).Sound) Could someone help me? -
Ouch man, thats why I don't pay others for content like this. If you want something it is best to make it yourself.
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@Rainbow: > … of course it fucking does. Amazing way to bypass sensoring! But anyway. I normally get this when programming. Don't understand how you get it without programming :/
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@Soul: > There aren't any; this is Eclipse Origins. Scripting is slow and outdated. You can edit the source with Visual Basic 6 to get the same thing. That is what I meant. But I found them. modQuest, modTile and modItem :D