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Kemerd

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Everything posted by Kemerd

  1. Yea, I had stopped programming it for a while. (I'll start again now.) Also, it doesn't have much bugs, along with the fact that I'm going to program a quest log (Event system based) and other custom coded features. EDIT: Sorry I haven't been programming, been busy with life… girlfriends... and grades. Oh god. Rushing to do all this work before the marking period ends. Then I also have a shitload of other responsibilities, so things might be slow for a while.
  2. Kemerd

    Plz help

    Go to these links: [https://groups.google.com/forum/?fromgroups=#!topic/microsoft.public.vb.general.discussion/0s9tmxzUxsI](https://groups.google.com/forum/?fromgroups=#!topic/microsoft.public.vb.general.discussion/0s9tmxzUxsI) [http://www.vbforums.com/showthread.php?421777-RESOLVED-object-library-not-registered](http://www.vbforums.com/showthread.php?421777-RESOLVED-object-library-not-registered) [http://www.vbforums.com/showthread.php?355539-VB6-Error-quot-Object-Library-not-registered-quot](http://www.vbforums.com/showthread.php?355539-VB6-Error-quot-Object-Library-not-registered-quot) First one is the best, second one pretty much the same as the first one, and the third one I haven't read. Google helps, man. XD
  3. Kemerd

    Plz help

    ~~Uninstall it. Uninstall runtimes. Then install it again, making sure you run the installer in Windows XP Pack 3 Compatibility mode, while running as administrator. Then install first the DX7 runtimes, then the DX8 runtimes. Heck, if that doesn't work. I don't know what to tell you. I'll try lurking around the internet.~~ [https://groups.google.com/forum/?fromgroups=#!topic/microsoft.public.vb.general.discussion/0s9tmxzUxsI](https://groups.google.com/forum/?fromgroups=#!topic/microsoft.public.vb.general.discussion/0s9tmxzUxsI) Look at that.
  4. Kemerd

    Plz help

    Stop using VB6 portable. Use the enterprise edition. The portable version compiling Eclipse **will** give errors. It doesn't have the required files. You need enterprise edition. Try looking it up on 4shared to find it. Or buy it.
  5. 9451 chunks generated. Note: The guy who made this topic is probably rich.
  6. Simple. I want to know if it's possible to draw the chat to screen, so I can put an image behind it. Or how would I go about rendering a chatbox for it. Also, I would like to know how to render other GUI parts, like the inventory and such. (That being, how to render a .png) Also, how would I go about incorperating this into my project? Would I have to somehow replace where the things go? (To render the inventory items and such.) It's Eo 3.0.
  7. I fixed it… thanks anyways tho.
  8. Pretty good. ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  9. I'll check it. Hopefully it's cool. ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  10. Oh, yea. ByRef Argument Type Mismatch.
  11. [http://pastebin.com/Z93Yi6Fh](http://pastebin.com/Z93Yi6Fh) Gives me an error in the ``` Call DrawResource(Resource_sprite, Alpha, x, y, rec) ``` on the rec part. I'm trying to make an option for Semi-Transparent trees. Can someone help? (Turning it off and on.) NOTE: I have all the Options coded and in place, meaning the on and off switches change Options.STT. EDIT: Fixed it by added the Options.STT to change the alpha channeling. It's all good.
  12. Look at this, maybe it'll help. [http://www.touchofdeathforums.com/community/index.php?/topic/130785-chat-draw-on-screen-dx8/page__hl__%2Bchat+%2Bscreen](http://www.touchofdeathforums.com/community/index.php?/topic/130785-chat-draw-on-screen-dx8/page__hl__%2Bchat+%2Bscreen)
  13. Eclipse Reborn is all DX8, so you have to edit everything in the modRendering. To move it around, there should be an interface.ini.
  14. Paint.NET all the way. It's really easy for simple editing. But I use photoshop for my fanceh stuff.
  15. We're all going to die.
  16. Because I can, and it's a fun learning experience.
  17. I think there should be a whole 'nother board for comics, rping, and writing. ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  18. Epic~! Just what I needed! EDIT: Yea… links r broken.
  19. Thanks. Hopefully with works with EO 3.0! ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  20. Really cool system! It's very nice. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  21. Kemerd

    Options Help

    Now it's telling me: Byref argument type mismatch. with the Line. Call DrawResource(Resource_sprite, Alpha, X, Y, rec) Is it already declared? I'm using EO 3.0, with this tut: [http://www.touchofdeathforums.com/community/index.php?/topic/131189-semi-transparent-trees/](http://www.touchofdeathforums.com/community/index.php?/topic/131189-semi-transparent-trees/)
  22. Kemerd

    Options Help

    Well, I'm trying to make an Option for semi-transparent trees. I'm using an Option for that, and here's my code. Tells me to add something. Syntax Error. > Public Sub DrawMapResource(ByVal Resource_num As Long, Optional ByVal screenShot As Boolean = False) > > Dim Resource_master As Long > > Dim Resource_state As Long > > Dim Resource_sprite As Long > > Dim rec As RECT > > Dim X As Long, Y As Long > > Dim i As Long, Alpha As Long > > ' If debug mode, handle error then exit out > > If Options.Debug = 1 Then On Error GoTo errorhandler > > If Options.STT = 0 Then > > ' make sure it's not out of map > > If MapResource(Resource_num).X > Map.MaxX Then Exit Sub > > If MapResource(Resource_num).Y > Map.MaxY Then Exit Sub > > ' Get the Resource type > > Resource_master = Map.Tile(MapResource(Resource_num).X, MapResource(Resource_num).Y).data1 > > If Resource_master = 0 Then Exit Sub > > If Resource(Resource_master).ResourceImage = 0 Then Exit Sub > > ' Get the Resource state > > Resource_state = MapResource(Resource_num).ResourceState > > If Resource_state = 0 Then ' normal > > Resource_sprite = Resource(Resource_master).ResourceImage > > ElseIf Resource_state = 1 Then ' used > > Resource_sprite = Resource(Resource_master).ExhaustedImage > > End If > > ' cut down everything if we're editing > > If InMapEditor Then > > Resource_sprite = Resource(Resource_master).ExhaustedImage > > End If > > ' src rect > > With rec > > .Top = 0 > > .Bottom = Tex_Resource(Resource_sprite).Height > > .Left = 0 > > .Right = Tex_Resource(Resource_sprite).Width > > End With > > ' Set base x + y, then the offset due to size > > X = (MapResource(Resource_num).X * PIC_X) - (Tex_Resource(Resource_sprite).Width / 2) + 16 > > Y = (MapResource(Resource_num).Y * PIC_Y) - Tex_Resource(Resource_sprite).Height + 32 > > Next > > Then if Options.STT = 0 > > Then > > ' render it > > If Not screenShot Then > > Call DrawResource(Resource_sprite, X, Y, rec) > > Else > > Call ScreenshotResource(Resource_sprite, X, Y, rec) > > End If > > Else > > ' render it > > Call DrawResource(Resource_sprite, Alpha, X, Y, rec) > > ' Semi Transparent Trees ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) > > For i = 1 To Player_HighIndex > > If IsPlaying(i) And GetPlayerMap(i) = GetPlayerMap(MyIndex) Then > > If ConvertMapY(GetPlayerY(i)) < ConvertMapY(MapResource(Resource_num).Y) And ConvertMapY(GetPlayerY(i)) > ConvertMapY(MapResource(Resource_num).Y) - (Tex_Resource(Resource_sprite).Height) / 32 Then > > If ConvertMapX(GetPlayerX(i)) >= ConvertMapX(MapResource(Resource_num).X) - ((Tex_Resource(Resource_sprite).Width / 2) / 32) And ConvertMapX(GetPlayerX(i)) > Alpha = 150 > > Else > > Alpha = 255 > > End If > > Else > > Alpha = 255 > > End If > > End If > > Next > > ' Error handler > > Exit Sub > > errorhandler: > > HandleError "DrawMapResource", "modGraphics", Err.Number, Err.Description, Err.Source, Err.HelpContext > > Err.Clear > > Exit Sub > > End Sub
  23. Yea, I agree, but pretty soon, I'll be trying to learn some more dx8, so I can render it from a .png. Also, the pictureboxes have pictures (you can edit) if you think they're just so darn ugly. XD @syn lol > Well you managed to defend yourself without crying ~~too much~~, so I'll give you that. And you changed the name, so at least you're open to change. > > Good luck. Keep to your promises and things might turn out okay.
  24. Custom version based off of custom version? This is stock EO 3.0\. It isn't buggy, it isn't unstable, and there shouldn't be any "missing files" (Make sure you installed the Runtime Files! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) ) Also, let me remind you, that this engine isn't anywhere near complete, so, I guess you're right, I shouldn't be posting it, but still… I would like to be able to keep track of my progress. This isn't another 'tutorial' mashup, even if I did add a lot of tutorials. I'm going to be rewriting the GUI, (not some CS:DE rip. Also, No Offense Deathbeam. I don't know why, but people hatin' on rips. XD) Also, I'm trying. Why can't I try? It's not like I'm going to be doing this for a living, and it's not like I'm taking credit for anything. Where in this topic does it say: Kemerd made all of this, and he is the god, and nobody else did anything. No. It doesn't say that. (Though I wish it would. T.T .... XD ) I guess, thanks for the ~~mean, pride-breaking~~ _constructive_ critisism. Also, may I add (again) that I'm not done. (Yes, one of yall is gonna post about how about I shouldn't be posting the shit if it's not done.) This is not finished. Quit being robins. (Heh heh.) Fruit Salad. Yummy yummy. The ducking wiggles. DUCK YEA (Also, about the name. I just freggin' stole it from Kaze no Stigma. An anime. (._.) Wind of Outcast, cool.) New name is Eclipse Saikou. Good luck spelling it. XD
  25. UPDATE: I can't make any updates today. Some stuff came up. See ya tommorrow!
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