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Toranos

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Everything posted by Toranos

  1. Toranos

    Entering Beta

    Sexually aroused. This is a great milestone Robin, you've taken Eclipse to a great length, i'm glad we're not fussing around ES anymore. Well done. :)
  2. Toranos

    VBa 6

    > 2.1\. No illegal activity. > > Posting anything illegal on these forums is forbidden and immediate actions will be taken, unless of course you are the owner of the product or file in question, or at least have permission to do so. Make sure that you read the license bound to the product or file. Asking for downloads of such, providing links to them and uploading them to our site is not allowed at all. Even not for Microsoft Visual Basic 6.0. That cuts out the free option, legal ways are slim these days, and apart from that, this should be in requests.
  3. @Chakkra: > I am having a hard time believing you made these graphics from scratch. I think I'll take this as a compliment ;) I don't know how I could prove it to you, I didn't really take progress shots, as I didn't think I would have to prove it. But other than that, you'll see as this game progresses. We have the walk cycle created, and assorted emotes, as you have seen in the Show Off section. EDIT: Alright, re-reading your post, I see you probably meant the tileset. I have Kobeki as a witness, seeing all the stages of WIP of these. But other than that, I don't _really_ need to prove myself to you tbh. I'd rather not get into a huge argument over if I did these or not. I did. So if you plan to continue defiling our project thread, just don't. @mitlark: > I REALLY like your project ya know! I'm hoping to see it in my HD someday. > And so will be following it, very closely. > > Cheers! > L'ark Mitsinikos Thanks Mitlark, and you will see it in your HD one day, I don't see myself dropping this project.
  4. @Amannyy101: > The graphics of the game are really nice and never seen before(to me). > Now there are two games I really want to play. Never seen before, probably because they're custom. Heh. Thanks for the support
  5. @Kobeki: > Lol.. I'm a Designer.. I don't program. :x Learn. Lol, kidding, kidding..
  6. Jake: Oh ohh. Uhh, yeah, neither.. *shifty eyes* Haha, and cheers. Jeff: Brown text* and it's not impossible to read, nor is it that straining for eyes. As for the difference, it is balanced out, but I didn't want an entirely detailed, overwhelming tileset, or an underwhelming. I'm keeping it near the middle. But thanks :D Helladen: Wow, thanks. Really. Comments like this are so great haha. And for the record, I'd take you on as a programmer, if you weren't creating your own game. ;P But I wish you good luck on your game as well.
  7. It really does depend on the person. If you are pathetic at keeping on track, due to short attention spans, disorders, over-enthusiastic and can't sit still, and burn yourself out on a project, then get bored (Pretty much a definition of short attention spans), planning is probably a good idea for you, to keep your over-active imagination spanned out. This is mainly for beginning game developers, joining the scene as wanna-be huge gaming companies, starting off with one or two people, and burning out the project within a week. If you know in your head what you want, and you have the mind to tackle it without writing it down, planning isn't essential. It's sometimes a good idea if you have a team, to be able to keep your group in the same mindset as you, but if you can speak your mind well to them, then this is still only an optional route, doesn't ensure your project will succeed, or fail. It really depends on the leader.
  8. @Dream: > This project looks very good and interesting.The tiles are also very good,the only thing you need to improve is the roof.Nice work! It's really only because the bottom is different, and overall a better look. The roof is keeping consistent with the overall style. I'll change it, but it may make it look inconsistent, making it different from the rest of the tilesets. @Hddddd: > This game looks nice,can't wait to play it. Thanks Hdd… ddd.. dddd. *releases D button* ;)
  9. @Chief: > I hope the palette is in questions… lol. Not to be an evil twat, lol, but some of those colors need a huge makeover. Specifically the grey's that you're using on the step into the house. > > It was my understanding that you should never use anything exact greyscale. Thats what I heard anyways, and it doesnt look so great as all grey anyways. > > Everything else looks amazing though, great job. I really do agree, but when you have someone in your ear bugging you to "Post a WIP thread, Post a WIP thread!" You tend to make hasty, horrible decisions. xP But yeah, constructing a less hideous, and better palette'ed, front door slab of concrete, is on top of my todo list. A better palette altogether. Also, a small update. We've added yet another programmer to our team, [Honorable God](http://www.touchofdeathforums.com/smf/index.php?action=profile;u=24799), So now features will glide in. Hooray.
  10. Toranos

    Spawn Point.

    With any edits you make to the source you have to compile.
  11. @aweezy: > Hello, I could be a mapper if you want. I have very good experience and I tried making my own game, but I just got bored because I didn't really get a team together. www.evaded.webs.com > > Urm, just message me if you would like some help with mapping, be the guy who creates events or something. Hope to hear from you soon! > > By the way, if you do accept me I'll be making a new account because I've made this account a few years ago but I don't really like the name. :embarrassed: 1) You can change your display name in your Account Settings by yourself. 2) We're currently not in need of a mapper, and have one applicant before this. Send me some examples, or even make some mocks, and i'll consider :) Thanks for the support though.
  12. Currently we're looking for a second programmer, who assists Captain Wabbit. The programmer needs to be sufficient in Direct X. PM me with details, and we'll set up a chat. Thanks!
  13. @Kinjiru: > Oh wow those graphics are awesome did you make them? > I can't wait to play! Hah yeah, all entirely custom. Palettes are still in question, but thanks for the compliment! And with a new programmer on board, the wait will be shortened even more.
  14. @Wraith: > Looks great! Nice graphics and good features you've got goin so far. Only thing I have to crit are the class names; they're very generic names and make the game seem less attractive. Also, I hope your pixel artist puts more detail in to the roof of that inn because it seems bland compared to the bottom. > > Good luck! I hope to see the release of this! :cheesy: Yep, it will have more detail in time. Only a real rough WIP, It'll look better by release day :D! Also, about the class names, we'll look into it. Originality would be nice, so thanks for the outlook.
  15. ![](http://www.ambershire.net/user/toranos/titles/ambershire.png) The newly born raised their heads, to where they descended from. These are the Diplomats. _-The Eighth Scripture of Ambershire._ Most of this is extracted from the Ambershire WIP thread, but without the junk that you don't need. Call this the Face of the **A**mbershire **R**ecruitment **M**ission. Call to **ARM**s. NOTE Please do not comment on the game itself here. All constructive criticism can please be channeled here: [The Ambershire WIP Thread.](http://www.touchofdeathforums.com/smf/index.php/topic,68937.msg742095.html#msg742095) ![](http://www.ambershire.net/user/toranos/titles/features.png) **Red titles mean still in planning mode.** **Green titles mean completed feature.** >! **Mind Reading** ![](http://www.ambershire.net/user/toranos/feature/Mindreading.gif) This is only a mock GUI and feature. A spell developed by a mage in Fairsage, Mind Reading will become a big factor to all classes as the game progresses. Unlocking secrets of the mind, you learn new dialogue options, unlock secret map locations, figure out clues and passwords held by the most sound of mind. As there is yet to be a defense against this spell, wisdom is strong against it. The higher the persons Wisdom, the harder it is to succeed at reading their mind. >! **No Classes? ~ Jobs instead.** A small edit, but the essence of 'classes' will be removed. Instead of staying as one still class, choices, learning curves, and strength/weaknesses in areas will shape your character. You're a warrior that is working hard in the magic aspect of life, and killing the evil monstrosities? You're growing as a Paladin. Not just named a 'Paladin' though, but the Paladin rank, and you need to work up those ranks. As you unlock different jobs, you choose which job you wish to level up, unlocking new skills, and new secrets to the game, and you are able to change job any time you wish! >! As a Paladin, you would start off as a Grave Sweeper, finally reaching the last rank, Overlord Shunner. These ranks are scaled by questing for your master in the job, be he a cave-dwelling Necromancer, an Over-dramatic Bard, or a low life begging thief. Remember though, each Class rank may require you to undergo different types of quests, be they assisting merchants through a bandit-covered forest, or passing out food to the hungry nobles. You could always rebel though.. ![](http://www.ambershire.net/user/toranos/titles/progress.png) >! As everything is 100% custom, progress may take a slight bit longer than any ordinary game. Here's a progress bar, that will progress toward the alpha test stages. >! **Engine** ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressEngineLit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressEngineLit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressEngineUnlit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressEngineUnlit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressEngineUnlit.png) **Graphics** ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressGraphicsLit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressGraphicsLit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressGraphicsLit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressGraphicsUnlit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressGraphicsUnlit.png) **Mapping** ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressMappingUnlit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressMappingUnlit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressMappingUnlit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressMappingUnlit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressMappingUnlit.png) **Music** ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressMusicLit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressMusicUnlit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressMusicUnlit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressMusicUnlit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressMusicUnlit.png) **Story** ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressStoryLit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressStoryLit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressStoryUnlit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressStoryUnlit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressStoryUnlit.png) **Website** ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressWebsiteLit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressWebsiteLit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressWebsiteLit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressWebsiteUnlit.png) ![](http://www.ambershire.net/user/toranos/titles/progress/ProgressWebsiteUnlit.png) ![](http://www.ambershire.net/user/toranos/titles/screenshots.png) >! **Simple Map** >! >! ![](http://www.ambershire.net/user/toranos/preview/maps/Map1.png) **Local Inn!** >! >! ![](http://www.ambershire.net/user/toranos/preview/maps/Map2.png) **Little Doggie! :o** >! >! ![](http://www.ambershire.net/user/toranos/preview/maps/map-preview1.jpg) ![](http://www.ambershire.net/user/toranos/titles/team.png) >! **Founder** - [Toranos](http://www.touchofdeathforums.com/smf/index.php?action=profile;u=17331) >! **Community Manager** - [Socuine](http://www.touchofdeathforums.com/smf/index.php?action=profile;u=24778) >! **Pixel Artist** - [Toranos](http://www.touchofdeathforums.com/smf/index.php?action=profile;u=17331) >! **Designer** - [Socuine](http://www.touchofdeathforums.com/smf/index.php?action=profile;u=24778) >! **Web Programmer** - [Mr. Sean](http://www.touchofdeathforums.com/smf/index.php?action=profile;u=4534) >! **Programmer** - [Mellowz](http://www.touchofdeathforums.com/smf/index.php?action=profile;u=1183) >! **Story Writer** - [Toranos](http://www.touchofdeathforums.com/smf/index.php?action=profile;u=17331) >! **Concept Artist** - Hurdy >! **Mapper** ![](http://www.ambershire.net/user/toranos/titles/recruitment.png) >! Would you like to join our team? Well you're at the right place! >! We are currently in the need of talented people highly skilled in their area. Current spots needing to be filled are.. >! **Programmer** >! The Programmer needs to be sufficient in Direct X knowledge. >! Currently we need no more mapping applicants. >! Although, that being said, other applications are always welcomed, we are always open to any form of talent. >! Either post here, or send a PM to me, similar to this template: >! _I have been practicing [SKILL] for [NUMBER] years. Examples of my work are []([link] [link]. I have [NUMBER] hours available a day, (or) I have [NUMBER] hours available a week. Other games I have worked with are [GAMENAME] [link] Other things you may want to know about me are [Additional Notes] >! Try to fill in most of that, and we'll revise your application. Try to use good punctuation, and good English. Sadly, we will not accept people without fluent English, but if you are reading this, then you should be fine. Over exaggerate yourself, flourish your resume with lots of previous work, and you'll be even more likely to be accepted. >! [/link][/link][/link])[]([link]. I have [NUMBER] hours available a day, (or) I have [NUMBER] hours available a week. Other games I have worked with are [GAMENAME] [link] Other things you may want to know about me are [Additional Notes] >! Try to fill in most of that, and we'll revise your application. Try to use good punctuation, and good English. Sadly, we will not accept people without fluent English, but if you are reading this, then you should be fine. Over exaggerate yourself, flourish your resume with lots of previous work, and you'll be even more likely to be accepted. >! [/link][/link])[. I have [NUMBER] hours available a day, (or) I have [NUMBER] hours available a week. Other games I have worked with are [GAMENAME]](. I have [NUMBER] hours available a day, (or) I have [NUMBER] hours available a week. Other games I have worked with are [GAMENAME] [link] Other things you may want to know about me are [Additional Notes] >! Try to fill in most of that, and we'll revise your application. Try to use good punctuation, and good English. Sadly, we will not accept people without fluent English, but if you are reading this, then you should be fine. Over exaggerate yourself, flourish your resume with lots of previous work, and you'll be even more likely to be accepted. >! [/link]) [Other things you may want to know about me are [Additional Notes] >! Try to fill in most of that, and we'll revise your application. Try to use good punctuation, and good English. Sadly, we will not accept people without fluent English, but if you are reading this, then you should be fine. Over exaggerate yourself, flourish your resume with lots of previous work, and you'll be even more likely to be accepted.](Other things you may want to know about me are [Additional Notes] >! Try to fill in most of that, and we'll revise your application. Try to use good punctuation, and good English. Sadly, we will not accept people without fluent English, but if you are reading this, then you should be fine. Over exaggerate yourself, flourish your resume with lots of previous work, and you'll be even more likely to be accepted.)_
  16. @McAdams: > I love the graphics! Looking forward to how this play out. Best of luck :) Thank you McAdams! :D I must say, I'm looking forward to finding out how it plays out too.
  17. @Pinkie: > Nice WIP approved Thanks Marsh/Pinkie Pie. :)
  18. ![](http://www.ambershire.net/user/toranos/wip/titles/logo.png) This WIP will be updated frequently, to show more concept art, GUI previews, maps, pixel work, coding work, website and forum creation, and so much more, don't touch that remote, we'll be right back! ![](http://www.ambershire.net/user/toranos/wip/titles/1_03.png) The Nymphs ruled the realm of Faulden, their magical superiority gave them an insight into the future, predictions of looming wealth, of failing crops, and of the results of battles fastly gained them seats of power, and therefore being able to govern the realm with perfect precision. Their powers were almost limitless, apart from the year of Haze, in which a singular day, the day of Haze, was a mental block that occurred every decade, and the Nymphs were unable to peer past this. The Year of Haze was usually a year of great stress, and people always feared this day most, having been so dependent on the abilities of the Nymph. As the Day of Haze arrived, not one Nymph could have foreseen, or believed what happened. The Ah'lee, a race of slavery, rose up from their shackles and attacked the Nymph empire. The Ah'lee were a strongly built race, larger than two humans, and as strong as a bull, perfect for the mundane tasks of day to day life in Faulden. The Nymph were forced to take up arms against them on the day of Haze, and refused the aid of their Elven and Human forces. The Nymph were powerless against the might of the Ah'lee, and soon feel to their might. The ashes blew through the wind of burnt Nymph, their bodies lay cold and dry, and the Ah'lee closed each one of their eyes as they lay dead. The Ah'lee then entered the waters and swam, out of Faulden to find their new land. ![](http://www.ambershire.net/user/toranos/wip/titles/1_06.png) “Your crops will be betrayed, Not from the hand that threatens it, but from the hand that it feeds.” The words of The High Priestess, spoken to the King many years ago. Had he heeded her wisdom, then he may have been better prepared for what befell him. Off in the far northern distance, in the abandoned lands of the Black Keep, the boats were docked and fires could be seen from our windows. Scouts sent out returned with news of burly men, the size of giants, skin dark and with menacing eyes. One scout was even in shock, and could not speak. Days later, one of their own, Ga'Shaarok, came to speak to the King. Yelling from the King, and fierce roars returned came from the throne room. Ending with a shrill cry, I watched as the beast stormed out, holding the head of the king in his great hands. The Queen, fearing a brewing war, called a meeting between us and the Ah'lee. I went as a scholar, and as I arrived, their presence was more than intimidating. They stood like tall trees, their height giving them a look of power almost indescribable. They bore cloaks longer than their bodies, and despite their size, they bore the look of intelligence. They each had only one horn, and on the other side, a stump of where one horn lacked. Each of the towns in Reinark's rule were united here under out banner. Humans had filled this land, and we were going to be here until the end, even if it meant to the grave, so to speak. The Ah'lee moved forward, and I could tell she was reluctant, but the Queen stepped forward as well. The man towered above her, casting his shadow across her. These men were built for intimidation, that was certain. As the Queen spoke of a truce, Ga'Shaarok, being the speaker, agreed to her terms of peace. No man, woman, or child were to be harmed under their cause. He then waged his Leader's terms, that they would be allowed to study the land, and build their colony toward the north. The Queen agreed to this, and with a weary nod from both, the meeting was over. No human wanted to make pleasantries with the Ah'lee, and so we retreated to Reinark swiftly. As I write this, I don't know what is to come for us. The Ah'lee are a dangerous race, the only recorded history I have of them are when they were once in slavery. Whatever they did to remove themselves from that, and enter this new age of power, is beyond me. All I can do is watch as they watch us, and pray there is truth in their words. ![](http://www.ambershire.net/user/toranos/wip/titles/1_08.png) The King's daughter was of age to become Queen. Her ceremony was only a week away, and she already showed signs of great leadership. Her mother had stayed in a dark depression, mourning the loss of her husband, which had happened nearly twenty years ago. Since then, the Princess had governed the land, and the people listened to her. The Ah'lee had kept true to their word, and barely bothered Reinark. Their city had grown large, and some days you could hear the construction, and the clinking of metal. The Princess was tolerant of them, but many of the Diplomats, the chosen few who aided the Princess and Queen-to-be, were uncertain of their motives. The unstable deal of a truce given only through words troubled many people, as people feared each day, merchants keeping their supplies hidden, and people purchasing a surplus of steel. This had also given birth to a rebellion, not against the crown, but against the truce, and the Ah'lee. ![](http://www.ambershire.net/user/toranos/wip/titles/1_10.png) People from different homes all under one roof. These men form the Revolt. Long have their fathers passed on the stories of the Nymph, and the Ah'lee, but the Crown refuses to hear reason. The Revolt are here to protect the young, the woman, and their way of life. The Ah'lee were a savage race, who bore fruit for their ancestors, but savagely rose up against the Foreseers. With a strong blow, they wiped out all of the Nymph, and as the human's ancestors saw that the only way the human race could live was to retreat, they did so. Long afterwards, the Elvish folk perished of extinction, through the lack of leadership, with no gods to rule, and they fell into a dark despair. Slowly they all died off, and only humans were left to live. As they trade amongst other humans in other lands, there is the possibility that other races may be out there, seeing life isn't so barren. For now though, humans are the only ones seen, and they are the only ones that can form together and remove this stain on the realm of Faulden, before history repeats itself. ![](http://www.ambershire.net/user/toranos/wip/titles/1_12.png) As you are hitting the age of adulthood, you are required to pick a trade in which you will devout yourself to.. Warriors, The Sturdy, are a strong force to be feared. Warriors are fluent in the language of death, while their ego's match their talent. The Art of the Warrior was founded through the Old Gods, who taught battle to their off-spring. Warriors use a large array of weapon styles, from the defensive Sword and Shield, to the all-offensive Double-Handed Sword. In battle, Warriors take the heat of the damage, shielding their weaker allies with the flurry of sword slashes, and the defense of their steel. Priests, The Holy, are a supportive ally, strong in the Art of Healing. Their trade was founded when Ve'Allia, An Old God, spoke life to a fallen man, the first sign of magic. Long afterwards, Men perfected the art after witnessing the miracle. Priests use books and staves dominantly, and are best when safely behind their stronger bretheren. Speaking life and strength to people aren't just their talents, some Priests find darker arts, and command the dead to fight at their side. Mages, The Mystic, are the mind of the field. Their tactical advantage can turn and churn the battlefield, and they perfected the Art of Healing into an offensive version, thus creating the Art of Power. Magic of the Mystic's creates confusion amongst the enemy, or obliterates them in hundreds of different ways of death. Mages use books and staves, but spells are their strong suit. Slicing through their spellbooks, A fully trained Mage is one of the strongest forces in Faulden. Rogues, The Nimble, are the hidden power of the field. Rogues are versatile between solo, supportive, and strength. Rogues are the speed of the fight, smashing foes with overpowered criticals, and hindering them with physical debuffs. Rogues were formed when King Arron, A Nymph tyrant that stood for 4 years, began to slaughter innocents. His house was so guarded that some form of hidden soldier needed to infiltrate to reach him. Rogues use quick weapons, daggers and bows being the top weapon of choice. ![](http://www.ambershire.net/user/socks/preview/twtwt.png) _A small insight into what the realm of Faulden has to offer for you.._ **Jobs** In Faulden, 32 different professions exist to hinder the enemies of humans. Each categorized under the classes of Warriors, Priests, Mages and Rogues. As you travel the world in your newly polished armor, your battle sense will grow, and you will start to unlock different job professions, by fulfilling different requirements for each. Yeah, we hear you saying "32, that's a little extreme isn't it?" but wait, there's more. Each job will have around 10 ranks, in which the skillset is laid across. Completing certain questlines will rank up your job, giving you access to a new arsenal full of enemy-slaying abilities. **Conversation Images** Reinark is a land that appreciates fashion, therefore you need to show it off to everyone! Conversation images pretty much means, when you're talking to an NPC, your characters image will show. Not the tiny little guy, but the full-scale anime version of yourself. We've designed it so everything you wear on your paper-doll will be 'linked' to an image for your character's image. So when you wear Thick Black Chicken Hide armor, it will show up on your character while you're talking to an NPC! **Personality** Are you a generally sarcastic person? Well, as you form your character, the dialog choices will shape his/her personality. If you constantly reject the requests of needy people seeking aid, you become cruel, and your characters default dialog responses become rude and heartless. On the brighter side, kindness rewards yourself with caring, open hearted and cloy responses. You choose if that's the brighter side, actually. **Knowledge** Think of knowledge as your brain, a list of things that your character has learnt on his/her journey. When talking to people, you can gain entries into your Knowledge, and that can then unlock dialog with other NPC's, as in, if a farmer knew about Hens, but you didn't, the dialog would be locked. But if you see hens, and interact with them, it will unlock the dialog, which then you can discuss your thrilling encounter with the hens to the farmer. This can then lead to quests, experience, new friendlies, whatever the conversation holds. ![](http://www.ambershire.net/user/toranos/wip/titles/1_14.png) Click images to see the full image [![](http://www.ambershire.net/user/toranos/wip/scry/scry1.png)](http://www.ambershire.net/user/toranos/wip/scry/scry1large.png)[![](http://www.ambershire.net/user/toranos/wip/scry/scry2.png)](http://www.ambershire.net/user/toranos/wip/scry/scry2large.png)[![](http://www.ambershire.net/user/toranos/wip/scry/scry3.png)](http://www.ambershire.net/user/toranos/wip/scry/scry3large.png)[![](http://www.ambershire.net/user/toranos/wip/scry/scry4.png)](http://www.ambershire.net/user/toranos/wip/scry/scry4large.PNG)[![](http://www.ambershire.net/user/toranos/wip/scry/scry5.png)](http://www.ambershire.net/user/toranos/wip/scry/scry5large.png)[![](http://www.ambershire.net/user/toranos/wip/scry/scry6.png)](http://www.ambershire.net/user/toranos/wip/scry/scry6large.png) ![](http://www.ambershire.net/user/toranos/wip/titles/1_16.png) [Hurdy](http://www.touchofdeathforums.com/smf/index.php?action=profile;u=23405) ~ Character Artist [Mellowz](http://www.touchofdeathforums.com/smf/index.php?action=profile;u=1183) ~ Programmer [Sean](http://www.touchofdeathforums.com/smf/index.php?action=profile;u=4534) ~ Web Coder [Socuine](http://www.touchofdeathforums.com/smf/index.php?action=profile;u=24778) ~ Designer [Toranos](http://www.touchofdeathforums.com/smf/index.php?action=profile;u=17331) ~ Pixel Artist ![](http://www.ambershire.net/user/toranos/wip/titles/1_18.png) [![](http://www.ambershire.net/user/toranos/wip/titles/newsite.png)](http://www.ambershire.net) ![](http://www.ambershire.net/user/toranos/wip/titles/1_20.png) ![](http://www.ambershire.net/user/toranos/titles/support_sig.png) Copy this straight into your Signature! ``` [url][img]http://www.ambershire.net/user/toranos/titles/support_sig.png[/img][/url] ```Get one of our lovely support avatars! Remember to change the link 'CHANGETHIS' to your desired wording! ``` http://www.ambershire.net/common/support_avy_CHANGETHIS.png ```![](http://www.ambershire.net/common/support_avy_CHANGETHIS.png) All images shown are created by the Ambershire Staff Team, and belongs to [Ambershire](http://www.ambershire.net/). This is licensed under a [Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License](http://creativecommons.org/licenses/by-nc-nd/3.0/).
  19. 'Inner' feelings. Are you trying to use puns? >:( Lol, but very nice. Would like to see your 'doodles' in color some time :D
  20. There is a real icky square thing going on with custom tiles. It doesn't have to be square, You should use curves, alot. That is, assuming you are going for a medieval look, not a concrete street look. And with the water, something wrong with it.. The color maybe. Try a less bright color. And don't just lower the shade, try a greeny blue. And even though it's a WIP, make it presentable. Pull the water up into that rectangle full of grass maybe (That's only an one example out of many).
  21. Looks good, although the color are quite extreme, it's hard to look at. If you are still editing, or if someone wishes to take this base on, I'd suggest using a bit of hue shifting. The shading on these are great, but softer colors could work wonders. An example could be the already displayed Half-Kaizer sprites. It's quite easy on the eyes, not so yellow. Other than that, an excellent resource.
  22. Simple shading works well with small sprites, but can't really be used with bigger templates. you'll probably need more frames, because the walking animation looks quite awkward.
  23. Relax the shoulders, and move the arms down. Arms are lower than the waist. When making a character template, use your own body as reference. E.g. heads aren't circular, they come to a broad point near the bottom. Other than that, can't wait to see it in color. That's the part that can make things look better.
  24. @~Jake~: > Yea, and I didnt just resize, I remade it pixel by pixel, **with each "pixel" being 2x2 rather then 1.** > Im not sure, but pixelated was the style I was going for, I guess we will see how it looks with tiles? > > edit: Oh I realized the problem…with the new resize, theres a lack of shading. Will fix that tomorrow. Off for the night. > > -Jake That's pretty much what resizing is, just the longer way. I'll look better if you didn't have it.. pixelly. At least trial a '1 pixeled line' base, see how it looks.
  25. Looks nice, although it should be coding, not codeing, unless I'm missing something. Nice way to show your progress though :P
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