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MCADAMS

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Everything posted by MCADAMS

  1. MCADAMS

    Pogo

    Wishery is my sh!t, bro.
  2. ![](http://i.imgur.com/xM1PW.png) The staff should go all the way across the back, but the robe overlaps it. :confused:
  3. If you have a weapon equipped: ``` GetPlayerDamage = 0.085 * 5 * GetPlayerStat(index, Strength) * Item(weaponNum).Data2 + (GetPlayerLevel(index) / 5) ``` If you're unarmed ``` GetPlayerDamage = 0.085 * 5 * GetPlayerStat(index, Strength) + (GetPlayerLevel(index) / 5) ``` That's where Strength comes into play for damage, and you are able to tweak that however you like ;D
  4. They're used as variables in equations, where the name is simply a number (the level in the stat) and is part of an equation, such as the default health for Warriors: ``` Case 1 ' Warrior GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Endurance) / 2)) * 15 + 150 ``` If the player was level 5, and their Endurance stat was 25; ``` (5 / 2) + (25 / 2 ) x 15 + 150 = character hp ``` and that's just the example for Endurance. Theres a similar code for Intelligence, resulting in default mana: ``` Case 1 ' Warrior GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Intelligence) / 2)) * 5 + 25 ```
  5. I'll donate a healthy one million coins to the Robin fund :)
  6. @Murdoc: > You should tell us what the game is about and all. That might create more interest. This.
  7. Close the server you have open. If you're on Windows 7, click the tiny up arrow near the clock and double click the server and close it. Otherwise, double click the tray of icons in the right-hand corner of your taskbar and close the server.
  8. @JS1: > Very nice. I definitely prefer the blue over the purple. > > -JS1 These were actually to replace the spirit bar but whatever floats your boat ;D
  9. @Robin: > ![](http://img269.imageshack.us/img269/2750/spirempty.jpg) > > ![](http://img137.imageshack.us/img137/213/spirfull.jpg) ![](http://i.imgur.com/w1DLg.png)
  10. While we're here would it be too hard for you to make a blue spirit bar for the party like you did the other one? ;)
  11. @Robin: > Not a fan of it. Doesn't match the other bars. Here's one I made: > > ![](http://img156.imageshack.us/img156/4418/spiritwe.jpg) Damn, I got graphically pwned. Then again it was my first time recoloring anything like that…but still. I'll be using yours if you don't mind ;)
  12. Just incase some people prefer the classic red-HP-bar-blue-MP-bar combo, so here you go: Mine: ![](http://I.imgur.com/cyCZo.jpg) Robins: ![](http://I.imgur.com/8tfsd.jpg) Robin's blue party-interface bars: http://img269.imageshack.us/img269/2750/spirempty.jpg http://img137.imageshack.us/img137/213/spirfull.jpg Enjoy ^^
  13. wil this giev me viruss if i dont hw i let my fgirned come on!!!!!!!!1plshelp!!!
  14. After making an NPC and saving it, if I go to change its health from what it orignally was, I get RTE 11 and the client closes. Is there any way to fix this or do I have to have them spot on the first time..? EDIT: And now when attacking any NPC I get the same RTE every login and need to wipe the NPCs file before being able to log in.
  15. @Robin: > I just read that part of your post. > > Yes, it's obviously because of that. None of the 1.2.0 data is compatible with 1.3.1. > > I changed at least a single datatype in every single UDT whilst normalising the damn things. Delete everything. Oh ok, I think I read something about you changing that but I wanted to make sure, thank you for the help.
  16. @Robin: > Do you have a lot of huge maps? > > Have you added any tutorials? No, I only have one map, which I believe is 25 x 25 And no. EDIT: and deleting my maps and trying again yielded the same error
  17. I scoured the boards for appropriate help before made this thread. Out of the few "solutions", none of them worked or just said "delete everything you've made". Anyway, whenever I try to log onto my server, I get run-time error 7: out of memory. I assume it happened when I transitioned my files from EO 1.2 to EO 1.3.1\. So I decided to try running the server in vb6\. When I got the error, I debugged and got: ``` ReDim sBytes(sLength - 1) ``` Does anyone know how to fix this? :/
  18. Ah, works perfectly. Thanks Robin :cheesy:
  19. MCADAMS

    [Help]Drop

    If you haven't successfully implemented the drop fix I suggest you look how to here: http://www.touchofdeathforums.com/smf/index.php/topic,67899.0.html Besides that; Chance out of: Determines the chance of getting a drop. 1 out of 10 chance would be a 10% chance of the item being dropped. Spawn Rate: Determines how long it takes the NPC to respawn after it is killed, based on seconds. Hope this helped ;O
  20. I keep getting RTE 9 (Subscript out of range) whenever I turn on my server, it gets to "Loading classes…." so I assume that's the problem. My class options look like this: ``` [INIT] MaxClasses=4 [CLASS1] Name=Warrior MaleSprite=1 FemaleSprite=8 Strength=10 Endurance=8 Intelligence=2 Agility=4 Willpower=6 StartItemCount=3 StartItem1=1 StartValue1=1000 StartItem2=3 StartValue2=1 StartItem3=3 StartValue3=1 StartSpellCount=0 StartSpell1=0 [CLASS2] Name=Mage MaleSprite=9 FemaleSprite=6 Strength=2 Endurance=4 Intelligence=10 Agility=6 Willpower=8 StartItemCount=3 StartItem1=1 StartValue1=1000 StartItem2=3 StartValue2=1 StartItem3=4 StartValue3=1 StartSpellCount=1 StartSpell1=1 [CLASS3] Name=Rogue MaleSprite=4 FemaleSprite=7 Strength=8 Endurance=6 Intelligence=4 Agility=10 Willpower=2 StartItemCount=3 StartItem1=1 StartValue1=1000 StartItem2=2 StartValue2=1 StartItem3=3 StartValue3=1 StartSpellCount=0 StartSpell1=0 [CLASS4] Name=Priest MaleSprite=4 FemaleSprite=5 Strength=2 Endurance=4 Intelligence=10 Agility=6 Willpower=8 StartItemCount=3 StartItem1=1 StartValue1=1000 StartItem2=3 StartValue2=1 StartItem3=4 StartValue3=1 StartSpellCount=1 StartSpell1=1 ``` But I can't spot the problem, any help? :l
  21. I fixed it by just guess-and-checking the .step lines…thanks. EDIT: Now whenever I attack I turn invisible >:l EDIT2: And NPCs look the same... .-.
  22. ``` If Player(Index).Step = 3 Then Anim = 0 ElseIf Player(Index).Step = 1 Then Anim = 2 End If ``` ``` ' If not attacking, walk normally Select Case GetPlayerDir(Index) Case DIR_UP If (Player(Index).YOffset > 8) Then Anim = Player(Index).Step Case DIR_DOWN If (Player(Index).YOffset < -8) Then Anim = Player(Index).Step Case DIR_LEFT If (Player(Index).XOffset > 8) Then Anim = Player(Index).Step Case DIR_RIGHT If (Player(Index).XOffset < -8) Then Anim = Player(Index).Step End Select End If ```are what I get from searching it. I appreciate you trying to teach me this but I fail to understand it.
  23. Using these sprites: ![](http://i.imgur.com/Cv82J.png) and this code: ``` With rec .top = spritetop * (DDSD_Character(Sprite).lHeight / 4) .Bottom = .top + (DDSD_Character(Sprite).lHeight / 4) .left = Anim * (DDSD_Character(Sprite).lWidth / 4) .Right = .left + (DDSD_Character(Sprite).lWidth / 4) End With ```My characters looked like this: ![](http://i.imgur.com/eI8DF.png) Now, I changed that code to this: ``` With rec .top = spritetop * (DDSD_Character(Sprite).lHeight / 4) .Bottom = .top + (DDSD_Character(Sprite).lHeight / 4) .left = Anim * (DDSD_Character(Sprite).lWidth / 3) .Right = .left + (DDSD_Character(Sprite).lWidth / 3) End With ```And they look like this: ![](http://i.imgur.com/7Ipru.png) …when not moving The moving frames look perfect, but every 2 or 3 tiles my character will disappear and then reappear. ![](http://i.imgur.com/YeKIF.png) Is anyone aware of how to remedy this? :confused:
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